050472a4d0
Co-authored-by: Drashna Jaelre <drashna@live.com>
772 lines
48 KiB
C
772 lines
48 KiB
C
#pragma once
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/*
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Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "base_layers.h"
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#include "mod_layer.h"
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#include "edge_keys.h"
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#include "thumbs.h"
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#include QMK_KEYBOARD_H
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/******************************************************************/
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/* This is where I put my Keyboard layouts. */
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/* The mod layer can be modified in mod_layer.h */
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/* can be applied here. The physical shape of the keyboard is */
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/* also accounted for here. This makes it very simple to add a */
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/* new keyboard and reuse all of my layouts and layers */
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/* */
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/* With all of that in hand, we then create a LAYOUT wrapper */
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/* macro that takes a list of keys, to create a keyboard matrix */
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/* that fits the keyboard. Simple. */
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/* */
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/* The thumb keys, the bottom rows, etc. */
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/* */
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/* An attempt has been made to adapt the kinesis and ergodox */
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/* Thumb keys to the rectangular shapes of the xd75, viterbi, */
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/* and rebound. */
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/******************************************************************/
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/******************************************************************/
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/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
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/* keys inbetween the usual left and right hand keys */
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/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
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/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
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/* thumbkeys. It is missing middle keys on (home) row 3. */
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/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
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/* extra middle keys */
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/* * The Kinesis is 4x6 + 4 and 6 thumb keys. */
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/* * My Dactyl is 4x6 + 5 and 8 thumb keys. */
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/******************************************************************/
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/******************************************************************/
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/* In all cases these keyboards are defined in a matrix which is */
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/* a set of rows. Maybe like so, or not. */
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/* */
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/* -------------------------|------------------------ */
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/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
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/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
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/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
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/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
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/* | Row5L | Row5R | */
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/* | ThumbsL | ThumbsR | */
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/* -------------------------|------------------------ */
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/* Generally speaking, the keys on the right and left don't change. */
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/* Neither does the bottom row or the thumbs. Frequently the numbers */
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/* row is identical across layers. Mostly, we want our Base layers to */
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/* be predctable. */
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// Since our quirky block definitions are basically a list of comma separated
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// arguments, we need a wrapper in order for these definitions to be
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// expanded before being used as arguments to the LAYOUT_xxx macro.
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#if (!defined(LAYOUT) && defined(KEYMAP))
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#define LAYOUT KEYMAP
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#endif
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// every keyboard has it's Layout. We start there and make a var args
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// out of it.
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#define LVARG_ergodox(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LVARG_edox(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define LAYOUT_VARG(...) LAYOUT(__VA_ARGS__)
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#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
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#define LVARG_4x12(...) LAYOUT_ortho_4x12(__VA_ARGS__)
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#define LVARG_5x12(...) LAYOUT_ortho_5x12(__VA_ARGS__)
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#define LVARG_5x14(...) LAYOUT_ortho_5x14(__VA_ARGS__)
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#define LVARG_5x15(...) LAYOUT_ortho_5x15(__VA_ARGS__)
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/*
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| Left | Numbers L | middle | numbers R | Right |
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| Left | keys0-5 | middle | Keys6-10 | Right |
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| Left | keys11-15 | middle | Keys16-20 | Right |
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| Left | keys20-25 | middle | Keys25-30 | Right |
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|Row5L Row5R |
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|ThumbsL ThumbsR |
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*/
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/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
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/* numbers, no numbers, numbers never change, whatever. */
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/* we can have a layout macro that takes a nice rectangle of keys. */
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/*Some keyboards need number rows, some don't. there is a setting for that */
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/* the keymap will give number rows if BASE_NUMBER_ROW is defined.*/
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/* in that case, the layout should take 4 rows of 10. */
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/* If all the layouts you might ever want would have the same top row,*/
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/* Then it could be defined like that here, and it could take 3x10.*/
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/* All layouts are relatively simple to make. */
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/* The ROW macros add a universal mod layer so that mods can be defined once */
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/* and used everywhere. No matter the keymap or layer. this allows actual maps */
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/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */
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/* Additional, usage examples can be found in keyboards.*/
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/* crkbd/keymaps/ericgebhart */
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/* kinesis/keymaps/ericgebhart */
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/* ergodox_ez/keymaps/ericgebhart */
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/* keebio/viterbi/keymaps/ericgebhart */
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/* xiudi/xd75/keymaps/ericgebhart */
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/* montsinger/rebound/rev4/keymaps/ericgebhart */
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/********************************************************************/
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/* xiudi/xd75 - Ortholinear 5x15 */
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/********************************************************************/
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/// These first two base layout templates take sets of 5 keys, left and right.
