334 lines
14 KiB
C
334 lines
14 KiB
C
/* Copyright 2021 @Ciutadellla
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer_names {
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_BASE,
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_LOWER,
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_RAISE,
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_MOVE,
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_ADJUST
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};
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//UNICODES
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#include "process_unicode.h"
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enum unicode_names {
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CKC_EUR,
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N_TILDE,
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COMB_ACUTE_ACCENT,
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GRINNING_FACE, // 😃
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BEAMING_FACE, // 😁
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GRINNING_FACE_WITH_SWEAT, // 😅
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ROLLING_LAUGHING, // 🤣
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FACE_TEARS_JOY, // 😂
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WINKING_FACE, // 😉
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SMILING_FACE_HALO, // 😇
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SMILING_FACE_HEARTS, // 🥰
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SMILING_FACE_HEART_EYES, // 😍
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FACE_BLOWING_KISS, // 😘
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FACE_SAVORING_FOOD, // 😋
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ZANY_FACE, // 🤪
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HUGGING_FACE, // 🤗
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SHUSHING_FACE, // 🤫
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THINKING_FACE, // 🤔
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FACE_RAISED_EYEBROW, // 🤨
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NEUTRAL_FACE, // 😐
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SMIRKING_FACE, // 😏
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FACE_ROLLING_EYES, // 🙄
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PENSIVE_FACE, // 😔
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FACE_VOMITING, // 🤮
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WOOZY_FACE, // 🥴
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PLEADING_FACE, // 🥺
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LOUDLY_CRYING_FACE, // 😭
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DISAPPOINTED_FACE, // 😞
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FACE_SYMBOLS_MOUTH, // 🤬
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SMILING_FACE_HORNS, // 😈
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SKULL, // 💀
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PILE_POO, // 💩
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GHOST, // 👻
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ALIEN_MONSTER, // 👾
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RED_HEART, // ❤
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BOMB, // 💣
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WAVING_HAND, // 👋
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OK_HAND, // 👌
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CLAPPING_HANDS, // 👏
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EYES, // 👀
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MAN_FACEPALMING, // 🤦
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TURTLE, // 🐢
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SNAKE, // 🐍
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SPOUTING_WHALE, // 🐳
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DRAGON, // 🐉
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TREX, // 🦖
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THUMBSDOWN, // 👍
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THUMBSUP, // 👎
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};
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//https://unicode-table.com/en/#00F1
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const uint32_t unicode_map[] PROGMEM = {
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[CKC_EUR] = 0x20AC, //€
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[N_TILDE] = 0x00F1, // ñ
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[COMB_ACUTE_ACCENT] = 0x0301, // ´
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[GRINNING_FACE] = 0x1F603,
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[BEAMING_FACE] = 0x1F601,
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[GRINNING_FACE_WITH_SWEAT] = 0x1F605,
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[ROLLING_LAUGHING] = 0x1F923,
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[FACE_TEARS_JOY] = 0x1F602,
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[WINKING_FACE] = 0x1F609,
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[SMILING_FACE_HALO] = 0x1F607,
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[SMILING_FACE_HEARTS] = 0x1F970,
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[SMILING_FACE_HEART_EYES] = 0x1F60D,
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[FACE_BLOWING_KISS] = 0x1F618,
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[FACE_SAVORING_FOOD] = 0x1F60B,
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[ZANY_FACE] = 0x1F92A,
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[HUGGING_FACE] = 0x1F917,
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[SHUSHING_FACE] = 0x1F92B,
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[THINKING_FACE] = 0x1F914,
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[FACE_RAISED_EYEBROW] = 0x1F928,
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[NEUTRAL_FACE] = 0x1F610,
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[SMIRKING_FACE] = 0x1F60F,
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[FACE_ROLLING_EYES] = 0x1F644,
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[PENSIVE_FACE] = 0x1F614,
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[FACE_VOMITING] = 0x1F92E,
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[WOOZY_FACE] = 0x1F974,
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[PLEADING_FACE] = 0x1F97A,
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[LOUDLY_CRYING_FACE] = 0x1F62D,
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[DISAPPOINTED_FACE] = 0x1F61E,
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[FACE_SYMBOLS_MOUTH] = 0x1F92C,
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[SMILING_FACE_HORNS] = 0x1F608,
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[SKULL] = 0x1F480,
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[PILE_POO] = 0x1F4A9,
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[GHOST] = 0x1F47B,
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[ALIEN_MONSTER] = 0x1F47E,
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[RED_HEART] = 0x2764,
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[BOMB] = 0x1F4A3,
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[WAVING_HAND] = 0x1F44B,
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[OK_HAND] = 0x1F44C,
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[CLAPPING_HANDS] = 0x1F44F,
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[EYES] = 0x1F440,
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[MAN_FACEPALMING] = 0x1F926,
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[TURTLE] = 0x1F422,
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[SNAKE] = 0x1F40D,
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[SPOUTING_WHALE] = 0x1F433,
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[DRAGON] = 0x1F409,
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[TREX] = 0x1F996,
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[THUMBSDOWN] = 0x1F44E,
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[THUMBSUP] = 0x1F44D,
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};
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void matrix_init_user(void){
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set_unicode_input_mode(UNICODE_MODE_MACOS);
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}
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// Shortcut to make keymap more readable
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#define KC_OSX_EJECT 0x66
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#define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT))
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#define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT))
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#define KC_C_LF RCTL(KC_LEFT) // control + left
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#define KC_C_RT RCTL(KC_RGHT) // control + right
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// tap dance declarations
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enum {
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_TD_TAB_ESC = 0,
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_TD_BSPC_WDEL,
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_TD_SFT_CAPS,
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_TD_SPC_ENT,
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_TD_N_NTILDE,
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_TD_CTRL_LANG,
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_TD_SCLN_NTILDE
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};
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#define TD_TAB_ESC TD(_TD_TAB_ESC)
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#define TD_BSPC_WDEL TD(_TD_BSPC_WDEL)
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#define TD_SFT_CAPS TD(_TD_SFT_CAPS)
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#define TD_SPC_ENT TD(_TD_SPC_ENT)
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#define TD_N_NTILDE TD(_TD_N_NTILDE)
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#define TD_CTRL_LANG TD(_TD_CTRL_LANG)
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#define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion
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void td_scln_ntilde(tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code(KC_SCLN);
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unregister_code(KC_SCLN);
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} else {
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send_unicode_string("ñ");
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}
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reset_tap_dance(state);
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}
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// Tap Dance Definitions
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tap_dance_action_t tap_dance_actions[] = {
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[_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC),
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[_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)),
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[_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
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[_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
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[_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))),
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[_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty 0
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* ,-----------------------------------------+ +-----------------------------------------.
