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gomponents/gomponents.go

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// Package gomponents provides view components in Go, that render to HTML 5.
//
// The primary interface is a Node. It describes a function Render, which should render the Node
// to the given writer as a string.
//
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// All DOM elements and attributes can be created by using the El and Attr functions.
// The functions Text, Textf, and Raw can be used to create text nodes.
// See also helper functions Group, Map, and If.
//
// For basic HTML elements and attributes, see the package html.
// For higher-level HTML components, see the package components.
// For SVG elements and attributes, see the package svg.
// For HTTP helpers, see the package http.
package gomponents
import (
"fmt"
"html/template"
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"io"
"strings"
)
// Node is a DOM node that can Render itself to a io.Writer.
type Node interface {
Render(w io.Writer) error
}
// NodeType describes what type of Node it is, currently either an ElementType or an AttributeType.
// This decides where a Node should be rendered.
// Nodes default to being ElementType.
type NodeType int
const (
ElementType = NodeType(iota)
AttributeType
)
// nodeTypeDescriber can be implemented by Nodes to let callers know whether the Node is
// an ElementType or an AttributeType. This is used for rendering.
type nodeTypeDescriber interface {
Type() NodeType
}
// NodeFunc is a render function that is also a Node of ElementType.
type NodeFunc func(io.Writer) error
// Render satisfies Node.
func (n NodeFunc) Render(w io.Writer) error {
return n(w)
}
// Type satisfies nodeTypeDescriber.
func (n NodeFunc) Type() NodeType {
return ElementType
}
// String satisfies fmt.Stringer.
func (n NodeFunc) String() string {
var b strings.Builder
_ = n.Render(&b)
return b.String()
}
// El creates an element DOM Node with a name and child Nodes.
// See https://dev.w3.org/html5/spec-LC/syntax.html#elements-0 for how elements are rendered.
// No tags are ever omitted from normal tags, even though it's allowed for elements given at
// https://dev.w3.org/html5/spec-LC/syntax.html#optional-tags
// If an element is a void element, non-attribute children nodes are ignored.
// Use this if no convenience creator exists.
func El(name string, children ...Node) Node {
return NodeFunc(func(w2 io.Writer) error {
w := &statefulWriter{w: w2}
w.Write([]byte("<" + name))
for _, c := range children {
renderChild(w, c, AttributeType)
}
w.Write([]byte(">"))
if isVoidElement(name) {
return w.err
}
for _, c := range children {
renderChild(w, c, ElementType)
}
w.Write([]byte("</" + name + ">"))
return w.err
})
}
// renderChild c to the given writer w if the node type is t.
func renderChild(w *statefulWriter, c Node, t NodeType) {
if w.err != nil || c == nil {
return
}
if g, ok := c.(group); ok {
for _, groupC := range g.children {
renderChild(w, groupC, t)
}
return
}
switch t {
case ElementType:
if p, ok := c.(nodeTypeDescriber); !ok || p.Type() == ElementType {
w.err = c.Render(w.w)
}
case AttributeType:
if p, ok := c.(nodeTypeDescriber); ok && p.Type() == AttributeType {
w.err = c.Render(w.w)
}
}
}
// statefulWriter only writes if no errors have occurred earlier in its lifetime.
type statefulWriter struct {
w io.Writer
err error
}
func (w *statefulWriter) Write(p []byte) {
if w.err != nil {
return
}
_, w.err = w.w.Write(p)
}
// voidElements don't have end tags and must be treated differently in the rendering.
// See https://dev.w3.org/html5/spec-LC/syntax.html#void-elements
var voidElements = map[string]struct{}{
"area": {},
"base": {},
"br": {},
"col": {},
"command": {},
"embed": {},
"hr": {},
"img": {},
"input": {},
"keygen": {},
"link": {},
"meta": {},
"param": {},
"source": {},
"track": {},
"wbr": {},
}
func isVoidElement(name string) bool {
_, ok := voidElements[name]
return ok
}
// Attr creates an attribute DOM Node with a name and optional value.
// If only a name is passed, it's a name-only (boolean) attribute (like "required").
// If a name and value are passed, it's a name-value attribute (like `class="header"`).
// More than one value make Attr panic.
// Use this if no convenience creator exists.
func Attr(name string, value ...string) Node {
switch len(value) {
case 0:
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return &attr{name: name}
case 1:
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return &attr{name: name, value: &value[0]}
default:
panic("attribute must be just name or name and value pair")
}
}
type attr struct {
name string
value *string
}
// Render satisfies Node.
func (a *attr) Render(w io.Writer) error {
if a.value == nil {
_, err := w.Write([]byte(" " + a.name))
return err
}
_, err := w.Write([]byte(" " + a.name + `="` + template.HTMLEscapeString(*a.value) + `"`))
return err
}
// Type satisfies nodeTypeDescriber.
func (a *attr) Type() NodeType {
return AttributeType
}
// String satisfies fmt.Stringer.
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func (a *attr) String() string {
var b strings.Builder
_ = a.Render(&b)
return b.String()
}
// Text creates a text DOM Node that Renders the escaped string t.
func Text(t string) Node {
return NodeFunc(func(w io.Writer) error {
_, err := w.Write([]byte(template.HTMLEscapeString(t)))
return err
})
}
// Textf creates a text DOM Node that Renders the interpolated and escaped string t.
func Textf(format string, a ...interface{}) Node {
return NodeFunc(func(w io.Writer) error {
_, err := w.Write([]byte(template.HTMLEscapeString(fmt.Sprintf(format, a...))))
return err
})
}
// Raw creates a text DOM Node that just Renders the unescaped string t.
func Raw(t string) Node {
return NodeFunc(func(w io.Writer) error {
_, err := w.Write([]byte(t))
return err
})
}
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type group struct {
children []Node
}
// String satisfies fmt.Stringer.
func (g group) String() string {
panic("cannot render group directly")
}
// Render satisfies Node.
func (g group) Render(io.Writer) error {
panic("cannot render group directly")
}
// Group multiple Nodes into one Node. Useful for concatenation of Nodes in variadic functions.
// The resulting Node cannot Render directly, trying it will panic.
// Render must happen through a parent element created with El or a helper.
func Group(children []Node) Node {
return group{children: children}
}
// If condition is true, return the given Node. Otherwise, return nil.
// This helper function is good for inlining elements conditionally.
func If(condition bool, n Node) Node {
if condition {
return n
}
return nil
}