Created method for finding nearby buildings with in a drone's sight range
Signed-off-by: Tony Grosinger <tony@grosinger.net>
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@ -131,20 +131,46 @@ public class DroneTools {
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*/
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*/
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public Point getTownCenter() {
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public Point getTownCenter() {
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if (townCenter == null) {
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if (townCenter == null) {
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townCenter = new Point(30, 50);
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townCenter = new Point(40, 50);
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}
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}
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return townCenter;
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return townCenter;
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}
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}
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public ArrayList<Building> checkBuildings() {
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/**
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return worldReference.buildingsInRange(getX(), getY(), listItem.getVisibleDistance());
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* Retrieve a list of all Buildings that are visible within your sight
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* range. (Sight range can be upgraded)
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*
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* @return <code>ArrayList</code> of NeigborBuildings
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*/
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public ArrayList<NeighborBuilding> checkBuildings() {
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ArrayList<NeighborBuilding> neighbors = new ArrayList<NeighborBuilding>();
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int maxDistance = listItem.getVisibleDistance();
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for (int i = maxDistance * -1; i <= maxDistance; i++) {
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for (int j = maxDistance * -1; j <= maxDistance; j++) {
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if (getX() + i >= worldSize - 1 || getX() + i < 0
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|| getY() + j >= worldSize - 1 || getY() + j < 0) {
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} else if (i != 0 && j != 0) {
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GameObject objectHere = worldReference.getObjectAt(getX()
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+ i, getY() + j);
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if (objectHere instanceof Building) {
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Building buildingHere = (Building) objectHere;
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NeighborBuilding aWildNeighbor = new NeighborBuilding(
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buildingHere.getX(), buildingHere.getY(),
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buildingHere.getName(), buildingHere);
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neighbors.add(aWildNeighbor);
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}
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}
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}
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}
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return neighbors;
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}
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}
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/**
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/**
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* Retrieve a list of all Drones that are visible within your sight range.
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* Retrieve a list of all Drones that are visible within your sight range.
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* (Sight range can be upgraded)
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* (Sight range can be upgraded)
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*
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*
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* @return ArrayList of Neighbors
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* @return ArrayList of Neighbor Drones
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*/
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*/
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public ArrayList<NeighborDrone> checkRadar() {
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public ArrayList<NeighborDrone> checkRadar() {
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ArrayList<NeighborDrone> neighbors = new ArrayList<NeighborDrone>();
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ArrayList<NeighborDrone> neighbors = new ArrayList<NeighborDrone>();
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@ -11,7 +11,6 @@ public class NeighborBuilding implements GameObject {
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private String name;
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private String name;
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private int x;
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private int x;
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private int y;
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private int y;
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private String UID;
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private Building building;
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private Building building;
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/**
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/**
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@ -24,12 +23,10 @@ public class NeighborBuilding implements GameObject {
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* @param name
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* @param name
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* - Name of the Building
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* - Name of the Building
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*/
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*/
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public NeighborBuilding(int x, int y, String name, String UID,
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public NeighborBuilding(int x, int y, String name, Building building) {
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Building building) {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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this.name = name;
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this.name = name;
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this.UID = UID;
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this.building = building;
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this.building = building;
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}
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}
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@ -65,15 +62,6 @@ public class NeighborBuilding implements GameObject {
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return building.getType();
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return building.getType();
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}
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}
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/**
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* Retrieve UID of this Neighbor
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*
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* @return <code>String</code> - UID
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*/
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public String getUID() {
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return UID;
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}
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@Override
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@Override
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public void setName(String newName) {
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public void setName(String newName) {
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name = newName;
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name = newName;
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