qmk_firmware/keyboards/tada68/keymaps/jarred/keymap.c
Nick Brassel 219afaba42
Reworked backlight keycodes. (#18961)
Co-authored-by: Ryan <fauxpark@gmail.com>
2022-11-06 08:11:59 +11:00

40 lines
2.2 KiB
C

/* Copyright 2019 Jarred Steenvoorden
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define _QW 0
#define _NV 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT_ansi(
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_MINS, KC_EQL , KC_BSPC, KC_GRV ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL ,
MO(_NV), KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, KC_ENT , KC_PGUP,
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT, KC_UP , KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC , KC_RALT, MO(_NV), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[_NV] = LAYOUT_ansi(
_______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_DEL , KC_INS ,
_______, _______, _______, _______, KC_DEL , KC_BSPC, _______, KC_HOME, KC_UP , KC_END , KC_INS , _______, _______, _______, KC_HOME,
_______, _______, _______, KC_LSFT, KC_LCTL, KC_ENT , _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL , KC_DEL , _______, KC_END ,
_______ , _______, _______, _______, _______, _______, _______, KC_PGUP, KC_PGDN, _______, _______, _______, BL_UP , _______,
_______, _______, _______, _______ , _______, _______, _______, BL_TOGG, BL_DOWN, _______
),
};