2022-08-10 21:59:21 -07:00
|
|
|
/*
|
|
|
|
Copyright (c) 2022 Adam Applegate
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
|
|
copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include QMK_KEYBOARD_H
|
|
|
|
|
|
|
|
enum custom_layers {
|
|
|
|
_QWERTY,
|
|
|
|
_LOWER,
|
|
|
|
_GAMING,
|
|
|
|
_RISE,
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************
|
|
|
|
*** TAPDANCES ***
|
|
|
|
*****************/
|
|
|
|
enum custom_tapdances {
|
|
|
|
TD_SHFT_CAPS = 0,
|
|
|
|
};
|
|
|
|
|
2022-12-14 12:40:25 -08:00
|
|
|
tap_dance_action_t tap_dance_actions[] = {
|
2022-08-10 21:59:21 -07:00
|
|
|
[TD_SHFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), //shift if pressed 1x, caps lock if pressed 2x
|
|
|
|
};
|
|
|
|
|
|
|
|
/*****************
|
|
|
|
*** KEYMAPS ***
|
|
|
|
*****************/
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
|
|
|
// layout for everyday use
|
|
|
|
[_QWERTY] = LAYOUT(
|
|
|
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
|
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
|
|
|
|
TD(TD_SHFT_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
|
|
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
|
|
|
|
KC_RALT, KC_LGUI, KC_BSPC, KC_SPC, TT(_LOWER), _______
|
|
|
|
),
|
|
|
|
|
|
|
|
[_LOWER] = LAYOUT(
|
|
|
|
KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PEQL,
|
|
|
|
KC_F11, KC_F12, KC_UP, _______, _______, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_PSLS, KC_PAST,
|
|
|
|
KC_LSFT, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_LCBR, KC_RCBR, KC_4, KC_5, KC_6, KC_PMNS, KC_PPLS,
|
|
|
|
KC_LCTL, _______, _______, _______, _______, KC_LBRC, KC_DEL, KC_ENT, KC_RBRC, KC_1, KC_2, KC_3, KC_PDOT, _______,
|
|
|
|
_______, TO(_QWERTY), KC_BSPC, KC_SPC, TG(_GAMING), KC_0
|
|
|
|
),
|
|
|
|
|
|
|
|
//makes gaming easier, adding a space for jumping closer to the movement keys
|
|
|
|
[_GAMING] = LAYOUT(
|
|
|
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
|
|
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
|
|
|
|
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
|
|
|
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DEL, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_BSLS,
|
|
|
|
KC_RALT, KC_SPC, KC_BSPC, KC_SPC, TG(_RAISE), TO(_LOWER)
|
|
|
|
),
|
|
|
|
|
|
|
|
//used for editing rgb settings, sound, and misc commands
|
|
|
|
[_RAISE] = LAYOUT(
|
|
|
|
RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_MUTE, KC_VOLU, KC_MNXT, _______, KC_BRIU, KC_CALC,
|
|
|
|
_______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_MSTP, KC_VOLD, KC_MPRV, _______, KC_BRID, KC_MYCM,
|
|
|
|
DM_REC1, DM_REC2, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_WSCH,
|
|
|
|
DM_PLY1, DM_PLY2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
DM_RSTP, TO(_GAMING), _______, _______, _______, _______
|
|
|
|
)
|
|
|
|
};
|