Remove more RESET keycode references (#18252)

This commit is contained in:
Joel Challis 2022-09-03 06:50:44 +01:00 committed by GitHub
parent 5d932e2612
commit 5c0e87608f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
58 changed files with 59 additions and 72 deletions

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@ -31,4 +31,4 @@ Enter the bootloader in 3 ways:
- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
- **Keycode in layout**: Press the key mapped to `RESET` if it is available
- **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -24,4 +24,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (top left key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* LSE clock */

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@ -18,6 +18,6 @@ Flashing example for this keyboard:
make boardrun/bizarre:default:flash
The board may be reset into bootloader mode via either the reset button (on the bottom of the PCB) or a configured RESET shortcut (which may vary depending on when the PCB was flashed).
The board may be reset into bootloader mode via either the reset button (on the bottom of the PCB) or a configured `QK_BOOT` shortcut (which may vary depending on when the PCB was flashed).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -18,6 +18,6 @@ Flashing example for this keyboard:
make boardrun/classic:default:flash
The board may be reset into bootloader mode via either the reset button (on the bottom of the PCB) or a configured RESET shortcut (which may vary depending on when the PCB was flashed).
The board may be reset into bootloader mode via either the reset button (on the bottom of the PCB) or a configured `QK_BOOT` shortcut (which may vary depending on when the PCB was flashed).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -13,6 +13,6 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Toggle the switch on the back of the pcb to "0" and briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -26,6 +26,6 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the top left key and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* LSE clock */

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@ -91,7 +91,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t* record)
if (click_toggle && record->event.pressed){
click(click_hz, click_time);
}
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

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@ -1,13 +0,0 @@
#include QMK_KEYBOARD_H
/* THIS FILE WAS GENERATED!
*
* This file was generated by qmk json2c. You may or may not want to
* edit it directly.
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
[1] = LAYOUT(KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL, KC_VOLU, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_MUTE, KC_VOLD, KC_TRNS, KC_TRNS, MO(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(1), KC_TRNS, KC_HOME, KC_PGDN, KC_END),
[2] = LAYOUT(BL_STEP, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, KC_TRNS, KC_TRNS, MO(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(1), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, MO(1), KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI)
};

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

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@ -22,4 +22,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Esc key) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to RESET if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -16,4 +16,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -16,6 +16,6 @@ Flashing example for this keyboard:
make foostan/cornelius:default:flash
The board reset into bootloader mode via either the reset button (on the back of the PCB) or a configured RESET shortcut (which may vary depending on when the PCB was flashed).
The board reset into bootloader mode via either the reset button (on the back of the PCB) or a configured `QK_BOOT` shortcut (which may vary depending on when the PCB was flashed).
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

View File

@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* RGB Light */

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@ -21,7 +21,7 @@ To flash the firmware:
- Load the .hex file into it.
- Put the Teensy in firmware-loading mode:
* If your current layout has a RESET key, press it.
* If your current layout has a `QK_BOOT` key, press it.
* If you lack a RESET key, press the reset button on the Teensy board itself.
- Click the button in the Teensy app to download the firmware.
@ -35,5 +35,5 @@ To flash with ´teensy-loader-cli´:
- If you like, you can do both at once: `make handwired/dactyl:<keymapname>:teensy`
- Put the Teensy in firmware-loading mode:
* If your current layout has a RESET key, press it.
* If your current layout has a `QK_BOOT` key, press it.
* If you lack a RESET key, press the reset button on the Teensy board itself.

View File

@ -24,4 +24,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the Escape key and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

View File

@ -38,4 +38,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the Escape key and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available *(default is [Fn]+[Esc])*
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available *(default is [Fn]+[Esc])*

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@ -15,6 +15,6 @@ Make example for this keyboard (after setting up your build environment):
make jacky_studio/s7_elephant/rev1:default # 2018 run
make jacky_studio/s7_elephant/rev2:default # 2019 run
To enter the bootloader, either short the pins on the PCB or the RESET button on the FN layer.
To enter the bootloader, either short the pins on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -12,6 +12,6 @@ Make example for this keyboard (after setting up your build environment):
make s7_elephant/rev1:default
To enter the bootloader, either short the pins on the PCB or the RESET button on the FN layer.
To enter the bootloader, either short the pins on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@ -25,4 +25,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -16,6 +16,6 @@ Flashing example for this keyboard:
make lazydesigners/bolt:default:flash
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the RESET button on the FN layer.
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -16,6 +16,6 @@ Flashing example for this keyboard:
make lazydesigners/cassette8:default:flash
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the RESET button on the FN layer.
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -21,6 +21,6 @@ Make example for this keyboard (after setting up your build environment):
make lazydesigners/dimple/staggered/rev2:default
make lazydesigners/dimple/ortho:default
To enter the bootloader, either short the pins on the PCB or the RESET button on the FN layer.
To enter the bootloader, either short the pins on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -14,6 +14,6 @@ Flashing example for this keyboard:
make lazydesigners/dimpleplus:default:flash
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the RESET button on the FN layer.
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -21,6 +21,6 @@ Flashing example for this keyboard:
make lazydesigners/the40:default:flash
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the RESET button on the FN layer.
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -12,6 +12,6 @@ Make example for this keyboard (after setting up your build environment):
make lazydesigners/the50:default:dfu
To enter the bootloader, either short the pins on the PCB or the RESET button on the FN layer.
To enter the bootloader, either short the pins on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -16,6 +16,6 @@
make lazydesigners/the60/rev2:default:flash
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the RESET button on the FN layer.
**Reset Key:** To enter the bootloader, either push the RESET button on the PCB or the `QK_BOOT` key on the FN layer.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -6,7 +6,7 @@
bool process_record_kb(uint16_t keycode, keyrecord_t* record)
{
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}

