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beginning-go/vendor/github.com/jroimartin/gocui/_examples/widgets.go

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// Copyright 2014 The gocui Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"errors"
"fmt"
"log"
"strings"
"github.com/jroimartin/gocui"
)
const delta = 0.2
type HelpWidget struct {
name string
x, y int
w, h int
body string
}
func NewHelpWidget(name string, x, y int, body string) *HelpWidget {
lines := strings.Split(body, "\n")
w := 0
for _, l := range lines {
if len(l) > w {
w = len(l)
}
}
h := len(lines) + 1
w = w + 1
return &HelpWidget{name: name, x: x, y: y, w: w, h: h, body: body}
}
func (w *HelpWidget) Layout(g *gocui.Gui) error {
v, err := g.SetView(w.name, w.x, w.y, w.x+w.w, w.y+w.h)
if err != nil {
if err != gocui.ErrUnknownView {
return err
}
fmt.Fprint(v, w.body)
}
return nil
}
type StatusbarWidget struct {
name string
x, y int
w int
val float64
}
func NewStatusbarWidget(name string, x, y, w int) *StatusbarWidget {
return &StatusbarWidget{name: name, x: x, y: y, w: w}
}
func (w *StatusbarWidget) SetVal(val float64) error {
if val < 0 || val > 1 {
return errors.New("invalid value")
}
w.val = val
return nil
}
func (w *StatusbarWidget) Val() float64 {
return w.val
}
func (w *StatusbarWidget) Layout(g *gocui.Gui) error {
v, err := g.SetView(w.name, w.x, w.y, w.x+w.w, w.y+2)
if err != nil && err != gocui.ErrUnknownView {
return err
}
v.Clear()
rep := int(w.val * float64(w.w-1))
fmt.Fprint(v, strings.Repeat("▒", rep))
return nil
}
type ButtonWidget struct {
name string
x, y int
w int
label string
handler func(g *gocui.Gui, v *gocui.View) error
}
func NewButtonWidget(name string, x, y int, label string, handler func(g *gocui.Gui, v *gocui.View) error) *ButtonWidget {
return &ButtonWidget{name: name, x: x, y: y, w: len(label) + 1, label: label, handler: handler}
}
func (w *ButtonWidget) Layout(g *gocui.Gui) error {
v, err := g.SetView(w.name, w.x, w.y, w.x+w.w, w.y+2)
if err != nil {
if err != gocui.ErrUnknownView {
return err
}
if _, err := g.SetCurrentView(w.name); err != nil {
return err
}
if err := g.SetKeybinding(w.name, gocui.KeyEnter, gocui.ModNone, w.handler); err != nil {
return err
}
fmt.Fprint(v, w.label)
}
return nil
}
func main() {
g, err := gocui.NewGui(gocui.OutputNormal)
if err != nil {
log.Panicln(err)
}
defer g.Close()
g.Highlight = true
g.SelFgColor = gocui.ColorRed
help := NewHelpWidget("help", 1, 1, helpText)
status := NewStatusbarWidget("status", 1, 7, 50)
butdown := NewButtonWidget("butdown", 52, 7, "DOWN", statusDown(status))
butup := NewButtonWidget("butup", 58, 7, "UP", statusUp(status))
g.SetManager(help, status, butdown, butup)
if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding("", gocui.KeyTab, gocui.ModNone, toggleButton); err != nil {
log.Panicln(err)
}
if err := g.MainLoop(); err != nil && err != gocui.ErrQuit {
log.Panicln(err)
}
}
func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
}
func toggleButton(g *gocui.Gui, v *gocui.View) error {
nextview := "butdown"
if v != nil && v.Name() == "butdown" {
nextview = "butup"
}
_, err := g.SetCurrentView(nextview)
return err
}
func statusUp(status *StatusbarWidget) func(g *gocui.Gui, v *gocui.View) error {
return func(g *gocui.Gui, v *gocui.View) error {
return statusSet(status, delta)
}
}
func statusDown(status *StatusbarWidget) func(g *gocui.Gui, v *gocui.View) error {
return func(g *gocui.Gui, v *gocui.View) error {
return statusSet(status, -delta)
}
}
func statusSet(sw *StatusbarWidget, inc float64) error {
val := sw.Val() + inc
if val < 0 || val > 1 {
return nil
}
return sw.SetVal(val)
}
const helpText = `KEYBINDINGS
Tab: Move between buttons
Enter: Push button
^C: Exit`