qmk_firmware/keyboards/tunks/ergo33/keymaps/prpro/keymap.c

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/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_finnish.h"
enum layers {
_BASE = 0,
_PRPRO,
_PRPRO2,
};
/* Tap Dance declarations */
enum {
TD_1,
TD_2,
TD_3,
TD_4,
TD_5,
TD_6,
TD_COMMA,
TD_HOME,
TD_K,
TD_DEL,
TD_X,
TD_C,
TD_V,
TD_Z
};
/* Tap Dance definitions */
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))),
[TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))),
[TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))),
[TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))),
[TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))),
[TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))),
[TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT),
[TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
[TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))),
[TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)),
[TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S),
[TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M),
[TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)),
[TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z)))
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_PRPRO),
KC_LGUI, KC_LCTL, KC_ENT,
KC_LALT, KC_SPC, KC_ENT
),
[_PRPRO] = LAYOUT(
KC_ESC, KC_M, KC_V, KC_UP, KC_A, KC_Y, KC_C,
KC_1, KC_2, KC_LEFT, KC_DOWN, KC_RIGHT, TD(TD_Z), TD(TD_DEL),
FI_SECT, TD(TD_HOME), KC_J, KC_K, KC_L, TD(TD_K), TG(_PRPRO2),
KC_S, KC_LSFT, LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO),
LCTL(KC_L), KC_LCTL, KC_ENT,
KC_LALT, KC_SPC, KC_ENT
),
[_PRPRO2] = LAYOUT(
KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3), TD(TD_4), TD(TD_5),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_I, KC_O, TD(TD_COMMA), KC_TRNS, TG(_PRPRO2),
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
}
}
#endif
#ifdef RGBLIGHT_LAYERS
#define HUE_PRIMARY 10
#define HSV_PRIMARY HUE_PRIMARY, 255, 255
#define HSV_CAPS HUE_PRIMARY, 255, 64
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
#define HSV_LAYER_PRPRO 213, 255, 64
#define HSV_LAYER_PRPRO2 184, 255, 64
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 14, HSV_PRIMARY},
{10, 4, HSV_OFF}
);
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 1, HSV_CAPS}
);
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_BASE}
);
const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_PRPRO}
);
const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_PRPRO2}
);
/* Define layer order, later layers take precedence */
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
ug_default_layer,
ug_caps_layer,
ug_base_layer,
ug_prpro_layer,
ug_prpro2_layer
);
void keyboard_post_init_user(void) {
/* Enable the LED layers */
rgblight_layers = ug_layers;
rgblight_set_layer_state(0, true);
rgblight_set_layer_state(2, true);
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, true);
/* Both layers will light up if both kb layers are active */
rgblight_set_layer_state(2, layer_state_cmp(state, 0));
rgblight_set_layer_state(3, layer_state_cmp(state, 1));
rgblight_set_layer_state(4, layer_state_cmp(state, 2));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
#endif