050472a4d0
Co-authored-by: Drashna Jaelre <drashna@live.com>
237 lines
10 KiB
C
237 lines
10 KiB
C
/*
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Copyright 2018-2022 Eric Gebhart <e.a.gebhart@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**********************************************_**********************************/
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/* KEYPADS. Mostly all in Bepo and Qwerty versions */
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/* 4 row Pads: */
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/* * The BEAKL 15,19 Number pad, for the left hand. */
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/* * The BEAKL Wi hex pad, Number pad. */
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/* * Regular Number pad, for the right hand. */
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/* * 12 Function pad. */
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/* 3 row pads: */
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/* keypad */
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/* function pad - 3x4, 12 function keys. */
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/* */
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/* LAYERS: */
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/* 4 Row: */
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/* * BEAKL with a compact FuncPad on the right. */
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/* * Funcpad on the left, keypad on the right. */
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/* 3 Row: */
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/* * Funcpad on the left, keypad on the right. */
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/* * BEAKL with a compact FuncPad on the right. */
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/* */
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/********************************************************************************/
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// BEAKL 15 (numpad layer):
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/* +=* ^%~ */
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/* ↹523: */
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/* - 7.104 */
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/* /698, */
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/* BEAKL27 (numpad layer): */
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/* ↹+/\*= yxz */
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/* -523: ~FED */
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/* 7.104 {CBA} */
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/* ,698⏎ []% */
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// Keypads
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#define ___KEYPAD_BEAKL_L1___ ___, _PLUS, _SLSH, _ASTR, _EQL
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#define ___KEYPAD_BEAKL_L2___ _MINS, _5, _2, _3, _COLN
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#define ___KEYPAD_BEAKL_L3___ _7, _DOT, _1, _0, _4
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#define ___KEYPAD_BEAKL_L4___ _COMM, _6, _9, _8, _COMM
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#define ___6KEYPAD_BEAKL_L1___ ___, KEYPAD_BEAKL_L1
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#define ___6KEYPAD_BEAKL_L2___ ___, KEYPAD_BEAKL_L2
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#define ___6KEYPAD_BEAKL_L3___ KC_MINS, KEYPAD_BEAKL_L3
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#define ___6KEYPAD_BEAKL_L4___ ___, KEYPAD_BEAKL_L4
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// if there's room. the top row on the right.
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#define ___KEYPAD_BEAKL_R1___ ___, KC_CIRC, KC_PERC, KC_TILD, ___
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/// parts is parts.
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#define ___KP_BKL_WI_L1___ _X_, HEX_A, HEX_B, HEX_C, _X_
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#define ___KP_BKL_WI_L2___ _X_, HEX_D, HEX_E, HEX_F, _X_
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#define ___KP_BKL_WI_L3___ _X_, L_BRKT, R_BRKT, DELIM, _X_
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#define ___KP_BKL_WI_R1___ _SLSH, _4, _5, _9, _ASTR
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#define ___KP_BKL_WI_R2___ _DOT , _1, _2, _3, _MINS
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#define ___KP_BKL_WI_R3___ _COMM, _8, _6, _7, _PLUS
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#define ___KEYPAD_1___ ___, _7, _8, _9, _PSLS
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#define ___KEYPAD_2___ _DOT, _4, _5, _6, _PAST
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#define ___KEYPAD_3___ _0, _1, _2, _3, _PMNS
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#define ___KEYPAD_miryoku_1___ _LBRC, _7, _8, _9, _RBRC, ____5_
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#define ___KEYPAD_miryoku_2___ _SCLN, _4, _5, _6, _EQUAL, ____5_
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#define ___KEYPAD_miryoku_3___ _GRV, _1, _2, _3, _BSLS, ____5_
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// 4 Row keypads
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#define ___5KEYPAD_1___ _X_, ___KEYPAD_1___
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#define ___5KEYPAD_2___ _X_, ___KEYPAD_2___
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#define ___5KEYPAD_3___ _X_, ___KEYPAD_3___
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#define ___5KEYPAD_4___ _X_, _0, _DOT, _PEQL, _PPLS
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// Function pad. Same idea as above, but for function keys.
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// Funcpads are a bit weird. THey are KC values, so for
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// this to work, there are BP_ versions of the F keys.
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// I don't really use this, so maybe it'll go away in favor
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// of something more useful.
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// 4x3 and 3x4 funcpads.
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// Only 4 columns, so the fifth can be added to either end.
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#define ___4_FUNCPAD_1___ _F9, _F10, _F11, _F12
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#define ___4_FUNCPAD_2___ _F5, _F6, _F7, _F8
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#define ___4_FUNCPAD_3___ _F1, _F2, _F3, _F4
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#define ___FUNCPAD_miryoku_1___ KC_F12, KC_F7, KC_F8, KC_F9, KC_PRINT_SCREEN
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#define ___FUNCPAD_miryoku_2___ KC_F11, KC_F4, KC_F5, KC_F6, KC_SCROLL_LOCK
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#define ___FUNCPAD_miryoku_3___ KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUSE
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// For the left or right side.
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#define ___5x4_FUNCPAD_T___ _TRNS, _F10, _F11, _F12, _TRNS
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#define ___5x4_FUNCPAD_1___ _TRNS, _F7, _F8, _F9, _TRNS
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#define ___5x4_FUNCPAD_2___ _TRNS, _F4, _F5, _F6, _TRNS
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#define ___5x4_FUNCPAD_3___ _TRNS, _F1, _F2, _F3, _TRNS
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/********************************************************************************/
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/* FUNCPAD and Keypad Layer chunks */
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/********************************************************************************/
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// beakl wi is a hexpad numpad.