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// Using 4 sets allows for changing the number row if you have one.
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// if you never change the number row, then use 3 sets of left and right.
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// and define the number row here.
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#define Base_5x15( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A) \
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LVARG_5x15( \
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MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
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MAP_CHUNK(___3_MIDDLE_T), \
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MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
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\
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MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
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MAP_CHUNK(___3_MIDDLE_1), \
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MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
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\
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MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
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MAP_CHUNK(___3_MIDDLE_2), \
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MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
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\
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MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
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MAP_CHUNK(___3_MIDDLE_3), \
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MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
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MAP_CHUNK(___15_BOTTOM) \
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)
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#define Base_5x15t6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C) \
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LVARG_5x15( \
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MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
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MAP_CHUNK(___3_MIDDLE_T), \
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MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
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MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
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MAP_CHUNK(___3_MIDDLE_1), \
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MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
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MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
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MAP_CHUNK(___3_MIDDLE_2), \
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MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
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MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
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MAP_CHUNK(___3_MIDDLE_3), \
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MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
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MAP_CHUNK(___15_BOTTOM) \
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)
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// 4 rows of 12. 3 columns transparent in the middle.
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#define Transient_5x15( \
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K01, K02, K03, K04, K05, \
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K07, K08, K09, K0A, K0B, \
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K11, K12, K13, K14, K15, \
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K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, \
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K27, K28, K29, K2A, K2B \
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) \
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LVARG_5x15( \
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___15___, \
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___, K01, K02, K03, K04, K05, \
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___3___, \
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K07, K08, K09, K0A, K0B, ___, \
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___, K11, K12, K13, K14, K15, \
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___3___, \
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K17, K18, K19, K1A, K1B, ___, \
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___, K21, K22, K23, K24, K25, \
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___3___, \
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K27, K28, K29, K2A, K2B, ___, \
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MAP_CHUNK(___15_BOTTOM) \
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) \
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/********************************************************************/
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/********************************************************************/
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/* viterbi - Ortholinear 5x14 */
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/********************************************************************/
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#define Base_5x14( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A) \
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LVARG_5x14( \
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MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
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MAP_CHUNK(___2_MIDDLE_T), \
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MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
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\
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MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
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MAP_CHUNK(___2_MIDDLE_1), \
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MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
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\
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MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
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MAP_CHUNK(___2_MIDDLE_2), \
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MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
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\
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MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
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MAP_CHUNK(___2_MIDDLE_3), \
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MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
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MAP_CHUNK(___14_BOTTOM) \
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)
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#define Base_5x14t6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C) \
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LVARG_5x15( \
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MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
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MAP_CHUNK(___2_MIDDLE_T), \
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MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
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MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
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MAP_CHUNK(___2_MIDDLE_1), \
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MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
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MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
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MAP_CHUNK(___2_MIDDLE_2), \
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MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
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MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
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MAP_CHUNK(___2_MIDDLE_3), \
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MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
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MAP_CHUNK(___14_BOTTOM) \
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)
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// 4 rows of 12. 2 columns transparent in the middle.
