qmk_firmware/keyboards/knops/mini/keymaps/mverteuil/keymap.c
Ryan cf935d97ae
Fix functions with empty params (#19647)
* Fix functions with empty params

* Found a bunch more
2023-01-20 16:21:17 +00:00

307 lines
8.1 KiB
C

#include QMK_KEYBOARD_H
#define MAXIMIZ A(G(KC_F))
#define NXTDSPL C(A(G(KC_RIGHT)))
#define BTMHALF A(G(KC_DOWN))
#define TOPHALF A(G(KC_UP))
#define NXTTHRD SS_LCTL(SS_LALT(SS_TAP(X_RIGHT)))
#define PRVTHRD C(A(KC_LEFT))
#define LT_MSTP LT(_LAYER_SELECT, KC_MSTP)
#define LT_ESC LT(_LAYER_SELECT, KC_ESC)
#define LT_NXTH TD(TD_SPEC)
#define writeLayerLedState(layer) writePin(layer)
#define layer_led_0_off B6, false
#define layer_led_1_off D5, true
#define layer_led_2_off B0, false
#define layer_led_0_on B6, true
#define layer_led_1_on D5, false
#define layer_led_2_on B0, true
void led_init_animation(void);
void led_set_layer(int layer);
void td_spectacles_finish(tap_dance_state_t *state, void *user_data);
void td_spectacles_reset(tap_dance_state_t *state, void *user_data);
enum layer_led_mode {
ALL_LAYERS_OFF = -1,
LAYER_0,
LAYER_1,
LAYER_2,
LAYER_3,
LAYER_4,
LAYER_5,
ALL_LAYERS_ON,
};
enum mini_layers {
_MEDIA,
_COPYPASTA,
_SPECTACLES,
_LAYER_3,
_LAYER_4,
_LAYER_5,
_LAYER_SELECT,
};
enum { TD_SPEC = 0 };
tap_dance_action_t tap_dance_actions[] = {
/* Tap once for spectacles macro, hold for layer toggle */
[TD_SPEC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, td_spectacles_finish, td_spectacles_reset),
};
/*
* Key Layout
* _____ _____ _____
* | | | | | |
* | 1 | | 2 | | 3 |
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* | 4 | | 5 | | 6 |
* |_____| |_____| |_____|
*
* Hold 1 and:
* - press 4, 5, or 6 to change layers
* - press 3 to reset, or press and hold 3 to enter DFU programming mode
*
* If something prevents you from using the above to reprogram, you can hold 3 while powering on as a fallback.
*/
/* clang-format off */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Layer 0 (Media Keys)
* _____ _____ _____
* | | | | | |
* |Stop | |VolUp| |Play |
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* |Prev | |VolDn| |Next |
* |_____| |_____| |_____|
*
*/
[_MEDIA] = LAYOUT(
LT_MSTP, KC_VOLU, KC_MPLY,
KC_MPRV, KC_VOLD, KC_MNXT
),
/*
* Layer 1 (Copy and Paste Macros)
* _____ _____ _____
* | | | | | |
* | ESC | |Ctl+Z| |CSf+Z|
* |_____| |_____| |_____|
* _____ _____ _____
* | | | | | |
* |Ctl+X| |Ctl+C| |Ctl+V|
* |_____| |_____| |_____|
*
*/
[_COPYPASTA] = LAYOUT(
LT_ESC, C(KC_Z), C(S(KC_Z)),
C(KC_X), C(KC_C), C(KC_V)
),
/*
* Layer 2 (Spectacles Macros)
* _LT&_ _____ _____
* | Win | | Win | | Win |
* | Next| | Top | |Mximze
* |_1/3_| |_1/2_| |_____|
* _____ _____ _____
* | Win | | Win | | Win |
* | Prev| | Bot | | Next|
* |_1/3_| |_1/2_| |Displ|
*
*/
[_SPECTACLES] = LAYOUT(
LT_NXTH,TOPHALF,MAXIMIZ,
PRVTHRD,BTMHALF,NXTDSPL
),
/*
* Layer 6 (Layer Select/Reset)
* _____ _____ _____
* | | | | | |
* |None | |None | |Reset|
* |_____| |_____| |_____|
* _____ _____ _____
* |Layer| |Layer| |Layer|
* | 0 | | 1 | | 2 |
* |_____| |_____| |_____|
*
* Layers 0, 1, and 2 have the top left button held to activate this layer.
* Then press the specific layer to switch to it.
*
*/
[_LAYER_SELECT] = LAYOUT(
_______, _______, QK_BOOT,
TO(_MEDIA),TO(_COPYPASTA),TO(_SPECTACLES)
)
};
/* clang-format on */
/*
* Knops Mini LED Numbers:
* _____ _____ _____
* | | | | | |