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/* Beakle Wi, Hexpad and keypad - needs a zero somewhere.*/
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#define CARTE_KP_BKL_WI \
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carte_de_map( " ABC /459* ", \
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" DEF .123- ", \
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" {}| ,867+ ")
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#define ___KP_BKL_WI_3x10___ \
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CHUNK_LANG_MAP(___KP_BKL_WI_L1___, ___KP_BKL_WI_R1___, \
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___KP_BKL_WI_L2___, ___KP_BKL_WI_R2___, \
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___KP_BKL_WI_L3___, ___KP_BKL_WI_R3___)
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// BEAKL 15 and a f1-f12 funcpad
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#define CARTE_KP_BKL_FUNC \
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carte_de_map(" 523: F9-12", \
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" -7.104 F5-8", \
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" /798, F1-4")
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#define ___KP_BKL_FUNC_3x10___ \
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CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___4_FUNCPAD_1___, \
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___KEYPAD_BEAKL_L3___, _TRNS, ___4_FUNCPAD_2___, \
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___KEYPAD_BEAKL_L4___, _TRNS, ___4_FUNCPAD_3___)
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// BEAKL 15 and mods.
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#define CARTE_KP_BKL_MODS \
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carte_de_map(" 523: SL Mods", \
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" -7.104 OS Mods", \
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" /798, Enter")
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#define ___KP_BKL_MODS_3x10___ \
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CHUNK_LANG_MAP(___KEYPAD_BEAKL_L2___, _TRNS, ___SML_MODS_R___, \
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___KEYPAD_BEAKL_L3___, ___OS_MODS_R___, \
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___KEYPAD_BEAKL_L4___, _TRNS, _ENT, _ENT, _ENT, _TRNS)
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// 4 rows, BEAKL 15 and a f1-f12 funcpad
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#define ___KP_BKL_FUNC_4x10___ \
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CHUNK_LANG_ROW(___KEYPAD_BEAKL_L1___, ___KEYPAD_BEAKL_R1___), \
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CHUNK_LANG_MAP(___KP_BKL_FUNC_3x10___)
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// 4 rows, funcpad, regular keypad on right.
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#define ___FP_KP_4x10___ \
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CHUNK_LANG_ROW(___5x4_FUNCPAD_T___, ___5KEYPAD_1___), \
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CHUNK_LANG_MAP(___5x4_FUNCPAD_1___, ___5KEYPAD_2___, \
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___5x4_FUNCPAD_2___, ___5KEYPAD_3___, \
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___5x4_FUNCPAD_3___, ___5KEYPAD_4___)
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#define CARTE_FP_KP \
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carte_de_map(" F9-12 789+", \
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" F5-8 .456*", \
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" F1-4 0123-")
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// funcpad, regular keypad on right.
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#define ___FP_KP_3x10___ \
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CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___5KEYPAD_1___, \
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___4_FUNCPAD_2___, ___, ___5KEYPAD_2___, \
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___4_FUNCPAD_3___, ___, ___5KEYPAD_3___)
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#define CARTE_KP_FP \
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carte_de_map(" 789+ F9-12", \
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" .456* F5-8", \
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" 0123- F1-4")
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// regular keypad on left.
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#define ___KP_FP_3x10___ \
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CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___4_FUNCPAD_1___, \
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___5KEYPAD_2___, ___, ___4_FUNCPAD_2___, \
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___5KEYPAD_3___, ___, ___4_FUNCPAD_3___)
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#define CARTE_MODS_KP \
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carte_de_map(" SMods 789+", \
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" OSMods .456*", \
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" F1-4 0123-")
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// funcpad, regular keypad on right.
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#define ___MODS_KP_3x10___ \
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CHUNK_LANG_MAP(___SML_MODS_L___, ___, ___5KEYPAD_1___, \
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___OS_MODS_L___, ___5KEYPAD_2___, \
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___5___, ___5KEYPAD_3___)
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#define CARTE_KP_MODS \
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carte_de_map(" 789+ SMods", \
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" .456* OSMods", \
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" 0123- ")
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// regular keypad on left.
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#define ___KP_MODS_3x10___ \
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CHUNK_LANG_MAP(___5KEYPAD_1___, ___, ___SML_MODS_R___, \
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___5KEYPAD_2___, ___OS_MODS_L___, \
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___5KEYPAD_3___, ___, ___4___)
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#define CARTE_FUN \
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carte_de_map(" F9-F12 SMods", \
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" F5-F8 OSMods", \
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" F1-F4 ")
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#define ___FUN_3x10___ \
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CHUNK_LANG_MAP(___4_FUNCPAD_1___, ___, ___, ___SML_MODS_R___, \
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___4_FUNCPAD_2___, ___, ___OS_MODS_R___, \
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___4_FUNCPAD_3___, ___, ___5___)
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#define CARTE_FUN_MIRYOKU \
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carte_de_map("F12 F7-F9 prt SMods", \
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"F11 F4-F6 scr OSMods", \
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"F10 F1-F3 pse ")
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#define ___FP_MIRYOKU_3x10___ \
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___FUNCPAD_miryoku_1___, ___, ___SML_MODS_R___, \
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___FUNCPAD_miryoku_2___, ___OS_MODS_R___, \
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___FUNCPAD_miryoku_3___, ___5___
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// wants . and 0 on left thumb.
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#define CARTE_KP_MIRYOKU \
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carte_de_map(" [789]", \
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" ;456=", \
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" `123\\")
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#define ___KP_MIRYOKU_3x10___ \
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CHUNK_LANG_MAP(___KEYPAD_miryoku_1___, \
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___KEYPAD_miryoku_2___, \
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___KEYPAD_miryoku_3___)
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