Manta60 refactor (#11378)

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Ryan 2021-01-02 00:52:49 +11:00 committed by GitHub
parent 565a038a3d
commit aab056a4a6
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8 changed files with 268 additions and 256 deletions

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@ -20,12 +20,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x991D
#define DEVICE_VER 0x0001
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x991D
#define DEVICE_VER 0x0001
#define MANUFACTURER kamonanban
#define PRODUCT manta60
#define DESCRIPTION A split keyboard with 27 ortholinear keys and 5-7 thumb/little finger keys
#define PRODUCT manta60
/* key matrix size */
#define MATRIX_ROWS 10
@ -45,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
@ -54,50 +53,45 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define SOFT_SERIAL_PIN D2
#define SELECT_SOFT_SERIAL_SPEED 1
#define RGBLIGHT_SPLIT
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 68 // Number of LEDs
#define RGBLED_SPLIT { 34, 34 }
#endif
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
# define RGBLED_NUM 68
# define RGBLIGHT_SPLIT
# define RGBLED_SPLIT { 34, 34 }
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# ifndef IOS_DEVICE_ENABLE
# define RGBLIGHT_VAL_STEP 16
# define RGBLIGHT_LIMIT_VAL 128 /* The maximum brightness level */
# else
# define RGBLIGHT_VAL_STEP 4
# define RGBLIGHT_LIMIT_VAL 32 /* The maximum brightness level */
# endif
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
#ifndef IOS_DEVICE_ENABLE
/* The maximum brightness level */
#define RGBLIGHT_LIMIT_VAL 128
#define RGBLIGHT_VAL_STEP 16
#else
#define RGBLIGHT_LIMIT_VAL 32
#define RGBLIGHT_VAL_STEP 4
#endif
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
#define USB_MAX_POWER_CONSUMPTION 400
# define USB_MAX_POWER_CONSUMPTION 400
#else
#define USB_MAX_POWER_CONSUMPTION 100
# define USB_MAX_POWER_CONSUMPTION 100
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
@ -111,6 +105,32 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
@ -126,5 +146,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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@ -7,74 +7,85 @@
"layouts": {
"LAYOUT": {
"layout": [
{"label":"Esc", "x":0, "y":0},
{"label":"!", "x":1, "y":0},
{"label":"@", "x":2, "y":0},
{"label":"#", "x":3, "y":0},
{"label":"$", "x":4, "y":0},
{"label":"%", "x":5, "y":0},
{"label":"=", "x":6, "y":0},
{"label":"-", "x":10, "y":0},
{"label":"^", "x":11, "y":0},
{"label":"&", "x":12, "y":0},
{"label":"*", "x":13, "y":0},
{"label":"(", "x":14, "y":0},
{"label":")", "x":15, "y":0},
{"label":"\\", "x":16, "y":0},
{"label":"-", "x":0, "y":1},
{"label":"Q", "x":1, "y":1},
{"label":"W", "x":2, "y":1},
{"label":"E", "x":3, "y":1},
{"label":"R", "x":4, "y":1},