* | 1 | | 2 | | 3 | <---
* |_____| |_____| |_____| | These LEDs are called 'Switch LEDs'
* _____ _____ _____ |----- To turn on/off these leds, use:
* | | | | | | | set_switch_led( [1-6], [true/false]);
* | 4 | | 5 | | 6 | <---
* |_____| |_____| |_____|
*
* < 0 > < 1 > < 2 > <--- These front-LEDs are called 'Layer LEDs'
* To turn on/off these leds, use:
* set_layer_led( [0-2], [true/false] );
*/
void set_switch_led(int ledId, bool state) {
switch (ledId) {
case 1:
writePin(D7, state);
break;
case 2:
writePin(readPin(B7) ? C6 : C7, state);
break;
case 3:
writePin(D4, state);
break;
case 4:
writePin(E6, state);
break;
case 5:
writePin(B4, state);
break;
case 6:
writePin(D6, state);
break;
}
}
void set_layer_led(int layerLedMode) {
writeLayerLedState(layer_led_0_off);
writeLayerLedState(layer_led_1_off);
writeLayerLedState(layer_led_2_off);
switch (layerLedMode) {
case ALL_LAYERS_OFF:
break;
case LAYER_0:
writeLayerLedState(layer_led_0_on);
break;
case LAYER_1:
writeLayerLedState(layer_led_1_on);
break;
case LAYER_2:
writeLayerLedState(layer_led_2_on);
break;
case LAYER_3:
writeLayerLedState(layer_led_0_on);
writeLayerLedState(layer_led_1_on);
break;
case LAYER_4:
writeLayerLedState(layer_led_1_on);
writeLayerLedState(layer_led_2_on);
break;
case LAYER_5:
writeLayerLedState(layer_led_0_on);
writeLayerLedState(layer_led_2_on);
break;
default:
writeLayerLedState(layer_led_0_on);
writeLayerLedState(layer_led_1_on);
writeLayerLedState(layer_led_2_on);
break;
}
}
void led_init_animation(void) {
for (int i = ALL_LAYERS_OFF; i <= ALL_LAYERS_ON; i++) {
led_set_layer(i);
}
led_set_layer(LAYER_0);
}
/*
* This function led_set_layer gets called when you switch between layers.
* It allows you to turn on and off leds for each different layer and do
* other cool stuff.
*/
void led_set_layer(int layer) {
switch (layer) {
case ALL_LAYERS_OFF:
set_switch_led(1, false);
set_switch_led(2, false);
set_switch_led(3, false);
set_switch_led(4, false);
set_switch_led(5, false);
set_switch_led(6, false);
case _LAYER_SELECT:
set_switch_led(1, false);
set_switch_led(2, false);
set_switch_led(3, false);
set_switch_led(4, true);
set_switch_led(5, true);
set_switch_led(6, true);
break;
default:
set_switch_led(1, true);
set_switch_led(2, true);
set_switch_led(3, true);
set_switch_led(4, true);
set_switch_led(5, true);
set_switch_led(6, true);
break;
}
set_layer_led(layer);
}
/*
* Prepare all LED ports for output
*/
void led_init_ports_user(void) {
setPinOutput(D7); // Switch 1 LED
setPinOutput(C6); // Switch 2 LED Pin1
setPinOutput(C7); // Switch 2 LED Pin2
setPinOutput(D4); // Switch 3 LED
setPinOutput(E6); // Switch 4 LED
setPinOutput(B4); // Switch 5 LED
setPinOutput(D6); // Switch 6 LED
setPinOutput(D5); // Layer 0 LED
setPinOutput(B6); // Layer 1 LED
setPinOutput(B0); // Layer 2 LED
}
// Runs on layer change, no matter where the change was initiated
layer_state_t layer_state_set_user(layer_state_t state) {
set_layer_led(get_highest_layer(state));
led_set_layer(get_highest_layer(state));
return state;
}
void matrix_init_user(void) {
led_init_ports_user();
led_init_animation();
}
void td_spectacles_finish(tap_dance_state_t *state, void *user_data) {
if (state->pressed) {
layer_on(_LAYER_SELECT);
} else {
SEND_STRING(NXTTHRD);
}
}
void td_spectacles_reset(tap_dance_state_t *state, void *user_data) { layer_off(_LAYER_SELECT); }