211 lines
5.8 KiB
C
211 lines
5.8 KiB
C
#include QMK_KEYBOARD_H
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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extern keymap_config_t keymap_config;
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//Tap Dance Declarations
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enum {
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TD_Z_LCTL = 0,
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TD_X_LGUI = 1,
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TD_C_LALT = 2,
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TD_A_TAB = 3,
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TD_Q_ESC = 4,
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};
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//Friendly Layer Names
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enum gherkin_layers {
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_QWERTY,
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_SONGS,
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_NUMBERS,
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_SYMBOLS,
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_PLOVER,
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_ADJUST
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};
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// custom keycodes
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enum gherkin_keycodes {
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QWERTY = SAFE_RANGE,
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NUMBERS,
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SYMBOLS,
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SONGS,
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PLOVER,
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BACKLIT,
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MACSLEEP,
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EXT_PLV
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_ortho_3x10(
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TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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TD(TD_A_TAB), LT(_SYMBOLS,KC_S), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_ADJUST,KC_SPC),
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TD(TD_Z_LCTL), TD(TD_X_LGUI), TD(TD_C_LALT), KC_V, KC_B, LT(_NUMBERS, KC_N), KC_M, KC_COMM, KC_DOT, SFT_T(KC_ENT)
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),
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[_NUMBERS] = LAYOUT_ortho_3x10(
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END ,
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KC_F7, KC_F8, KC_F9, KC_F10, LT(_ADJUST,KC_F11), _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
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),
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[_SYMBOLS] = LAYOUT_ortho_3x10(
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
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KC_GRV, _______, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, KC_MINS, KC_EQL , KC_SCLN, KC_QUOT,
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KC_TILD, MO(_ADJUST), XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, KC_UNDS, KC_PLUS, S(KC_SCLN), S(KC_QUOT)
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),
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[_PLOVER] = LAYOUT_ortho_3x10(
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KC_Q, KC_W, KC_E, KC_R, KC_1, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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EXT_PLV, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
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),
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[_ADJUST] = LAYOUT_ortho_3x10(
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QK_BOOT, _______, _______, _______, _______, QWERTY, NUMBERS, SYMBOLS, PLOVER, SONGS,
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AU_PREV, AU_NEXT, MU_ON, MU_OFF, _______, _______, _______, _______, MACSLEEP, _______,
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BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_plover[][2] = SONG(PLOVER_SOUND);
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float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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void persistant_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case NUMBERS:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif
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persistant_default_layer_set(1UL<<_NUMBERS);
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}
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return false;
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break;
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case SYMBOLS:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif
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persistant_default_layer_set(1UL<<_SYMBOLS);
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}
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return false;
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break;
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case PLOVER:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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stop_all_notes();
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PLAY_SONG(tone_plover);
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#endif
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layer_off(_NUMBERS);
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layer_off(_SYMBOLS);
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layer_off(_ADJUST);
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layer_on(_PLOVER);
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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keymap_config.raw = eeconfig_read_keymap();
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keymap_config.nkro = 1;
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eeconfig_update_keymap(keymap_config.raw);
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}
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return false;
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break;
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case EXT_PLV:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_plover_gb);
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#endif
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layer_off(_PLOVER);
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}
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return false;
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break;
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case MACSLEEP:
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if (record->event.pressed) {
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// ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_PWR);
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register_code(KC_RSFT);
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register_code(KC_RCTL);
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register_code(KC_PWR);
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unregister_code(KC_PWR);
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unregister_code(KC_RCTL);
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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}
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#ifdef AUDIO_ENABLE
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void startup_user(void)
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{
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_delay_ms(20); // gets rid of tick
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PLAY_SONG(tone_startup);
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}
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void shutdown_user(void)
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{
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_SONG(music_scale);
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}
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#endif
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//Tap Dance Definitions
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tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Esc, twice for Caps Lock
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[TD_Z_LCTL] = ACTION_TAP_DANCE_DOUBLE(KC_Z, KC_LCTL),
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[TD_X_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_X, KC_LGUI),
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[TD_C_LALT] = ACTION_TAP_DANCE_DOUBLE(KC_C, KC_LALT),
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[TD_A_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_A, KC_TAB),
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[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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};
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