{"label":"T", "x":5, "y":1},
{"label":"[", "x":6, "y":1},
{"label":"]", "x":10, "y":1},
{"label":"Y", "x":11, "y":1},
{"label":"U", "x":12, "y":1},
{"label":"I", "x":13, "y":1},
{"label":"O", "x":14, "y":1},
{"label":"P", "x":15, "y":1},
{"label":"@", "x":16, "y":1},
{"label":"Tab", "x":0, "y":2},
{"label":"A", "x":1, "y":2},
{"label":"S", "x":2, "y":2},
{"label":"D", "x":3, "y":2},
{"label":"F", "x":4, "y":2},
{"label":"G", "x":5, "y":2},
{"label":",", "x":6, "y":2},
{"label":".", "x":10, "y":2},
{"label":"H", "x":11, "y":2},
{"label":"J", "x":12, "y":2},
{"label":"K", "x":13, "y":2},
{"label":"L", "x":14, "y":2},
{"label":"UP", "x":15, "y":2},
{"label":";", "x":16, "y":2},
{"label":"Shft", "x":0, "y":3},
{"label":"Z", "x":1, "y":3},
{"label":"X", "x":2, "y":3},
{"label":"C", "x":3, "y":3},
{"label":"V", "x":4, "y":3},
{"label":"Alt", "x":5, "y":3},
{"label":"B", "x":11, "y":3},
{"label":"N", "x":12, "y":3},
{"label":"M", "x":13, "y":3},
{"label":"LEFT", "x":14, "y":3},
{"label":"DOWN", "x":15, "y":3},
{"label":"RIGHT", "x":16, "y":3},
{"label":"LOWER", "x":0, "y":4},
{"x":1, "y":4},
{"label":"Alt", "x":4, "y":4},
{"label":"Ctrl", "x":5, "y":4.25},
{"label":"SPC", "x":6, "y":3.5, "h":2},
{"label":"cmd", "x":7, "y":3.5},
{"label":"Enter", "x":7, "y":4.5},
{"label":"BS", "x":9, "y":4.5},
{"label":"DEL", "x":9, "y":3.5},
{"label":"SPC", "x":10, "y":3.5, "h":2},
{"label":"Ctrl", "x":11, "y":4.25},
{"label":"Alt", "x":12, "y":4},
{"x":15, "y":4},
{"label":"RAISE", "x":16, "y":4}
{"x": 0, "y": 0},
{"x": 1, "y": 0},
{"x": 2, "y": 0},
{"x": 3, "y": 0},
{"x": 4, "y": 0},
{"x": 5, "y": 0},
{"x": 6, "y": 0},
{"x": 10, "y": 0},
{"x": 11, "y": 0},
{"x": 12, "y": 0},
{"x": 13, "y": 0},
{"x": 14, "y": 0},
{"x": 15, "y": 0},
{"x": 16, "y": 0},
{"x": 0, "y": 1},
{"x": 1, "y": 1},
{"x": 2, "y": 1},
{"x": 3, "y": 1},
{"x": 4, "y": 1},
{"x": 5, "y": 1},
{"x": 6, "y": 1},
{"x": 10, "y": 1},
{"x": 11, "y": 1},
{"x": 12, "y": 1},
{"x": 13, "y": 1},
{"x": 14, "y": 1},
{"x": 15, "y": 1},
{"x": 16, "y": 1},
{"x": 0, "y": 2},
{"x": 1, "y": 2},
{"x": 2, "y": 2},
{"x": 3, "y": 2},
{"x": 4, "y": 2},
{"x": 5, "y": 2},
{"x": 6, "y": 2},
{"x": 10, "y": 2},
{"x": 11, "y": 2},
{"x": 12, "y": 2},
{"x": 13, "y": 2},
{"x": 14, "y": 2},
{"x": 15, "y": 2},
{"x": 16, "y": 2},
{"x": 0, "y": 3},
{"x": 1, "y": 3},
{"x": 2, "y": 3},
{"x": 3, "y": 3},
{"x": 4, "y": 3},
{"x": 5, "y": 3},
{"x": 11, "y": 3},
{"x": 12, "y": 3},
{"x": 13, "y": 3},
{"x": 14, "y": 3},
{"x": 15, "y": 3},
{"x": 16, "y": 3},
{"x": 0, "y": 4},
{"x": 1, "y": 4},
{"x": 4, "y": 4},
{"x": 5, "y": 4.25},
{"x": 6, "y": 3.5, "h": 2},
{"x": 7, "y": 3.5},
{"x": 7, "y": 4.5},
{"x": 9, "y": 4.5},
{"x": 9, "y": 3.5},
{"x": 10, "y": 3.5, "h": 2},
{"x": 11, "y": 4.25},
{"x": 12, "y": 4},
{"x": 15, "y": 4},
{"x": 16, "y": 4}
]
}
}

