* Replace Tapping Force Hold feature with Quick Tap Term
* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0
* Deprecate force hold in info_config.json
* Before and after quick tap term unit tests
* Quick tap unit tests iteration
* Keymap config.h correction
* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed
* Add two more test cases for quick tap
* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2
* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2
* Add function declaration for get_quick_tap_term
Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
Pulled some functionality from the endgame keymap for the Drop Ctrl.
* very shortened version of the Endgame keymap
* fixed pictures
* fixed link
* fixed link
* fix files
* add GREEN RGB
* fixed GREEN RGB
* not supposed to be in my fork...
* wasn't supposed to be in my fork.
* I have fixed the layer 0 RGB Settings; you can now apply layer using "COLOR" in the layout template.
* I've renamed to pregame, fixed several files
* added Underglow RGB layout, changed def
ault RGB color
* fixed the color of the default profile like i want it
* Added IRL Photo
* Update keymap.c
disabled debugging.
* Update keymap.c
* Update config.h
* Update README.md
* Update keymap.h
* Changed some settings on rules for clean up.
* Changed some settings on rules for clean up.
* fixed some errors, cleaned things up
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Update README.md
* Fixed changes recommended by Fauxpark
* Added changes recommended by fauxpark
* trying to fix my repo
* Still trying to fix merge issues
* changed to lowercase
* Delete reading.md
* Trying to rebase my repo
* stuck in rebase loop trying to fix local files and update
* updating readme file