2021-08-12 07:44:15 -07:00
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/**
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* Copyright (C) 2021 Jerrell, Jacob <@jjerrell>
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*
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* This file is part of qmk_firmware.
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*
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* qmk_firmware is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* qmk_firmware is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with qmk_firmware. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "jjerrell.h"
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enum moonlander_layers {
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_GAME_LOWER = LAYER_SAFE_RANGE,
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// _GAME_RAISE,
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_WORKMAN] = LAYOUT_moonlander_mods(
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__________________WORKMN_L1__________________, __________________WORKMN_R1__________________,
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__________________WORKMN_L2__________________, __________________WORKMN_R2__________________,
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__________________WORKMN_L3__________________, __________________WORKMN_R3__________________,
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XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_LOWER] = LAYOUT_moonlander_mods(
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__________________LOWER_L1___________________, __________________LOWER_R1___________________,
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__________________LOWER_L2___________________, __________________LOWER_R2___________________,
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__________________LOWER_L3___________________, __________________LOWER_R3___________________,
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XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_0, KC_DOT, KC_COMM, KC_PLUS
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),
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[_RAISE] = LAYOUT_moonlander_common(
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__________________RAISE_L1___________________, __________________RAISE_R1___________________,
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__________________RAISE_L2___________________, __________________RAISE_R2___________________,
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__________________RAISE_L3___________________, __________________RAISE_R3___________________,
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XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_ADJUST] = LAYOUT_moonlander_common(
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__________________ADJUST_L1__________________, __________________ADJUST_R1__________________,
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__________________ADJUST_L2__________________, __________________ADJUST_R2__________________,
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__________________ADJUST_L3__________________, __________________ADJUST_R3__________________,
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XXXXXXX, XXXXXXX, XXXXXXX, KC_LSFT, KC_RSFT, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_SPECIAL] = LAYOUT_moonlander_common(
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XXXXXXX, XXXXXXX, KC_WH_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_WH_L, KC_WH_U, KC_WH_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, KC_LALT, KC_RALT, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_GAME] = LAYOUT_moonlander_gamepad(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
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KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
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KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
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KC_LSFT, __________________QWERTY_L3__________________,
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KC_LGUI, MACRO_1, MACRO_2, MACRO_3, MACRO_4, QK_LOCK,
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2021-08-12 07:44:15 -07:00
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KC_SPC, KC_BTN2, MO(_LOWER)
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),
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[_GAME_LOWER] = LAYOUT_moonlander_gamepad(
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KC_GRV, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
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KC_TAB, __________________QWERTY_L1__________________, KC_SLSH,
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KC_LALT, __________________QWERTY_L2__________________, KC_BSLS,
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KC_LSFT, __________________QWERTY_L3__________________,
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KC_LGUI, MACRO_5, MACRO_6, MACRO_7, MACRO_8, QK_LOCK,
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KC_SPC, KC_BTN2, MO(_LOWER)
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)
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};
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// clang-format on
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layer_state_t layer_state_set_keymap(layer_state_t state) {
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ML_LED_1(0);
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ML_LED_2(0);
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ML_LED_3(0);
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ML_LED_4(0);
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ML_LED_5(0);
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ML_LED_6(0);
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state = update_tri_layer_state(state, _GAME, _LOWER, _GAME_LOWER);
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switch (get_highest_layer(state)) {
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case 1:
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ML_LED_1(1);
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ML_LED_4(1);
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break;
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case 2:
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ML_LED_2(1);
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ML_LED_5(1);
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break;
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case 3:
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ML_LED_3(1);
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break;
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case 4:
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ML_LED_4(1);
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break;
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case 5:
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ML_LED_5(1);
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break;
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case 6:
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ML_LED_6(1);
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break;
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default:
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break;
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}
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return state;
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}
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