#include QMK_KEYBOARD_H #include #include #ifdef SSD1306OLED #include "ssd1306.h" #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_number { _QWERTY = 0, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST }; enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST, BACKLIT, EISU, KANA, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; //Macros #define M_SAMPLE M(KC_SAMPLEMACRO) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | * `-------------------------------------------------------------------------------------------------' */ [_QWERTY] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Colemak * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | [ | ] | K | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | * `-------------------------------------------------------------------------------------------------' */ [_COLEMAK] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Dvorak * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| ; | Q | J | K | X | [ | ] | B | M | W | V | Z |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | * `-------------------------------------------------------------------------------------------------' */ [_DVORAK] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LBRC, KC_RBRC, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Lower * ,-----------------------------------------. ,-----------------------------------------. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | ( | ) | F12 | | | Home | End | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | Next | Vol- | Vol+ | Play | * `-------------------------------------------------------------------------------------------------' */ [_LOWER] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_LPRN, KC_RPRN, KC_F12, _______, _______, KC_HOME, KC_END, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), /* Raise * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | | | F12 | | |PageDn|PageUp| | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | Next | Vol- | Vol+ | Play | * `-------------------------------------------------------------------------------------------------' */ [_RAISE] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, _______, _______, KC_PGDN, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY ), /* Adjust (Lower + Raise) * ,-----------------------------------------. ,-----------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | Reset|RGBRST| | | | | | | | | | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | |RGB ON| HUE+ | SAT+ | VAL+ | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- | * `-------------------------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD ) }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); #endif // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; // Setting ADJUST layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif set_single_persistent_default_layer(_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif set_single_persistent_default_layer(_DVORAK); } return false; break; case LOWER: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGBLIGHT_MODE_SNAKE + 1); #endif } layer_on(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif TOG_STATUS = false; layer_off(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGBLIGHT_MODE_SNAKE); #endif } layer_on(_RAISE); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_RAISE); TOG_STATUS = false; update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGB_MOD: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_get_mode(); } #endif return false; break; case EISU: if (record->event.pressed) { if(keymap_config.swap_lalt_lgui==false){ register_code(KC_LNG2); }else{ SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LNG2); } return false; break; case KANA: if (record->event.pressed) { if(keymap_config.swap_lalt_lgui==false){ register_code(KC_LNG1); }else{ SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LNG1); } return false; break; case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_get_mode(); } #endif break; } return true; } void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_get_mode(); #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED iota_gfx_init(!has_usb()); // turns on the display #endif } #ifdef AUDIO_ENABLE void startup_user(void) { _delay_ms(20); // gets rid of tick } void shutdown_user(void) { _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } #endif //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED void matrix_scan_user(void) { iota_gfx_task(); // this is what updates the display continuously } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_LOWER (1<<_LOWER) #define L_RAISE (1<<_RAISE) #define L_ADJUST (1<<_ADJUST) #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) static void render_logo(struct CharacterMatrix *matrix) { static const char helix_logo[] PROGMEM ={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; matrix_write_P(matrix, helix_logo); //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); } static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) { #ifdef