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* |CtlLNG| A | S | D | F | G | | H | J | K | L | ; | " |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift|
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | GUI | Lower| Space | Raise| Alt |
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* +-------------/ \--------------+
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*/
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[_BASE] = LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)),
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/* LOWER 1
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* ,-----------------------------------------+ +-----------------------------------------.
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* | Tab | ! | @ | # | $ | % | | ^ | & | * | () | ) | Del |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | Ctl | _ | + | {} | } | | | | LEFT | DOWN | UP | RIGHT| ´ | " |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | Shift| Esc | Gui | Alt | = | "" | | HOME | END | PGUP | PDOWN| / | Shft |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | GUI | Lower| Space | Raise| Alt |
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* +-------------/ \--------------+
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*/
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[_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS),
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/* Raise 2
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* ,-----------------------------------------+ +-----------------------------------------.
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* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | MINS | EQL | LBRC | RBRC | BSLS | | F1 | F2 | F3 | F4 | F5 | F6 |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | | | | QUOT | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | ____ | MO(3)| BSPC | ____ | ____ |
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* +-------------/ \--------------+
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*/
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// [_RAISE] = LAYOUT_reviung41(
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// KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL,
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// KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR, KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL,
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// KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_INT1, KC_PIPE, KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT,
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// KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS
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// ),
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[_RAISE] = LAYOUT_reviung41(
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KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS,
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KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS,
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KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL,
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KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS
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),
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/* _MOVE 3
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* ,---------------------------------------------------+ +------------------------------------------.
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* | | | | | | | | | WHD | WHU | | | LOCK |
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* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
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* | | | | | | | | M_L | M_D | M_I | M_R | | SLEEP |
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* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
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* | | | | | SCRLFT| SCRRGHT | | M_B1 | M_B2| M0 | M2 | | QK_BOOT |
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* |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------|
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* | ____ | ____ | BSPC | ____ | ____ |
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* +-------------/ \--------------+
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*/
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[_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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/* _ADJUST 4
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* ,----------------------------------------+ +---------------------------------------------------.
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* | 😃 | 😅 | 🤣 | 😉 | 😇 | 🥰 | | RGBUP | HUEUP | RGB_MOD | BRIU | PLAY | VOLU |
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* |------+-----+------+------+------+------+ +-------+--------+----------+-------+-------+------|
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* | 😍 | 😘 | 🙄 | 😔 | 😭 | 💩 | | RGBDWN| HUEDWN | RGB_TOG | BRID | STOP | VOLD |
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* |------+-----+------+------+------+------+ +-------+--------+----------+--------+------+------|
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* | 👍 | 👎 | 👏 | 👀 | 🤦 | 👻 | | RGB_TG| | | | | MUTE |
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* |------+------+------+------+------+------+ +-------+--------+----------+--------+------+------|
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* | GUI | Lower| BSPC | Raise| Alt |
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* +-------------/ \--------------+
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*/
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[_ADJUST] = LAYOUT_reviung41(UM(GRINNING_FACE), UM(GRINNING_FACE_WITH_SWEAT), UM(ROLLING_LAUGHING), UM(WINKING_FACE), UM(SMILING_FACE_HALO), UM(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, UM(SMILING_FACE_HEART_EYES), UM(FACE_BLOWING_KISS), UM(FACE_ROLLING_EYES), UM(PENSIVE_FACE), UM(LOUDLY_CRYING_FACE), UM(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, UM(THUMBSUP), UM(THUMBSDOWN), UM(CLAPPING_HANDS), UM(EYES), UM(MAN_FACEPALMING), UM(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
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};
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#ifdef RGBLIGHT_ENABLE
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// RGB LED Indicators
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 11, HSV_RED} // Light 1 LED, starting with LED 0
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);
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// RGB LED Indicators
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const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 11, HSV_CYAN} // Light 1 LED, starting with LED 0
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);
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const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 11, HSV_GREEN} // Light 1 LED, starting with LED 1
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);
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// RGB LED Indicators
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const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 11, HSV_MAGENTA} // Light 1 LED, starting with LED 0
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);
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// RGB LED Indicators
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const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 11, HSV_YELLOW} // Light 1 LED, starting with LED 0
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);
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// RGB LED Indicators
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const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 11, HSV_AZURE} // Light 1 LED, starting with LED 0
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_base_layer, // 0
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my_lower_layer, // 1
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my_rise_layer, // 2
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my_MOVE_layer, // 3
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my_ADJUST_layer, // 4
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my_capslock_layer // 5
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);
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// Enable the LED layers
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void keyboard_post_init_user(void) {
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rgblight_layers = my_rgb_layers;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER));
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rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE));
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rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE));
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rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(5, led_state.caps_lock);
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return true;
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}
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#endif
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