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#define Transient_5x14( \
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K01, K02, K03, K04, K05, \
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K07, K08, K09, K0A, K0B, \
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K11, K12, K13, K14, K15, \
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K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, \
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K27, K28, K29, K2A, K2B \
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) \
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LVARG_5x14( \
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___14___, \
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___, K01, K02, K03, K04, K05, \
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___2___, \
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K07, K08, K09, K0A, K0B, ___, \
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\
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___, K11, K12, K13, K14, K15, \
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___2___, \
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K17, K18, K19, K1A, K1B, ___, \
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\
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___, K21, K22, K23, K24, K25, \
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___2___, \
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K27, K28, K29, K2A, K2B, ___, \
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MAP_CHUNK(___14_BOTTOM) \
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) \
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/********************************************************************/
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/* Ortholinear 4x12 */
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/********************************************************************/
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#define LAYOUT_4x12_base( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A \
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) \
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LVARG_4x12( \
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MOD_CORE_3x5(K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A), \
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___12_BOTTOM___ \
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)
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// Just for bepo because it's a 3x6 matrix on each side.
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// So 3 pairs of 6 keys, left and right.
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// takes 3 makes 4 rows of 12.
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#define LAYOUT_4x12_transient( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C \
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) \
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LVARG_4x12( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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___12_BOTTOM___ \
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) \
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/********************************************************************/
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/* CRKBD Corne or any other 3x5/6 with 3 thumbs on each side. */
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/* The Corne has 3x6 matrix on both sides with 6 thumbs total */
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/* This Macro takes 2x3x5 and gives it pinkies, and thumbs. */
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/* Arg chunks are in the middle with the passthrough modifiers as */
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/* needed. Sama Sama apres cette fois. */
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/********************************************************************/
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#define Base_3x6_3( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A) \
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LAYOUT_VARG( \
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MOD_CORE_3x5(K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A), \
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___6_ERGO_THUMBS___ \
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)
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#define Base_3x6_3t6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C) \
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LAYOUT_VARG( \
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MOD_CORE_3x6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C), \
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___6_ERGO_THUMBS___ \
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)
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// All we really need is to add the see through thumbs to the end.
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#define Transient_3x6_3( \
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K01, K02, K03, K04, K05, \
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K07, K08, K09, K0A, K0B, \
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K11, K12, K13, K14, K15, \
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K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, \
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K27, K28, K29, K2A, K2B \
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) \
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LAYOUT_VARG( \
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___, K01, K02, K03, K04, K05, \
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K07, K08, K09, K0A, K0B, ___, \
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___, K11, K12, K13, K14, K15, \
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K17, K18, K19, K1A, K1B, ___, \
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___, K21, K22, K23, K24, K25, \
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K27, K28, K29, K2A, K2B, ___, \
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___6_ERGO_THUMBS___ \
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)
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//___6_ERGO_THUMBS___
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/********************************************************************/
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/* Kinesis*/
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/********************************************************************/
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// A 4x6 on each side, with a 4 column fifth row, and 6 thumbs on
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// each side. - 4x6_4_6.
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// Then a giant row up top, 9 keys on each side, for function keys.
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#define Base_4x6_4_6( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A \
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) \
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LAYOUT_PVARG( \
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___KINTFUNC_L___, ___KINTFUNC_R___, \
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MOD_CORE_4x5(K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A), \
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MAP_CHUNK(___4_BOTTOM_LEFT), \
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MAP_CHUNK(___4_BOTTOM_RIGHT), \
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MAP_CHUNK(___12_DOX_ALL_THUMBS) \
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)
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#define Base_4x6_4_6t6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C) \
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LAYOUT_PVARG( \
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MOD_CORE_4x6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C), \
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MAP_CHUNK(___4_BOTTOM_LEFT), \
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MAP_CHUNK(___4_BOTTOM_RIGHT), \
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MAP_CHUNK(___12_DOX_ALL_THUMBS) \
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)
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#define Transient_4x6_4_6( \
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K01, K02, K03, K04, K05, \
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K07, K08, K09, K0A, K0B, \
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K11, K12, K13, K14, K15, \
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K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, \
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K27, K28, K29, K2A, K2B \
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) \
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LAYOUT_PVARG( \
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___12___, ___6___, \
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___12___, \
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___, K01, K02, K03, K04, K05, \
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K07, K08, K09, K0A, K0B, ___, \
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___, K11, K12, K13, K14, K15, \
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K17, K18, K19, K1A, K1B, ___, \
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___, K21, K22, K23, K24, K25, \
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K27, K28, K29, K2A, K2B, ___, \
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___4___, ___4___, \
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MAP_CHUNK(___12_DOX_ALL_THUMBS) \
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)
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/* ___KINTFUNC_L___, ___KINTFUNC_R___, \ */
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/* This keyboard is a split, 4x6 + a row of 5 and a thumb cluster of 8. */
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/* So We need Base_4x6_5_8 As a layout template to add mods, and fill */
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/* out the perimeter keys of the keyboard. Perimeter keys being the */
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/* number row, outside pinky keys, the 5th row, and thumbs. */
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/********************************************************************/
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/* Dactyl with 8 thumb keys*/
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/********************************************************************/
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// Basically an ergodox ez without the 3 pairs of middle keys.
