Revert lib/usbhost changes (#19165)

This commit is contained in:
Joel Challis 2022-11-27 02:05:04 +00:00 committed by GitHub
parent 9b51f02f45
commit cb57ec9c02
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 5 additions and 5 deletions

View File

@ -757,7 +757,7 @@ size_t SPP::write(const uint8_t *data, size_t size) {
void SPP::write(const uint8_t *data, size_t size) { void SPP::write(const uint8_t *data, size_t size) {
#endif #endif
for(uint8_t i = 0; i < size; i++) { for(uint8_t i = 0; i < size; i++) {
if(sppIndex >= ARRAY_SIZE(sppOutputBuffer)) if(sppIndex >= sizeof (sppOutputBuffer) / sizeof (sppOutputBuffer[0]))
send(); // Send the current data in the buffer send(); // Send the current data in the buffer
sppOutputBuffer[sppIndex++] = data[i]; // All the bytes are put into a buffer and then send using the send() function sppOutputBuffer[sppIndex++] = data[i]; // All the bytes are put into a buffer and then send using the send() function
} }

View File

@ -19,7 +19,7 @@ USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = ARRAY_SIZE(PS3); // Get the lenght of the array const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array
bool printAngle[length]; bool printAngle[length];
bool oldControllerState[length]; bool oldControllerState[length];

View File

@ -19,7 +19,7 @@ USB Usb;
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! WII *Wii[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM!
const uint8_t length = ARRAY_SIZE(Wii); // Get the lenght of the array const uint8_t length = sizeof(Wii) / sizeof(Wii[0]); // Get the lenght of the array
bool printAngle[length]; bool printAngle[length];
bool oldControllerState[length]; bool oldControllerState[length];

View File

@ -25,7 +25,7 @@ public:
virtual void OnGamePadChanged(const GamePadEventData *evt); virtual void OnGamePadChanged(const GamePadEventData *evt);
}; };
#define RPT_GAMEPAD_LEN sizeof(GamePadEventData) #define RPT_GAMEPAD_LEN sizeof(GamePadEventData)/sizeof(uint8_t)
class JoystickReportParser : public HIDReportParser class JoystickReportParser : public HIDReportParser
{ {

View File

@ -38,7 +38,7 @@ public:
virtual void OnScaleChanged(const ScaleEventData *evt); virtual void OnScaleChanged(const ScaleEventData *evt);
}; };
#define RPT_SCALE_LEN sizeof(ScaleEventData) #define RPT_SCALE_LEN sizeof(ScaleEventData)/sizeof(uint8_t)
class ScaleReportParser : public HIDReportParser class ScaleReportParser : public HIDReportParser
{ {