050472a4d0
Co-authored-by: Drashna Jaelre <drashna@live.com>
84 lines
2.4 KiB
C
84 lines
2.4 KiB
C
/*
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Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef ENCODER_ENABLE
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#include "encoders.h"
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#include USERSPACE_H
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encoder_action_t encoder_actions[] = {
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#include "encoders.def"
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};
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uint8_t NUM_ENCODER_ACTIONS = sizeof(encoder_actions) / sizeof(encoder_action_t);
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bool encoder_update_user(uint8_t index, bool clockwise) {
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// do it twice, once for layer actions, once for non layer specific actions.
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if (!do_encoder_action(index, clockwise, true)){
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do_encoder_action(index, clockwise, false);
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}
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return false;
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}
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bool do_encoder_action(uint8_t index, bool clockwise, bool layer_actions) {
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uint8_t mods = get_mods();
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encoder_action_t *action;
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// look for a match.
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// on the layer, not on any layer.
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// with the mods, or no mods.
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for (int i = 0; i < NUM_ENCODER_ACTIONS; ++i) {
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action = &encoder_actions[i];
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// this encoder, or another.
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if (action->index != index)
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continue;
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// skip non layer specific actions and visa versa
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// two pass system, once for layers, again for
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// actions without layers.
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if (layer_actions){
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if (action->layer == LAYER_NONE ||
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action->layer != biton32(layer_state)){
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continue;
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}
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}else if (action->layer != LAYER_NONE)
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continue;
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// no mods, or these mods.
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if ((mods && (action->mods == MOD_NONE)) ||
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(mods && (mods != action->mods)))
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continue;
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// found one.
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if (clockwise) {
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if (action->clockwise != 0) {
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tap_code16(action->clockwise);
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} else if (action->cw_func != NULL) {
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action->cw_func();
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}
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} else {
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if (action->counter_clockwise != 0) {
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tap_code16(action->counter_clockwise);
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} else if (action->ccw_func != NULL) {
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action->ccw_func();
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}
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}
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}
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return false;
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}
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#endif
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