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// electrically 7 columns in the 5th row. 6 in the rest.
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// Left, right, bottom, and thumbs all stay the same.
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#define Base_4x6_5_8( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A \
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) \
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LAYOUT_PVARG( \
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MOD_CORE_4x5(K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A \
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), \
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MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
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MAP_CHUNK(___16_ALL_THUMBSa) \
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)
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#define Base_4x6_5_8t6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C) \
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LAYOUT_PVARG( \
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MOD_CORE_4x6( \
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C), \
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MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
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MAP_CHUNK(___16_ALL_THUMBSa) \
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)
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// so far no need for mods on the transient layers.
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// switching to 3x5 transients. 10 column defines.
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// I like 3x10 maps even on big keyboards.
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# define Transient_4x6_5_8( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A \
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) \
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LAYOUT_PVARG( \
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___6___, ___6___, \
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___, K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, ___, \
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___, K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, ___, \
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___, K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, ___, \
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___5___, ___5___, \
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MAP_CHUNK(___16_ALL_THUMBSa) \
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)
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/********************************************************************/
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/* Ergodox EZ */
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/********************************************************************/
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// This one is is set up to pass in the number row.
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// Beakl and bepo both change the number row.
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// Left, middle, right, bottom, and thumbs all stay the same.
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#define Base_dox( \
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K01, K02, K03, K04, K05, \
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K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, \
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K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K2A, \
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K31, K32, K33, K34, K35, \
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K36, K37, K38, K39, K3A \
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) \
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LVARG_edox( \
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MOD_ROW(ROW0L)(K01, K02, K03, K04, K05), \
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MAP_CHUNK(___2_MIDDLE_1), \
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MOD_ROW(ROW0R)(K06, K07, K08, K09, K0A), \
