57de9e65ef
* 15/16 game with lights for the super 16 * Updated readme with style * adding comments and initial style to keymap trying to make the code look prettier, need to test by redownloading * Final style revisions before pull request * formatting changes, removed config.h * modified rules.mk, works with changes in PR8314 * formatting no number of spaces is enough for a newline, whoops Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> Co-authored-by: Sam Reinehr <swreinehr@mines.edu> Co-authored-by: Ryan <fauxpark@gmail.com>
111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
/* Copyright 2020 Sam Reinehr
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include QMK_KEYBOARD_H
|
|
enum my_keycodes {
|
|
K00 = SAFE_RANGE,
|
|
K01,
|
|
K02,
|
|
K03,
|
|
K04,
|
|
K05,
|
|
K06,
|
|
K07,
|
|
K08,
|
|
K09,
|
|
K10,
|
|
K11,
|
|
K12,
|
|
K13,
|
|
K14,
|
|
K15,
|
|
};
|
|
/* just a simple way to give each key a unique code */
|
|
//clang-format off
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
/* Base */
|
|
[0] = LAYOUT_ortho_4x4(
|
|
K00, K01, K02, K03,
|
|
K04, K05, K06, K07,
|
|
K08, K09, K10, K11,
|
|
K12, K13, K14, K15
|
|
)
|
|
};
|
|
/* flags describing current free square/0 */
|
|
uint8_t current = 0;
|
|
/* r g and b describe the colors for the initial map,
|
|
currently blank for free, and evenly spaced hues with maximum sat/value */
|
|
const uint8_t r[16] = {
|
|
0x00, 0xFF, 0xFF, 0xFF,
|
|
0xCC, 0x66, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00,
|
|
0x66, 0xCC, 0xFF, 0xFF
|
|
};
|
|
const uint8_t g[16] = {
|
|
0x00, 0x00, 0x66, 0xCC,
|
|
0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xCC, 0x66, 0x00,
|
|
0x00, 0x00, 0x00, 0x00
|
|
};
|
|
const uint8_t b[16] = {
|
|
0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x66,
|
|
0xCC, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xCC, 0x66
|
|
};
|
|
/* pos contains the current positions, could technically be compressed to 4 bits per, but not worth it
|
|
index into pos is the position we're looking at, output is the tile that is currently there */
|
|
uint8_t tiles[16] = {
|
|
0, 1, 2, 3,
|
|
4, 5, 6, 7,
|
|
8, 9, 10, 11,
|
|
12, 13, 14, 15
|
|
};
|
|
/* default led array for super 16 has them in a snake, so we must do some remapping/flipping of the 2nd and 4th rows */
|
|
uint8_t remap[16] = {
|
|
0, 1, 2, 3,
|
|
7, 6, 5, 4,
|
|
8, 9, 10, 11,
|
|
15, 14, 13, 12
|
|
};
|
|
//clang-format on
|
|
/* function to refresh the led coloring with the positions with current tiles */
|
|
void refresh_leds(void) {
|
|
for (uint8_t index = 0; index < 16; ++index) {
|
|
uint8_t tile = tiles[index];
|
|
setrgb(r[tile], g[tile], b[tile], (LED_TYPE *)&led[remap[index]]);
|
|
}
|
|
rgblight_set();
|
|
}
|
|
void keyboard_post_init_user(void) {
|
|
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
|
|
rgblight_enable_noeeprom();
|
|
refresh_leds();
|
|
}
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
uint8_t offset = keycode - K00;
|
|
uint8_t x = offset & 0x03;
|
|
uint8_t y = (offset & 0x0C) >> 2;
|
|
/* if the adjacent space exists and is empty, */
|
|
if ((x > 0 && 0 == tiles[offset - 1]) || (y > 0 && 0 == tiles[offset - 4]) || (x < 3 && 0 == tiles[offset + 1]) || (y < 3 && 0 == tiles[offset + 4])) {
|
|
/* set the currently blank tile to this tile, and make this one blank */
|
|
tiles[current] = tiles[offset];
|
|
tiles[offset] = 0;
|
|
current = offset;
|
|
}
|
|
refresh_leds();
|
|
return false;
|
|
}
|