c6f1b594a2
* `KC_SYSREQ` -> `KC_SYRQ` And one `KC_ALT_ERASE` -> `KC_ERAS` * `KC_NONUS_BSLASH` -> `KC_NUBS` * `KC_NUMLOCK` -> `KC_NUM` * `KC_CLCK` -> `KC_CAPS` * `KC_SCROLLLOCK` -> `KC_SCRL` * `KC_LBRACKET` -> `KC_LBRC` * `KC_RBRACKET` -> `KC_RBRC` * `KC_CAPSLOCK` -> `KC_CAPS`
410 lines
22 KiB
C
410 lines
22 KiB
C
/*
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* License (GPL):
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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* Author: © 2020 by Jos Boersema
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*
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*/
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// --------------------------------------v---------------------------------------
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// Configuration:
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// --------------------------------------v---------------------------------------
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// See the user configuration file: ./base_numpad.h
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// --------------------------------------^---------------------------------------
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// Below here no more comfortable configuration options.....
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// --------------------------------------^---------------------------------------
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// This is moved into ./user_config.h, because global #defines are affected.
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//((#include "./base_numpad.h" // Pull in the user configuration))
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/* ⬇ */
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/* Layer _..._BASE: default BASE layer (Dvorak)
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*
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* This thing is different from the usual different letters arrangement.
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* It is a numbers pad, one for the left hand, and one for the right
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* hand. Both are as identical as possible. The use case is the same as
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* a number pad keyboard: single handed numbers input.
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*
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* The number 5 is under the middle finger home row, as expected for blind
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* number pad typing.
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*
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* The left/upper key, where normally BASE is located, is now OTHER_BASE.
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* That switches the board to the ‛Default’ layout, which is effectively the
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* same way as a return to BASE in the sense of BASE being the letters/layer
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* switch layer. “Other Base” reached from the normal letters/layer-switching
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* BASE layout will then turn the keyboard into these number pads layers.
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*
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* A modified Numbers&Symbols layer _NSY is still supplied with this Numbers
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* Pad layout (as with other Base layers).
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*
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* The standard numbers pad layer _PAD also still exists. That one has the
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* numbers arranged differently.
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*
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*/
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// When putting this layer on ‛Default’, it produced undesired side effects:
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// • _RAR and _MOV hold keys on the ‛Alternate’ letters layer, failed to switch back.
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// • Parts of the Numbers Pad keys got activated through transparent layer switch keys on letters layer.
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// Since there is no use for Numpad on ‛Default’ Base anyway, this is simply not supported, which seems to solve the problem.
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# ifndef NUMPAD_BASE_SINGLE
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[ _ALT_BASE ] = LAYOUT_redefined (
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/*
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Layer _..._BASE (Number pad, square layout)
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
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<|>
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!AlterGo Bspc 7 8 9 - | Bspc 7 8 9 - Bspc //!AlterGo: to _DEF_BASE
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= * 4 5 6 + | * 4 5 6 + =
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_NSY¹ / 1 2 3 , | / 1 2 3 , _NSY¹
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------------------------------------------------------------------------
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xxx 0 . Ent | NumL 0 . Ent
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<|>
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<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
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… | …²
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Layer _..._BASE (Number pad, with NumLock off)
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
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<|>
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!AlterGo Bspc Home Up PgUp - | Bspc Home Up PgUp - Bspc //!AlterGo: to _DEF_BASE
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= * Left 5 Right + | * Left 5 Right + = // modified 5
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_NSY¹ / End Down PgDn , | / End Down PgDn , _NSY¹
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-------------------------------------------------------------------------
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xxx Ins Del Ent | NumL Ins Del Ent
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<|>
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<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
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… | …²
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₁) Toggle to the accompanying Super-Sub-Script (_NSY) layer.
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₂) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
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*/
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//
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// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
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// -*!- , , , , , <|,> , , , , , ,
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OTHER_BASE_GO , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
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KC_KP_EQUAL , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_KP_EQUAL ,
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CTO_NUMS , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , CTO_NUMS ,
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// -------------------------------------------------------------------------------------------------------------------------------------------------------
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XXXXXXX
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# ifdef TRANSMINIVAN_LEFTSIDE
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, TRANS_LEFT
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# endif
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# ifdef MORE_KEY__COMMAND
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, MORE_key1 // Note anomaly, not MORE_key1_BASE: numpad is treated as a common layer here, because that is ± how it functions.
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# endif
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, KC_KP_0 , KC_KP_DOT , KC_KP_ENTER
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# ifdef TRANSMINIVAN_MIDLEFT
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, TRANS_MIDLEFT
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# endif
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, KC_NUM , KC_KP_0
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// ---⬇
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// Note anomaly: the additional 'arrow' hardware key is shifted one to the
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// left, compared to other Base layouts, and so is TRANS_RIGHT This is to
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// maintain 'window/command' key on the same key between layers.