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\
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MOD_ROW(ROW1L)(K11, K12, K13, K14, K15), \
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MAP_CHUNK(___2_MIDDLE_2), \
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MOD_ROW(ROW1R)(K16, K17, K18, K19, K1A), \
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\
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MOD_ROW(ROW2L)(K21, K22, K23, K24, K25), \
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MOD_ROW(ROW2R)(K26, K27, K28, K29, K2A), \
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\
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MOD_ROW(ROW3L)(K31, K32, K33, K34, K35), \
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MAP_CHUNK(___2_MIDDLE_3), \
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MOD_ROW(ROW3R)(K36, K37, K38, K39, K3A), \
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MAP_CHUNK(___5_BOTTOM_LEFT), MAP_CHUNK(___5_BOTTOM_RIGHT), \
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MAP_CHUNK(___12_DOX_ALL_THUMBS) \
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)
|
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|
#define Base_doxt6( \
|
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K01, K02, K03, K04, K05, K06, \
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K07, K08, K09, K0A, K0B, K0C, \
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K11, K12, K13, K14, K15, K16, \
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K17, K18, K19, K1A, K1B, K1C, \
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K21, K22, K23, K24, K25, K26, \
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K27, K28, K29, K2A, K2B, K2C, \
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K31, K32, K33, K34, K35, K36, \
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K37, K38, K39, K3A, K3B, K3C) \
|
|
LVARG_edox(MOD_ROW(ROW0L)(K01, K02, K03, K04, K05, K06), \
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MAP_CHUNK(___2_MIDDLE_1), \
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MOD_ROW(ROW0R)(K07, K08, K09, K0A, K0B, K0C), \
|
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MOD_ROW(ROW1L)(K11, K12, K13, K14, K15, K16), \
|
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MAP_CHUNK(___2_MIDDLE_2), \
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MOD_ROW(ROW1R)(K17, K18, K19, K1A, K1B, K1C), \
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MOD_ROW(ROW2L)(K21, K22, K23, K24, K25, K26), \
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MOD_ROW(ROW2R)(K27, K28, K29, K2A, K2B, K2C), \
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MOD_ROW(ROW3L)(K31, K32, K33, K34, K35, K36), \
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MAP_CHUNK(___2_MIDDLE_3), \
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MOD_ROW(ROW3R)(K37, K38, K39, K3A, K3B, K3C), \
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MAP_CHUNK(___5_BOTTOM_LEFT), \
|
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MAP_CHUNK(___5_BOTTOM_RIGHT), \
|
|
MAP_CHUNK(___12_DOX_ALL_THUMBS))
|
|
|
|
#define Transient_dox( \
|
|
K01, K02, K03, K04, K05, \
|
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K07, K08, K09, K0A, K0B, \
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K11, K12, K13, K14, K15, \
|
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K17, K18, K19, K1A, K1B, \
|
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K21, K22, K23, K24, K25, \
|
|
K27, K28, K29, K2A, K2B) \
|
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LVARG_edox( \
|
|
___14___, \
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|
___, K01, K02, K03, K04, K05, \
|
|
___2___, \
|
|
K07, K08, K09, K0A, K0B, ___, \
|
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___, K11, K12, K13, K14, K15, \
|
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K17, K18, K19, K1A, K1B, ___, \
|
|
___, K21, K22, K23, K24, K25, \
|
|
___2___, \
|
|
K27, K28, K29, K2A, K2B, ___, \
|
|
___5___, ___5___, \
|
|
MAP_CHUNK(___12_DOX_ALL_THUMBS) \
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|
)
|
|
|
|
|
|
/********************************************************************/
|
|
