[Keyboard] Add Bubble 75 (#18863)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
d-floe 2023-01-16 22:33:49 -06:00 committed by GitHub
parent 4098ff5574
commit 49f3ffa264
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/* Copyright 2022 Velocifire
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* key matrix pins */
#define MATRIX_ROW_PINS { F4, F5, F6, F7, C7, F1 }
#define MATRIX_COL_PINS { B0, B1, B2, B3, E6, F0, D0, D1, D4, D6, D7, B4, B5, B6, C6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define FORCE_NKRO
/* WS2812 RGB */
#ifdef RGB_MATRIX_ENABLE
#define RGB_DI_PIN B7
#define RGBLED_NUM 81
#define RGB_MATRIX_LED_COUNT 81
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LAYERS
//#define RGBLIGHT_LAYER_BLINK
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5
#define RGB_MATRIX_LED_FLUSH_LIMIT 16
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180
//#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
#define RGB_MATRIX_DEFAULT_HUE 0
#define RGB_MATRIX_DEFAULT_SAT 255
#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#define RGB_MATRIX_DEFAULT_SPD 127
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#define ENABLE_RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#define ENABLE_RGB_MATRIX_DUAL_BEACON
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#define ENABLE_RGB_MATRIX_SPLASH
#define ENABLE_RGB_MATRIX_MULTISPLASH
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#endif

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/* Copyright 2022 Velocifire
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hotswap.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = {
{
/* Key Matrix to LED Index */
{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, NO_LED, 13 },
{ 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14 },
{ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43 },
{ 57, 56, 55, 54, 53, 52, 51, 50, 49, 48, 47, 46, 45, NO_LED, 44 },
{ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, NO_LED, 70, 71 },
{ 80, 79, 78, NO_LED, NO_LED, 77, NO_LED, NO_LED, 76, 75, NO_LED, 74, NO_LED, 73, 72 }
}, {
/* LED Index to Physical Position */
// Switch LEDs
{0,0}, {23,0}, {38,0}, {54,0}, {69,0}, {75,0}, {90,0}, {105,0}, {120,0}, {143,0}, {158,0}, {173,0}, {188,0}, {225,0},
{225,18}, {203,18}, {180,18}, {165,18}, {150,18}, {135,18}, {120,18}, {105,18}, {90,18}, {75,18}, {60,18}, {45,18}, {30,18}, {15,18}, {0,18},
{4,30}, {19,30}, {34,30}, {49,30}, {64,30}, {79,30}, {84,30}, {99,30}, {114,30}, {129,30}, {144,30}, {159,30}, {174,30}, {219,30}, {225,30},
{225,41}, {201,41}, {191,41}, {161,41}, {146,41}, {131,41}, {116,41}, {101,41}, {86,41}, {71,41}, {56,41}, {41,41}, {26,41}, {6,41},
{13,52}, {34,52}, {49,52}, {64,52}, {79,52}, {94,52}, {109,52}, {124,52}, {139,52}, {154,52}, {169,52}, {189,52}, {210,52}, {225,52},
{225,64}, {210,64}, {195,64}, {186,64}, {167,64}, {94,64}, {39,64}, {21,64}, {2,64},
}, {
4,4,4,4,4,4,4,4,4,4,4,4, 4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,4,4,4,4,4,4,4,4,4,4,4,4, 4,
4,4,4,4,4,4,4,4,4,4,4,4, 4,4,
4,4,4, 4, 4,4, 4, 4,4,
}
};
bool rgb_matrix_indicators_kb(void) {
if (!rgb_matrix_indicators_user()) {
return false;
}
if (host_keyboard_led_state().caps_lock) { // Capslock = WHITE
rgb_matrix_set_color(57, 255, 255, 255);
}
return true;
}
#endif

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/* Copyright 2022 Velocifire
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define LAYOUT( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K014, \
K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K314, \
K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, K413, K414, \
K500, K501, K502, K505, K508, K509, K511, K513, K514 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, KC_NO, K014 }, \
{ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214 }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, KC_NO, K314 }, \
{ K400, K401, K402, K403, K404, K405, K406, K407, K408, K409, K410, K411, KC_NO, K413, K414 }, \
{ K500, K501, K502, KC_NO, KC_NO, K505, KC_NO, KC_NO, K508, K509, KC_NO, K511, KC_NO, K513, K514 } \
}