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# ifdef TRANSMINIVAN_RIGHTSIDE
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, TRANS_RIGHT
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# endif
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# ifdef MORE_KEY__ARROW
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//, MORE_key2
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, KC__YGUI
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// Note anomaly: not the usual configurable key (MORE_key2), but GUI. This
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// is because position has shifted already, and this GUI allows all the usual
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// keys on a 100% keyboard to be reached with all modifiers, including GUIs,
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// if 'command' hardware key is included. Unfortunately this causes a gap
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// in the numpad layout, but pressing GUI by itself in error will unlikely
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// produce serious mistakes. Maintaining similar keys between layers seems
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// more important. Since Numpad already is a navigation cluster, it seems
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// more important to allow all keys to be reachable with all modifiers,
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// including GUIs, than to have a quick switch over to the _MOV layer here.
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// Obviously it is fair enough to do this differently, but if someone needs a
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// Numpad + either GUI key combination, that could be a real problem without
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// GUIs here, whereas adding a _MOV switch is a matter of convenience. It
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// seems important to be able to type anything a regular 100% keyboard can,
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// or as near to it as possible.
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//
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// These anomalies are the same for all the Numpad layers here.
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# endif
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// ---⬆
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, KC_KP_DOT
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, KC_KP_ENTER
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// , , , <|,> , , ,
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// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
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),
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/* ⬆⬇ */
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/* Layer _ALT_NSY: super-/sub-script numbers numpad, square layout
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*/
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[ _ALT_NSY ] = LAYOUT_redefined (
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/*
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Layer _..._BASE (super-/sub-script numbers, Numlock on/off)
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
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<|>
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BASE Bspc ⁷₇ ⁸₈ ⁹₉ - | Bspc ⁷₇ ⁸₈ ⁹₉ - Bspc
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= * ⁴₄ ⁵₅ ⁶₆ + | * ⁴₄ ⁵₅ ⁶₆ + =
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LSht / ¹₁ ²₂ ³₃ , | / ¹₁ ²₂ ³₃ , RSht
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-*- <|> -*- //(toggle) Access on Base
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------------------------------------------------------------------------
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xxx ⁰₀ .DEL Ent | xxx ⁰₀ .DEL Ent
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<|>
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<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
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… | …¹
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₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
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*/
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//High/low numbers guide:
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//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
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//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
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//
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// <pink2 , <pinky , <ring , <middl , <indx , <ind|, indx> , inde> , midd> , ring> , pink> , pink2> ,
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// -*!- , , , , , <|,> , , , , , ,
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CTO_BASE , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
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KC_KP_EQUAL , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_KP_EQUAL ,
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KC_LSFT , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
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// -----------------------------------------------------------------------------------------------------------------------------------------------------------------
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XXXXXXX
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# ifdef TRANSMINIVAN_LEFTSIDE
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, TRANS_LEFT
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# endif
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# ifdef MORE_KEY__COMMAND
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, MORE_key1
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# endif
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, XP_DRA_BJ , KC_KP_DOT , KC_KP_ENTER
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# ifdef TRANSMINIVAN_MIDLEFT
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, TRANS_MIDLEFT
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# endif
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, XXXXXXX , XP_DRA_BJ
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// See comment on the first layout in this file (double handed Base layer), about the next few keys:
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// ---⬇
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# ifdef TRANSMINIVAN_RIGHTSIDE
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, TRANS_RIGHT
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# endif
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# ifdef MORE_KEY__ARROW
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//, MORE_key2
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, KC__YGUI
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# endif
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// ---⬆
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, KC_KP_DOT
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, KC_KP_ENTER
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// , , , <|,> , , ,
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// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
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),
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/* ⬆⬇ */
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# else // NUMPAD_BASE_SINGLE is defined ====================================================================
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[ _ALT_BASE ] = LAYOUT_redefined (
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/*
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* Layer Numbers Pad on Base:
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* « See also documentation in keymap.c at _PAD layer, of which this is almost entirely a copy »
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* One difference is the key to go to the _ALT_NSY layer (denoted “NUMS:” just below).
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* The other difference is the key to switch to default Base and also immediately goes there
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* (denoted “!AlterGo” here).