/* Rebound 4 rows, 1x12, 3x13 */
|
|
/********************************************************************/
|
|
#define LVARG_rebound(...) LAYOUT_all(__VA_ARGS__)
|
|
#define Base_rebound( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A \
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|
) \
|
|
LVARG_rebound( \
|
|
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05), \
|
|
MOD_ROW(ROW1R)(K06, K07, K08, K09, K0A), \
|
|
\
|
|
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15), \
|
|
KC_CCCV, \
|
|
MOD_ROW(ROW2R)(K16, K17, K18, K19, K1A), \
|
|
\
|
|
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25), \
|
|
MO_ADJUST, \
|
|
MOD_ROW(ROW3R)(K26, K27, K28, K29, K2A), \
|
|
MAP_CHUNK(___13_BOTTOM) \
|
|
)
|
|
#define Base_reboundt6( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C \
|
|
) \
|
|
LVARG_rebound( \
|
|
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05, K06), \
|
|
MOD_ROW(ROW1R)(K07, K08, K09, K0A, K0B, K0C), \
|
|
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15, K16), \
|
|
KC_CCCV, \
|
|
MOD_ROW(ROW2R)(K17, K18, K19, K1A, K1B, K1C), \
|
|
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25, K26), \
|
|
MO_ADJUST, \
|
|
MOD_ROW(ROW3R)(K27, K28, K29, K2A, K2B, K2C), \
|
|
MAP_CHUNK(___13_BOTTOM) \
|
|
)
|
|
|
|
#define Rebound_transient( \
|
|
K01, K02, K03, K04, K05, \
|
|
K07, K08, K09, K0A, K0B, \
|
|
K11, K12, K13, K14, K15, \
|
|
K17, K18, K19, K1A, K1B, \
|
|
K21, K22, K23, K24, K25, \
|
|
K27, K28, K29, K2A, K2B \
|
|
) \
|
|
LVARG_rebound( \
|
|
___, K01, K02, K03, K04, K05, \
|
|
K07, K08, K09, K0A, K0B, ___, \
|
|
___, K11, K12, K13, K14, K15, \
|
|
___, \
|
|
K17, K18, K19, K1A, K1B, ___, \
|
|
___, K21, K22, K23, K24, K25, \
|
|
___, \
|
|
K27, K28, K29, K2A, K2B, ___, \
|
|
MAP_CHUNK(___13_BOTTOM) \
|
|
)
|
|
|
|
/********************************************************************/
|
|
/* Kyria or any other 3x5/6 with 4 keys in the middle of the last */
|
|
/* Row. Followed by 5 thumb keys on each side. 7 thumb keys total. */
|
|
/********************************************************************/
|
|
#define Base_2x6_8_5( \
|
|
K01, K02, K03, K04, K05, \
|
|
K06, K07, K08, K09, K0A, \
|
|
K11, K12, K13, K14, K15, \
|
|
K16, K17, K18, K19, K1A, \
|
|
K21, K22, K23, K24, K25, \
|
|
K26, K27, K28, K29, K2A) \
|
|
LAYOUT_VARG( \
|
|
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05), \
|
|
MOD_ROW(ROW1R)(K06, K07, K08, K09, K0A), \
|
|
\
|
|
MOD_ROW(ROW2L)(K11, K12, K13, K14, K15), \
|
|
MOD_ROW(ROW2R)(K16, K17, K18, K19, K1A), \
|
|
\
|
|
MOD_ROW(ROW3L)(K21, K22, K23, K24, K25), \
|
|
MAP_CHUNK(___4_THUMBS), \
|
|
MOD_ROW(ROW3R)(K26, K27, K28, K29, K2A), \
|
|
MAP_CHUNK(___10_ERGO_THUMBS) \
|
|
)
|
|
|
|
#define Base_2x6_8_5t6( \
|
|
K01, K02, K03, K04, K05, K06, \
|
|
K07, K08, K09, K0A, K0B, K0C, \
|
|
K11, K12, K13, K14, K15, K16, \
|
|
K17, K18, K19, K1A, K1B, K1C, \
|
|
K21, K22, K23, K24, K25, K26, \
|
|
K27, K28, K29, K2A, K2B, K2C) \
|
|
LAYOUT_VARG( \
|
|
MOD_ROW(ROW1L)(K01, K02, K03, K04, K05, K06), \
|
|
MOD_ROW(ROW1R)(K07, K08, K09, K0A, K0B, K0C), \
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MOD_ROW(ROW2L)(K11, K12, K13, K14, K15, K16), \
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MOD_ROW(ROW2R)(K17, K18, K19, K1A, K1B, K1C), \
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MOD_ROW(ROW3L)(K21, K22, K23, K24, K25, K26), \
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|
MAP_CHUNK(___4_THUMBS), \
|
|
MOD_ROW(ROW3R)(K27, K28, K29, K2A, K2B, K2C), \
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|
MAP_CHUNK(___10_ERGO_THUMBS) \
|
|
)
|
|
|
|
// All we really need is to add the see through thumbs to the end.
|
|
#define Transient_2x6_8_5( \
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|
K01, K02, K03, K04, K05, \
|
|
K07, K08, K09, K0A, K0B, \
|
|
K11, K12, K13, K14, K15, \
|
|
K17, K18, K19, K1A, K1B, \
|
|
K21, K22, K23, K24, K25, \
|
|
K27, K28, K29, K2A, K2B \
|
|
) \
|
|
LAYOUT_VARG( \
|
|
___, K01, K02, K03, K04, K05, \
|
|
K07, K08, K09, K0A, K0B, ___, \
|
|
___, K11, K12, K13, K14, K15, \
|
|
K17, K18, K19, K1A, K1B, ___, \
|
|
___, K21, K22, K23, K24, K25, \
|
|
___4___, \
|
|
K27, K28, K29, K2A, K2B, ___, \
|
|
MAP_CHUNK(___10_ERGO_THUMBS) \
|
|
)
|