2018-12-20 01:43:17 -08:00
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#include QMK_KEYBOARD_H
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2017-09-29 16:17:30 -07:00
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enum keyboard_layers {
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_BL,
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_FL,
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_CL
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2017-09-29 16:17:30 -07:00
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};
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2018-01-13 20:38:25 -08:00
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enum custom_keycodes {
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S_BSKTC = SAFE_RANGE,
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S_ODEJY,
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S_RCKBY,
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S_DOEDR,
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S_SCALE,
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S_ONEUP,
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S_COIN,
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S_SONIC,
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S_ZELDA
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};
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#ifdef AUDIO_ENABLE
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float song_basketcase[][2] = SONG(BASKET_CASE);
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float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
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float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
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float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
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float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float song_coin[][2] = SONG(COIN_SOUND);
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float song_one_up[][2] = SONG(ONE_UP_SOUND);
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float song_sonic_ring[][2] = SONG(SONIC_RING);
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
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#endif
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2018-12-20 01:43:17 -08:00
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
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* |-----------------------------------------------------------'
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* |Ctrl |Gui|Alt | Space |Alt |Gui|Fn |Ctrl |
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* `-----------------------------------------------------------'
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*/
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[_BL] = LAYOUT_all(
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QK_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT,
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KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_BSLS,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
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[_FL] = LAYOUT_all(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
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_______,_______,_______, _______, _______, _______, MO(_FL), _______),
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[_CL] = LAYOUT_all(
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BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,
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_______, _______,_______,_______,QK_BOOT, _______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
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_______, _______, _______, _______, _______, _______, MO(_FL), _______)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case S_BSKTC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_basketcase);
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}
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return false;
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case S_ODEJY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_ode_to_joy);
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}
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return false;
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case S_RCKBY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_rock_a_bye_baby);
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}
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return false;
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case S_DOEDR:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_doe_a_deer);
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}
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return false;
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case S_SCALE:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_scale);
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}
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return false;
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case S_ONEUP:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_one_up);
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}
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return false;
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case S_COIN:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_coin);
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}
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return false;
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case S_SONIC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_sonic_ring);
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}
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return false;
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case S_ZELDA:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_zelda_puzzle);
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}
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return false;
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}
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return true;
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}
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