RGBLIGHT_ENABLE char buf[30]; if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) { if (full) { snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ", rgblight_get_mode(), rgblight_get_hue()/RGBLIGHT_HUE_STEP, rgblight_get_sat()/RGBLIGHT_SAT_STEP, rgblight_get_val()/RGBLIGHT_VAL_STEP); } else { snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode()); } matrix_write(matrix, buf); } #endif } static void render_layer_status(struct CharacterMatrix *matrix) { // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[10]; matrix_write_P(matrix, PSTR("Layer: ")); switch (layer_state) { case L_BASE: matrix_write_P(matrix, PSTR("Default")); break; case L_RAISE: matrix_write_P(matrix, PSTR("Raise")); break; case L_LOWER: matrix_write_P(matrix, PSTR("Lower")); break; case L_ADJUST: case L_ADJUST_TRI: matrix_write_P(matrix, PSTR("Adjust")); break; default: matrix_write_P(matrix, PSTR("Undef-")); snprintf(buf,sizeof(buf), "%ld", layer_state); matrix_write(matrix, buf); } } void render_status(struct CharacterMatrix *matrix) { // Render to mode icon static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if(keymap_config.swap_lalt_lgui==false){ matrix_write_P(matrix, os_logo[0][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write_P(matrix, os_logo[0][1]); }else{ matrix_write_P(matrix, os_logo[1][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write_P(matrix, os_logo[1][1]); } matrix_write_P(matrix, PSTR(" ")); render_layer_status(matrix); matrix_write_P(matrix, PSTR("\n")); // Host Keyboard LED Status led_t led_state = host_keyboard_led_state(); matrix_write_P(matrix, led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" ")); matrix_write_P(matrix, led_state.caps_lock ? PSTR("CAPS") : PSTR(" ")); matrix_write_P(matrix, led_state.scroll_lock ? PSTR("SCLK") : PSTR(" ")); matrix_write_P(matrix, PSTR("\n")); render_rgbled_status(true, matrix); } void iota_gfx_task_user(void) { struct CharacterMatrix matrix; #if DEBUG_TO_SCREEN if (debug_enable) { return; } #endif matrix_clear(&matrix); if (is_keyboard_master()) { render_status(&matrix); } else { render_logo(&matrix); render_rgbled_status(false, &matrix); render_layer_status(&matrix); } matrix_update(&display, &matrix); } #endif // end of SSD1306OLED #ifdef OLED_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) { return OLED_ROTATION_0; } else { return OLED_ROTATION_180; } } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_LOWER (1<<_LOWER) #define L_RAISE (1<<_RAISE) #define L_ADJUST (1<<_ADJUST) #define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) static void render_logo(void) { static const char helix_logo[] PROGMEM ={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; oled_write_P(helix_logo, false); //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); } static void render_rgbled_status(bool full) { # ifdef RGBLIGHT_ENABLE char buf[30]; if (RGBLIGHT_MODES > 1 && rgblight_is_enabled()) { if (full) { snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ", rgblight_get_mode(), rgblight_get_hue()/RGBLIGHT_HUE_STEP, rgblight_get_sat()/RGBLIGHT_SAT_STEP, rgblight_get_val()/RGBLIGHT_VAL_STEP); } else { snprintf(buf, sizeof(buf), "[%2d] ", rgblight_get_mode()); } oled_write(buf, false); } # endif } static void render_layer_status(void) { // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below char buf[10]; oled_write_P(PSTR("Layer: "), false); switch (layer_state) { case L_BASE: oled_write_P(PSTR("Default"), false); break; case L_RAISE: oled_write_P(PSTR("Raise"), false); break; case L_LOWER: oled_write_P(PSTR("Lower"), false); break; case L_ADJUST: case L_ADJUST_TRI: oled_write_P(PSTR("Adjust"), false); break; default: oled_write_P(PSTR("Undef-"), false); snprintf(buf,sizeof(buf), "%ld", layer_state); oled_write(buf, false); } oled_write_P(PSTR("\n"), false); } void render_status(void) { // Render to mode icon static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if (keymap_config.swap_lalt_lgui==false) { oled_write_P(os_logo[0][0], false); oled_write_P(PSTR("\n"), false); oled_write_P(os_logo[0][1], false); } else { oled_write_P(os_logo[1][0], false); oled_write_P(PSTR("\n"), false); oled_write_P(os_logo[1][1], false); } oled_write_P(PSTR(" "), false); render_layer_status(); // Host Keyboard LED Status led_t led_state = host_keyboard_led_state(); oled_write_P(led_state.num_lock ? PSTR("NUMLOCK") : PSTR(" "), false); oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false); oled_write_P(led_state.scroll_lock ? PSTR("SCLK") : PSTR(" "), false); oled_write_P(PSTR("\n"), false); render_rgbled_status(true); oled_write_P(PSTR("\n"), false); } bool oled_task_user(void) { # if DEBUG_TO_SCREEN if (debug_enable) { return; } # endif if (is_keyboard_master()) { render_status(); } else { render_logo(); render_rgbled_status(false); render_layer_status(); } return false; } #endif // end of OLED_ENABLE