cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
66 lines
1.4 KiB
C
66 lines
1.4 KiB
C
#include "ridingqwerty.h"
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__attribute__((weak))
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void matrix_init_keymap(void) {}
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void matrix_init_user(void) {
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matrix_init_keymap();
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE)
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set_unicode_input_mode(UNICODE_MODE_LINUX);
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#endif
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//set_single_persistent_default_layer(_QWERTY);
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default_layer_set(1U << _QWERTY);
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}
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__attribute__((weak))
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void matrix_scan_keymap(void) {
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}
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void matrix_scan_user(void) {
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// use for global event timers
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}
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__attribute__((weak))
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void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#if defined(CONSOLE_ENABLE)
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debug_enable = true;
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debug_matrix = true;
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//debug_keyboard=true;
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//debug_mouse=true;
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#endif
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}
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__attribute__((weak))
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layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _EDITOR, _DEBUG, _SECRET);
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#ifdef CONSOLE_ENABLE
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uprintf("LAYER: %u\n", state);
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#endif
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return state;
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}
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RC(ENT):
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case ED(ESC):
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return 225;
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default:
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return TAPPING_TERM;
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}
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};
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uint16_t get_quick_tap_term(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case NM(SCLN):
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return 0;
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default:
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return QUICK_TAP_TERM;
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}
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}
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