qmk_firmware/keyboards/preonic/keymaps/0xdec/keymap.c
Ryan cf935d97ae
Fix functions with empty params (#19647)
* Fix functions with empty params

* Found a bunch more
2023-01-20 16:21:17 +00:00

165 lines
6.4 KiB
C
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#include QMK_KEYBOARD_H
// Layer names
#define _COLEMAK 0
#define _GAME 1
#define _RAISE 2
enum preonic_keycodes {
COLEMAK = SAFE_RANGE,
GAME,
RAISE
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | - | A | R | S | T | D | H | N | E | I | O | ' |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = LAYOUT_preonic_grid(
KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS,
KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC,
KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT,
KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB
),
/* Game
* ,-----------------------------------------------------------------------------------.
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
* |------+------+------+------+------+------+------+------+------+------+------+------+
* | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_preonic_grid(
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NUM ,KC_PSLS,KC_PAST,KC_PMNS,
KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS,
KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL,
KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT,
XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | QK_BOOT| | | | | DEL | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_preonic_grid(
KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR,
XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOGG,KC_VOLU,BL_UP ,COLEMAK,GAME ,MU_TOGG,KC_MENU,KC_SCRL,
KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DOWN,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS,
XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS,
QK_BOOT,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______
)
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = {
{NOTE_B5, 20},
{NOTE_B6, 8},
{NOTE_DS6, 20},
{NOTE_B6, 8}
};
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_game[][2] = {
{NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
{NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
{NOTE_G6, 10} ,{NOTE_REST, 30},
{NOTE_G5, 10} ,{NOTE_REST, 30}
};
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
void startup_user(void) {
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
}
void shutdown_user(void) {
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void) {
music_scale_user();
}
void music_scale_user(void) {
PLAY_SONG(music_scale);
}
#endif
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_game);
#endif
persistent_default_layer_set(1UL<<_GAME);
}
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
} else {
layer_off(_RAISE);
}
break;
default:
return true;
break;
}
return false;
};