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Layer _ALT_BASE (Number pad, with NumLock on)
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
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<|>
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!AlterGo NUMS: xxx xxx xxx xxx | = 7 8 9 - Bspc // NUMS: to ¹/₁
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LCtl xxx xxx xxx xxx xxx | * 4 5 6 + RCtl
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LSht xxx xxx xxx xxx xxx | / 1 2 3 , RSht
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------------------------------------------------------------------------
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LAlt Del Tab Ent | NumL 0 . RAlt
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<|>
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<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
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… | …¹
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Layer _ALT_BASE (Number pad, with NumLock off)
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring >pin>pink2>
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<|>
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!AlterGo NUMS: xxx xxx xxx xxx | = Home Up PgUp - Bspc // NUMS: to ¹/₁
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LCtl xxx xxx xxx xxx xxx | * Left 5 Right + RCtl // modified 5
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LSht xxx xxx xxx xxx xxx | / End Down PgDn , RSht
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-------------------------------------------------------------------------
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LAlt Del Tab Ent | NumL Ins Del RAlt
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<|>
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<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
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… | …¹
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₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
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*/
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//High/low numbers guide:
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//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
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//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
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//
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// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
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// , , , , , -*- <|,> , , , , , ,
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OTHER_BASE_GO , CTO_NUMS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , KC_KP_7 , KC_KP_8 , KC_KP_9 , KC_KP_MINUS , KC_BSPC ,
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KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , KC_KP_4 , KC_KP_5 , KC_KP_6 , KC_KP_PLUS , KC_RCTL ,
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KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , KC_KP_1 , KC_KP_2 , KC_KP_3 , KC_KP_COMMA , KC_RSFT ,
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// ------------------------------------------------------------------------------------------------------------------------------------
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KC_LALT
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# ifdef TRANSMINIVAN_LEFTSIDE
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, TRANS_LEFT
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# endif
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# ifdef MORE_KEY__COMMAND
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, MORE_key1
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# endif
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, KC_DEL , KC_TAB , KC_KP_ENTER
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# ifdef TRANSMINIVAN_MIDLEFT
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, TRANS_MIDLEFT
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# endif
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, KC_NUM , KC_KP_0
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// See comment on the first layout in this file (double handed Base layer), about the next few keys:
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// ---⬇
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# ifdef TRANSMINIVAN_RIGHTSIDE
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, TRANS_RIGHT
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# endif
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# ifdef MORE_KEY__ARROW
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//, MORE_key2
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, KC__YGUI
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# endif
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// ---⬆
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, KC_KP_DOT
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, KC_RALT
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// , , , <|,> , , ,
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// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
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),
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/* ⬆⬇ */
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[ _ALT_NSY ] = LAYOUT_redefined (
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/*
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* Layer Numbers Pad on Base:
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* This layer is the same as the above, except the numbers are in super-/sub-script.
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*
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Layer _ALT_NSY (Number pad, with NumLock on/off)
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<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
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<|>
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BASE xxx xxx xxx xxx xxx | = ⁷₇ ⁸₈ ⁹₉ - Bspc
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LCtl xxx xxx xxx xxx xxx | * ⁴₄ ⁵₅ ⁶₆ + RCtl
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LSht xxx xxx xxx xxx xxx | / ¹₁ ²₂ ³₃ , RSht
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------------------------------------------------------------------------
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LAlt Del Tab Ent | xxx ⁰₀ .DEL RAlt
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<|>
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<1 ± <2 <3 <4 | 4> 3> ± 2> 1>
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… | …¹
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₁) Note anomaly: additional hardware key ‛arrow’ shifted one to the left.
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*/
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//High/low numbers guide:
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//¹₁ ²₂ ³₃ ⁴₄ ⁵₅ | ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀
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//XP_DRA_BA XP_DRA_BB XP_DRA_BC XP_DRA_BD XP_DRA_BE XP_DRA_BF XP_DRA_BG XP_DRA_BH XP_DRA_BI XP_DRA_BJ
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//
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// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
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// , , , , , -*- <|,> , , , , , ,
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CTO_BASE , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_EQUAL , XP_DRA_BG , XP_DRA_BH , XP_DRA_BI , KC_KP_MINUS , KC_BSPC ,
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KC_LCTL , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_ASTERISK , XP_DRA_BD , XP_DRA_BE , XP_DRA_BF , KC_KP_PLUS , KC_RCTL ,
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KC_LSFT , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_KP_SLASH , XP_DRA_BA , XP_DRA_BB , XP_DRA_BC , KC_KP_COMMA , KC_RSFT ,
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// -----------------------------------------------------------------------------------------------------------------------------------
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KC_LALT
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# ifdef TRANSMINIVAN_LEFTSIDE
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, TRANS_LEFT
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# endif
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# ifdef MORE_KEY__COMMAND
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, MORE_key1
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# endif
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, KC_DEL , KC_TAB , KC_KP_ENTER
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# ifdef TRANSMINIVAN_MIDLEFT
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, TRANS_MIDLEFT
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# endif
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, XXXXXXX , XP_DRA_BJ
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// See comment on the first layout in this file (double handed Base layer), about the next few keys:
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// ---⬇
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# ifdef TRANSMINIVAN_RIGHTSIDE
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, TRANS_RIGHT
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# endif
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# ifdef MORE_KEY__ARROW
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//, MORE_key2
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, KC__YGUI
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# endif
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// ---⬆
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, KC_KP_DOT
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, KC_RALT
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// , , , <|,> , , ,
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// <1 ± ± , <2 , <3 , <4 |, 4> , 3> ± ± , 2> , 1>
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),
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# endif // NUMPAD_BASE_SINGLE
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/* ⬆⬇ */
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