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@ -127,7 +127,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t* record) {
clicking_notes(click_hz, click_time);
}
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
}

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@ -109,7 +109,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t* record)
if (click_toggle && record->event.pressed){
click(click_hz, click_time);
}
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}

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@ -115,7 +115,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t* record)
if (click_toggle && record->event.pressed){
click(click_hz, click_time);
}
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}

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@ -74,7 +74,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t* record)
if (click_toggle && record->event.pressed){
click(click_hz, click_time);
}
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

View File

@ -22,4 +22,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

View File

@ -24,4 +24,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

View File

@ -24,4 +24,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* define if matrix has ghost (lacks anti-ghosting diodes) */

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* define if matrix has ghost (lacks anti-ghosting diodes) */

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* define if matrix has ghost (lacks anti-ghosting diodes) */

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@ -320,7 +320,7 @@ bool music_mask_kb(uint16_t keycode) {
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_MOD_MAX:
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
case AU_ON ... MUV_DE:
case RESET:
case QK_BOOT:
case EEP_RST:
return false;
default:

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

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@ -127,7 +127,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
}
switch (keycode) {
case RESET:
case QK_BOOT:
if (record->event.pressed) {
set_bitc_LED(LED_DIM);
rgblight_disable_noeeprom();

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@ -322,7 +322,7 @@ bool music_mask_kb(uint16_t keycode) {
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_MOD_MAX:
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
case AU_ON ... MUV_DE:
case RESET:
case QK_BOOT:
case EEP_RST:
return false;
default:

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@ -24,7 +24,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RCTL
),
[1] = LAYOUT_all(
RESET, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
QK_BOOT, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
KC_HOME, _______, _______, KC_UP, _______, _______, _______, RGB_HUD, RGB_HUI, RGB_SAD, RGB_VAD, RGB_VAI, _______, _______, _______,
KC_END, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

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@ -24,7 +24,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RCTL
),
[1] = LAYOUT_all(
RESET, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
QK_BOOT, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
KC_HOME, _______, _______, KC_UP, _______, _______, _______, RGB_HUD, RGB_HUI, RGB_SAD, RGB_VAD, RGB_VAI, _______, _______, _______,
KC_END, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

View File

@ -288,7 +288,7 @@ lookup_table_t lookup_table[334] =
{"KC_LT", KC_LT},
{"KC_GT", KC_GT},
{"KC_QUES", KC_QUES},
{"RESET", RESET},
{"RESET", QK_BOOT},
{"DEBUG", DEBUG},
{"MAGIC_TOGGLE_NKRO", MAGIC_TOGGLE_NKRO},
{"KC_GESC", KC_GESC},

View File

@ -25,6 +25,6 @@ qmk compile -kb soda/cherish -km via
Enter the bootloader in 2 ways:
* **Physical reset button**: Briefly press the button: [boot] first, then press button: [reset] on the back of the PCB
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* LSE clock */
@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Setting up 400KHz I2C Clock for a 48MHz system clock */

View File

@ -182,7 +182,7 @@ bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
}
switch (keycode) {
case RESET:
case QK_BOOT:
if (record->event.pressed) {
system76_ec_unlock();
}

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@ -32,7 +32,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* Indicator LEDs */

View File

@ -18,7 +18,7 @@
#include "config_common.h"
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* key matrix size */

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@ -18,7 +18,7 @@
#include "config_common.h"
/* Ensure we jump to bootloader if the RESET keycode was pressed */
/* Ensure we jump to bootloader if the QK_BOOT keycode was pressed */
#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
/* key matrix size */

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@ -79,7 +79,7 @@ void matrix_scan_kb(void)
bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
// Test code that turns on the switch led for the key that is pressed
// set_backlight_by_keymap(record->event.key.col, record->event.key.row);
if (keycode == RESET) {
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}

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@ -24,4 +24,4 @@ Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available