M10-A refactor (#12242)

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James Young 2021-03-15 01:25:00 -07:00 committed by GitHub
parent 2e50b34c67
commit 52b7ebd6be
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9 changed files with 311 additions and 114 deletions

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@ -1,22 +1,22 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
/* Copyright
* 2017 Josh Black (@consolenaut)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#pragma once
#include "config_common.h"
@ -72,5 +72,3 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

26
keyboards/m10a/info.json Normal file
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{
"keyboard_name": "Rama Works X Machine Industries M10-A Macropad",
"url": "",
"maintainer": "qmk",
"width": 3,
"height": 4,
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":1, "y":3, "w":2}
]
}
}
}

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/* Copyright
* 2017 Josh Black (@consolenaut)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
enum layer_names {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
[_LAYER0] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER1] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER2] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER3] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER4] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER5] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER6] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER7] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER8] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER9] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
)
};
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
#endif
}

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@ -1,4 +1,22 @@
/* Copyright
* 2020 Jason Williams (Wilba)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// Keep default crazy number of layers
#define DYNAMIC_KEYMAP_LAYER_COUNT 10
#define DYNAMIC_KEYMAP_LAYER_COUNT 10

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/* Copyright
* 2020 Jason Williams (Wilba)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layers {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
enum layer_names {
_LAYER0,
_LAYER1,
_LAYER2,
_LAYER3,
_LAYER4,
_LAYER5,
_LAYER6,
_LAYER7,
_LAYER8,
_LAYER9
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
[_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
[_LAYER0] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER1] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER2] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER3] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER4] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER5] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER6] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER7] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER8] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
),
[_LAYER9] = LAYOUT(
KC_A, KC_B, KC_C,
KC_D, KC_E, KC_F,
KC_G, KC_H, KC_I,
KC_J
)
};
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
#endif
}

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#include "m10a.h"
/* Copyright
* 2017 Josh Black (@consolenaut)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
void matrix_init_kb(void) {
matrix_init_user();
}
#include "m10a.h"

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#ifndef M10A_H
#define M10A_H
/* Copyright
* 2017 Josh Black (@consolenaut)
* 2021 QMK
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ___ KC_NO
#define LAYOUT( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22, \
k30, k31, k32 \
k32 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 }, \
{ k30, k31, k32 } \
{ ___, ___, k32 } \
}
#endif

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# Rama Works X Machine Industries M10-A Macropad
Firmware for custom macropad PCB
![Rama Works X Machine Industries M10-A Macropad](https://raw.githubusercontent.com/noroadsleft/qmk_images/master/keyboards/m10a/image-asset9_640.jpg)
Keyboard Maintainer: QMK Community
Hardware Supported: Rama Works M10-A
Hardware Availability: [Rama Works](https://rama.works/m10-a)
A 10-key macro pad with support for single-color LED backlighting in a milled aluminum case.
* Keyboard Maintainer: QMK Community
* Hardware Supported: Rama Works M10-A
* Hardware Availability: [Rama Works](https://rama.works/m10-a)
Make example for this keyboard (after setting up your build environment):
make m10a:default
See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Flashing example for this keyboard:
make m10a:default:flash
To reset the board into bootloader mode, tap the Reset switch mounted on the top side of the PCB, beneath the 2u keycap.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = yes
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = yes # Unicode
API_SYSEX_ENABLE = yes