fl16: Refactor factory mode
Signed-off-by: Daniel Schaefer <dhs@frame.work>
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ddfb8f4934
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@ -4,6 +4,7 @@
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#include "quantum.h"
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#include "raw_hid.h"
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#include "matrix.h"
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#include "factory.h"
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#include "framework.h"
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#if defined(RGB_MATRIX_ENABLE)
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#include "rgb_matrix.h"
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@ -70,10 +71,7 @@ void handle_factory_command(uint8_t *data) {
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bios_mode = false;
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break;
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case f_factory_mode:
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if (command_data[0] == 0x01)
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layer_on(2);
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else
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layer_off(2);
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enable_factory_mode(command_data[0] == 0x01);
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break;
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default:
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uprintf("Unknown factory command: %u\n", factory_command_id);
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@ -81,6 +79,10 @@ void handle_factory_command(uint8_t *data) {
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}
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}
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__attribute__ ((weak))
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void enable_factory_mode(bool enable) {
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}
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bool handle_hid(uint8_t *data, uint8_t length) {
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uint8_t command_id = data[0];
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uint8_t *command_data = &(data[1]);
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@ -2,7 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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#include "factory.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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@ -84,3 +84,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_U, KC_V, KC_W, KC_X
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)
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};
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void enable_factory_mode(bool enable) {
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if (enable)
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layer_on(2);
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else
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layer_off(2);
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}
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