97 lines
3.9 KiB
C
97 lines
3.9 KiB
C
#include QMK_KEYBOARD_H
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// Layer names. We stick to 3 letters if possible so MO(NAME) fits in 7
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// characters and doesn't mess with the grid.
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#define _QW 0
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#define _L1 1
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#define _L2 2
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#define _L3 3
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// Curly braces have their own keys. These are defined so they don't mess up the
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// grid in layer 2.
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#define L_CURBR LSFT(KC_LBRC)
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#define R_CURBR LSFT(KC_RBRC)
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#define L1_TAB LT(_L1, KC_TAB)
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#define L2_ESC LT(_L2, KC_ESC)
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#define L2_SLSH LT(_L2, KC_SLSH)
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#define L3_QUOT LT(_L3, KC_QUOT)
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// Tap dance magic
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#define TD_LGUI TD(BE_TD_GUI)
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#define TD_LCTL TD(BE_TD_CTL)
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#define TD_LALT TD(BE_TD_ALT)
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#define ACTION_TAP_DANCE_MOD_TAP(mod) \
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{ .fn = {mod_tap_fn, NULL, mod_reset_fn}, .user_data = (void *)&((uint8_t){mod}), }
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enum belak_td {
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BE_TD_GUI = 0,
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BE_TD_CTL,
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BE_TD_ALT,
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};
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void mod_tap_fn(tap_dance_state_t *state, void *user_data);
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void mod_reset_fn(tap_dance_state_t *state, void *user_data);
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tap_dance_action_t tap_dance_actions[] = {
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[BE_TD_GUI] = ACTION_TAP_DANCE_MOD_TAP(KC_LGUI),
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[BE_TD_CTL] = ACTION_TAP_DANCE_MOD_TAP(KC_LCTL),
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[BE_TD_ALT] = ACTION_TAP_DANCE_MOD_TAP(KC_LALT),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT_arrow_command( /* Qwerty */
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L2_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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L1_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, L2_SLSH,
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TD_LCTL, MO(_L3), TD_LALT, TD_LGUI, KC_SPC, KC_SPC, MO(_L1), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_L1] = LAYOUT_arrow_command( /* LAYER 1 */
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, KC_QUOT,
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_______, KC_ESC, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT,
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_______, KC_LGUI, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_L2] = LAYOUT_arrow_command( /* LAYER 2 */
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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KC_ESC, KC_PIPE, KC_DQUO, KC_UNDS, KC_PLUS, L_CURBR, R_CURBR, KC_4, KC_5, KC_6, KC_VOLU, _______,
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_______, _______, _______, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_VOLD, _______,
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_______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
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),
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[_L3] = LAYOUT_arrow_command( /* LAYER 3 */
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_______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, _______,
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KC_ESC, _______, _______, _______, _______, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_RSFT,
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_______, _______, _______, _______, _______, _______, KC_RALT, _______, _______, _______
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)
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};
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// Tap dance functions
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void mod_tap_fn(tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1:
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uint8_t *mod = (uint8_t *)user_data;
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register_mods(MOD_BIT(*mod));
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send_keyboard_report();
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break;
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case 2:
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layer_on(_L2);
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break;
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case 3:
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layer_off(_L2);
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layer_on(_L1);
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break;
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default:
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reset_tap_dance(state);
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}
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}
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void mod_reset_fn(tap_dance_state_t *state, void *user_data) {
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uint8_t *mod = (uint8_t *)user_data;
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layer_off(_L1);
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layer_off(_L2);
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unregister_mods(MOD_BIT(*mod));
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send_keyboard_report();
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}
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