58 lines
3.2 KiB
C
58 lines
3.2 KiB
C
// XD60 Rev 2.0
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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//#include "action_tapping.h"
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#include "backlight.h"
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// Define tapping term
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#define TAPPING_TERM 150
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// Layer definitions~
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#define _BL 0
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#define _FL 1
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#define _LK 2
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// RShift TapHold
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#define RSTT MT(MOD_RSFT, KC_SLSH)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* (Base Layer) Default Layer
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* ,-----------------------------------------------------------.
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* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
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* |-----------------------------------------------------------|
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* | Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .|Shift| Up |Del |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Ctrl|Fn| LT| DN | RT |
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* `-----------------------------------------------------------'
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*/
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// 0: Base Layer
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[_BL] = LAYOUT_all(
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QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT,
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KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, XXXXXXX, RSTT, KC_UP, KC_DEL,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RIGHT),
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// 1: Function Layer
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[_FL] = LAYOUT_all(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TG(_LK), _______, KC_HOME, _______, KC_END),
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// 2: Lighting Keys
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[_LK] = LAYOUT_all(
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TO(_BL), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, QK_BOOT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSCR, XXXXXXX, XXXXXXX, XXXXXXX,
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QK_BOOT, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, KC_VOLD, KC_VOLU, KC_MUTE, XXXXXXX, XXXXXXX, RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, XXXXXXX, XXXXXXX, RGB_VAI, BL_STEP,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(_BL), XXXXXXX, RGB_TOG, RGB_VAD, RGB_MOD),
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};
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