qmk_firmware/keyboards/salicylic_acid3/setta21/keymaps/default/keymap.c
Ryan 5e4b076af3
Remove legacy keycodes, part 5 (#18710)
* `KC_SLCK` -> `KC_SCRL`
* `KC_NLCK` -> `KC_NUM`
2022-10-15 22:29:43 +01:00

70 lines
2.5 KiB
C

#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_ARROW,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_numpad_6x4(
//,-----------------------------------|
LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
//|--------+--------+--------+--------|
KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
//|--------+--------+--------+--------|
KC_P7, KC_P8, KC_P9,
//|--------+--------+--------+--------|
KC_P4, KC_P5, KC_P6, KC_PPLS,
//|--------+--------+--------+--------|
KC_P1, KC_P2, KC_P3,
//|--------+--------+--------+--------|
LT(_ARROW, KC_P0), KC_PDOT,KC_PENT
//`-----------------------------------'
),
[_ARROW] = LAYOUT_numpad_6x4(
//,-----------------------------------|
KC_ESC, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, KC_UP, XXXXXXX,
//|--------+--------+--------+--------|
KC_LEFT, KC_DOWN,KC_RIGHT, _______,
//|--------+--------+--------+--------|
XXXXXXX, KC_DOWN, XXXXXXX,
//|--------+--------+--------+--------|
MO(_ARROW), _______, _______
//`-----------------------------------'
),
[_ADJUST] = LAYOUT_numpad_6x4( /* Base */
//,-----------------------------------|
MO(_ADJUST), _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------|
RGB_SAD, RGB_SAI, XXXXXXX,
//|--------+--------+--------+--------|
RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
//|--------+--------+--------+--------|
RGB_VAD, RGB_VAI, XXXXXXX,
//|--------+--------+--------+--------|
XXXXXXX, XXXXXXX, RGB_MOD
//`-----------------------------------'
)
};