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{
"keyboard_name": "bubble75",
"url": "",
"manufacturer": "phl",
"maintainer": "velocifire",
"usb": {
"vid": "0x4242",
"pid": "0x5A4C",
"device_version": "0.0.1"
},
"processor": "atmega32u4",
"bootloader": "atmel-dfu",
"layouts": {
"LAYOUT": {
"layout": [{"x":0, "y":0},
{"x":1.5, "y":0},
{"x":2.5, "y":0},
{"x":3.5, "y":0},
{"x":4.5, "y":0},
{"x":6, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":10.5, "y":0},
{"x":11.5, "y":0},
{"x":12.5, "y":0},
{"x":13.5, "y":0},
{"x":15, "y":0},
{"x":0, "y":1.5},
{"x":1, "y":1.5},
{"x":2, "y":1.5},
{"x":3, "y":1.5},
{"x":4, "y":1.5},
{"x":5, "y":1.5},
{"x":6, "y":1.5},
{"x":7, "y":1.5},
{"x":8, "y":1.5},
{"x":9, "y":1.5},
{"x":10, "y":1.5},
{"x":11, "y":1.5},
{"x":12, "y":1.5},
{"x":13, "y":1.5, "w":2},
{"x":15, "y":1.5},
{"x":0, "y":2.5, "w":1.5},
{"x":1.5, "y":2.5},
{"x":2.5, "y":2.5},
{"x":3.5, "y":2.5},
{"x":4.5, "y":2.5},
{"x":5.5, "y":2.5},
{"x":6.5, "y":2.5},
{"x":7.5, "y":2.5},
{"x":8.5, "y":2.5},
{"x":9.5, "y":2.5},
{"x":10.5, "y":2.5},
{"x":11.5, "y":2.5},
{"x":12.5, "y":2.5},
{"x":13.5, "y":2.5, "w":1.5},
{"x":15, "y":2.5},
{"x":0, "y":3.5, "w":1.75},
{"x":1.75, "y":3.5},
{"x":2.75, "y":3.5},
{"x":3.75, "y":3.5},
{"x":4.75, "y":3.5},
{"x":5.75, "y":3.5},
{"x":6.75, "y":3.5},
{"x":7.75, "y":3.5},
{"x":8.75, "y":3.5},
{"x":9.75, "y":3.5},
{"x":10.75, "y":3.5},
{"x":11.75, "y":3.5},
{"x":12.75, "y":3.5, "w":2.25},
{"x":15, "y":3.5},
{"x":0, "y":4.5, "w":2.25},
{"x":2.25, "y":4.5},
{"x":3.25, "y":4.5},
{"x":4.25, "y":4.5},
{"x":5.25, "y":4.5},
{"x":6.25, "y":4.5},
{"x":7.25, "y":4.5},
{"x":8.25, "y":4.5},
{"x":9.25, "y":4.5},
{"x":10.25, "y":4.5},
{"x":11.25, "y":4.5},
{"x":12.25, "y":4.5, "w":1.75},
{"x":14, "y":4.5},
{"x":15, "y":4.5},
{"x":0, "y":5.5, "w":1.25},
{"x":1.25, "y":5.5, "w":1.25},
{"x":2.5, "y":5.5, "w":1.25},
{"x":3.75, "y":5.5, "w":6.25},
{"x":10, "y":5.5, "w":1.25},
{"x":11.25, "y":5.5, "w":1.25},
{"x":13, "y":5.5},
{"x":14, "y":5.5},
{"x":15, "y":5.5}]
}
}
}

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// Copyright 2022 Velocifire
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_END,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_HUD,
_______, _______, _______, RGB_MOD, RGB_TOG, _______, RGB_SPD, RGB_VAD, RGB_SPI),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______)
};

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// Copyright 2022 Velocifire
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_END,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT(
QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAD,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, RGB_HUD,
_______, _______, _______, RGB_MOD, RGB_TOG, _______, RGB_SPD, RGB_VAD, RGB_SPI),
[2] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______),
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______)
};

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VIA_ENABLE = yes

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# Bubble 75
![image](https://i.imgur.com/9J01bYHh.png)
A compact exploded F-Row 75% made by Velocifire.
* Keyboard Maintainer: [d-floe](https://github.com/d-floe)
* Hardware Supported: Bubble75 Hotswap
* Hardware Availability: [velocifiretech.com](https://www.velocifiretech.com/collections/keyboards/products/bubble-75-premium-keyboard-kit?variant=39743137939574)
Make example for this keyboard (after setting up your build environment):
make bubble75/hotswap:default
Flashing example for this keyboard:
make bubble75/hotswap:default:flash
Bootloader: Press the physical reset button on the bottom side of the PCB or hold down ESC while plugging in the board.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# Build Options
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
AUDIO_ENABLE = no # Audio output
RGB_MATRIX_ENABLE = yes
RGB_MATRIX_DRIVER = WS2812
NO_USB_STARTUP_CHECK = yes