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@ -17,5 +17,3 @@
#pragma once
#define RGBLIGHT_SLEEP
// place overrides here

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@ -13,119 +13,91 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST,
enum layer_names {
_BASE = 0,
_LOWER,
_RAISE,
_ADJUST
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
LOWER = SAFE_RANGE,
RAISE,
ADJUST
LOWER = SAFE_RANGE,
RAISE,
ADJUST
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
//,---------------------------------------------------------------------.,---------------------------------------------------------------------.
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_AT,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_COMM, KC_DOT, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_SCLN,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_SLSH, KC_B, KC_N, KC_M, KC_LEFT, KC_DOWN, KC_RGHT,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
LOWER, XXXXXXX, KC_LALT, KC_LCTRL, KC_SPC, KC_LGUI, KC_ENT, KC_BSPC, KC_DEL, KC_SPC, KC_RCTRL, KC_RALT, XXXXXXX, RAISE
//`---------+----------/\-------+---------+---------+---------+---------/\---------+---------+---------+---------+---------/\--------+----------'
),
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_AT,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_COMM, KC_DOT, KC_H, KC_J, KC_K, KC_L, KC_UP, KC_SCLN,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_SLSH, KC_B, KC_N, KC_M, KC_LEFT, KC_DOWN, KC_RGHT,
LOWER, XXXXXXX, KC_LALT, KC_LCTL, KC_SPC, KC_LGUI, KC_ENT, KC_BSPC, KC_DEL, KC_SPC, KC_RCTL, KC_RALT, XXXXXXX, RAISE
),
[_LOWER] = LAYOUT(
//,---------------------------------------------------------------------.,---------------------------------------------------------------------.
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
//`---------+----------/\-------+---------+---------+---------+---------/\---------+---------+---------+---------+---------/\--------+----------'
),
[_LOWER] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC,
_______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_SCLN, KC_QUOT, KC_BSLS,
_______, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
),
[_RAISE] = LAYOUT(
//,---------------------------------------------------------------------.,---------------------------------------------------------------------.
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
//`---------+----------/\-------+---------+---------+---------+---------/\---------+---------+---------+---------+---------/\--------+----------'
),
[_RAISE] = LAYOUT(
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
),
[_ADJUST] = LAYOUT(
//,---------------------------------------------------------------------.,---------------------------------------------------------------------.
_______, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_M_SN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, RGB_M_T, RGB_HUD, RGB_SAD, RGB_VAD, RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
_______, RGB_M_P, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_SW, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|---------+---------+---------+---------+---------+---------+---------|\---------+---------+---------+---------+---------+---------+---------|
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
//`---------+----------/\-------+---------+---------+---------+---------/\---------+---------+---------+---------+---------/\--------+----------'
)
[_ADJUST] = LAYOUT(
_______, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_M_SN,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_M_T, RGB_HUD, RGB_SAD, RGB_VAD, RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, RGB_M_P, XXXXXXX, XXXXXXX, XXXXXXX, RGB_M_SW, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
LOWER, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, RAISE
)
};
static inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
switch (keycode) {
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
}
return false;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
}
return false;
break;
}
return true;
return true;
}

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@ -1 +1,17 @@
/* Copyright 2020 kamonanban
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "manta60.h"

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@ -18,28 +18,23 @@
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, KC_NO}, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R35, R34, R33, R32, R31, R30, KC_NO } , \
{ R46, R45, R44, R43, R42, R41, R40 } \
}
#define XXX KC_NO
#define LAYOUT( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) { \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, XXX }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R35, R34, R33, R32, R31, R30, XXX }, \
{ R46, R45, R44, R43, R42, R41, R40 } \
}

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@ -1,6 +1,6 @@
# manta60
![manta60](https://github.com/KamoNanban/Manta60/blob/master/documents/_image/manta60_1.jpg)
![manta60](https://i.imgur.com/vkNC8prl.jpg)
A split keyboard with 27 ortholinear keys and 5-7 thumb/little finger keys
@ -12,4 +12,8 @@ Make example for this keyboard (after setting up your build environment):
make manta60:default
Flashing example for this keyboard:
make manta60:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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@ -2,37 +2,27 @@
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = caterina
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
EXTRAKEY_ENABLE = no # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
SPLIT_KEYBOARD = yes
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad,iPhone)
IOS_DEVICE_ENABLE = no # connect to IOS device (iPad, iPhone)
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
OPT_DEFS += -DIOS_DEVICE_ENABLE