qmk_firmware/keyboards/noxary/220/keymaps/via/keymap.c
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00

123 lines
4.7 KiB
C

/* Copyright 2020 Rozakiin
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
_BL,
_FL1,
_FL2,
_FL3
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base Layer
* ┌───┬───┬───┬───┐
* │Esc│BLT│BL-│BL+│
* ├───┼───┼───┼───┤
* │NLK│ / │ * │ = │
* ├───┼───┼───┼───┤
* │ 7 │ 8 │ 9 │ - │
* ├───┼───┼───┼───┤
* │ 4 │ 5 │ 6 │ + │
* ├───┼───┼───┼───┤
* │ 1 │ 2 │ 3 │ENT│
* ├───┼───┼───┼───┤
* │ 0 │ 0 │ . │ENT│
* └───┴───┴───┴───┘
*/
[_BL] = LAYOUT_ortho_6x4(
KC_ESC, BL_TOGG, BL_DOWN, BL_UP,
KC_NUM, KC_PSLS, KC_PAST, KC_PEQL,
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Function Layer 1
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL1] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 2
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL2] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
/* Function Layer 3
* ┌───┬───┬───┬───┐
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* ├───┼───┼───┼───┤
* │ │ │ │ │
* └───┴───┴───┴───┘
*/
[_FL3] = LAYOUT_ortho_6x4(
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______, _______, _______
),
};