/* Copyright 2022 DOIO * Copyright 2022 HorrorTroll * Copyright 2022 Ryan Anderson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // OLED animation #include "lib/layer_status/layer_status.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _BASE = 0, _FN, _FN1, _FN2, }; // enum layer_keycodes { }; // clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ │C-D│C-E│M-D│M-E│ │Ply│ │TO1│ ├───┼───┼───┼───┤ └───┘ └───┘ │ 5 │ 6 │ 7 │ 8 │ ├───┼───┼───┼───┤ │ 9 │ 0 │ ↑ │Ent│ ┌───┐ ├───┼───┼───┼───┤ │Mut│ │Fn2│ ← │ ↓ │ → │ └───┘ └───┴───┴───┴───┘ ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ │ ! │ @ │ # │ $ │ │ │ │ │ ├───┼───┼───┼───┤ └───┘ └───┘ │ % │ ^ │ & │ * │ ├───┼───┼───┼───┤ │ ( │ ) │ │ │ ┌───┐ ├───┼───┼───┼───┤ │ │ │ │ │ │ │ └───┘ └───┴───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 */ [_BASE] = LAYOUT(C(KC_D), C(KC_E), LCMD(KC_D), LCMD(KC_E), KC_MPLY, KC_5, KC_6, LCTL(LCMD(KC_H)), KC_8, TO(_FN), KC_9, KC_0, KC_UP, KC_ENT, KC_MUTE, MO(_FN2), KC_LEFT, KC_DOWN, KC_RIGHT), /* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ │ │ │ │ │ │ │ │ │ ├───┼───┼───┼───┤ └───┘ └───┘ │ │ │ │ │ ├───┼───┼───┼───┤ │ │ │ │ │ ┌───┐ ├───┼───┼───┼───┤ │ │ │ │ │ │ │ └───┘ └───┴───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 */ [_FN] = LAYOUT(_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_FN1), _______, _______, _______, _______, _______, _______, _______, _______, _______), /* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ │ │ │ │ │ │ │ │ │ ├───┼───┼───┼───┤ └───┘ └───┘ │ │ │ │ │ ├───┼───┼───┼───┤ │ │ │ │ │ ┌───┐ ├───┼───┼───┼───┤ │ │ │ │ │ │ │ └───┘ └───┴───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 */ [_FN1] = LAYOUT(_______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_FN2), _______, _______, _______, _______, _______, _______, _______, _______, _______), /* ┌───┬───┬───┬───┐ ┌───┐ ┌───┐ │Spi│Spd│ │ │ │ │ │TO0│ ├───┼───┼───┼───┤ └───┘ └───┘ │Sai│Sad│ │ │ ├───┼───┼───┼───┤ │Tog│Mod│Hui│ │ ┌───┐ ├───┼───┼───┼───┤ │ │ │ │Vai│Hud│Vad│ └───┘ └───┴───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 */ [_FN2] = LAYOUT(RGB_SPI, RGB_SPD, _______, QK_BOOT, _______, RGB_SAI, RGB_SAD, _______, _______, TO(_BASE), RGB_TOG, RGB_MOD, RGB_HUI, _______, _______, _______, RGB_VAI, RGB_HUD, RGB_VAD), }; // clang-format on #ifdef OLED_ENABLE bool oled_task_user(void) { render_layer_status(); return true; } #endif #ifdef ENCODER_MAP_ENABLE const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { [_BASE] = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)}, [_FN] = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)}, [_FN2] = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)}, [_BASE] = {ENCODER_CCW_CW(KC_MPRV, KC_MNXT), ENCODER_CCW_CW(KC_PGDN, KC_PGUP), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)}, }; #endif