-Added checking to validate moves
Signed-off-by: Tony Grosinger <tony@grosinger.net>
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@ -592,7 +592,13 @@ public class DroneListItem {
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break;
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break;
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}
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}
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}
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}
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// TODO - validate that the move is a valid location
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if (getX() + amountE > Nomads.awesomeWorld.getWorldSize() - 1
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|| getX() + amountE < 0
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|| getY() + amountN > Nomads.awesomeWorld.getWorldSize() - 1
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|| getY() + amountN < 0) {
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return;
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}
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// Check to see if there is a MoneyPile or Objective there
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// Check to see if there is a MoneyPile or Objective there
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GameObject objectHere = Nomads.awesomeWorld.getObjectAt(getX()
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GameObject objectHere = Nomads.awesomeWorld.getObjectAt(getX()
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