qmk_firmware/keyboards/skergo
James Young 24488e043e
SKergo Refactor (#17877)
* skergo.h: use ___ for KC_NO

* skergo.h: use 3-character notation

* skergo.h: add matrix diagram

* add LAYOUT_all macro

* update grid alignment of LAYOUT macro and keymaps

* refactor keymaps

Refactor keymaps to use the `LAYOUT_all` macro. Converts tabs to spaces.

This change necessitates the following changes to keymaps:

- The keycodes for Page Up, Page Down, and End each move up one row - all as the last keys on their new rows.
- The keycode for the secondary B key moves up one row, inserted between the primary (left side) B and the N.

* remove LAYOUT macro

* rename LAYOUT_all macro to LAYOUT_split_bs

* add LAYOUT_2u_bs macro

* readme.md: add flashing example

* info.json: correct maintainer value

Update to reference maintainer's GitHub username.
2022-08-02 19:30:26 +01:00
..
keymaps SKergo Refactor (#17877) 2022-08-02 19:30:26 +01:00
config.h [Keyboard] SKErgo (#12923) 2021-05-26 21:00:16 -07:00
info.json SKergo Refactor (#17877) 2022-08-02 19:30:26 +01:00
readme.md SKergo Refactor (#17877) 2022-08-02 19:30:26 +01:00
rules.mk Tidy up NKRO_ENABLE rules (#15382) 2021-12-09 16:05:44 +11:00
skergo.c [Keyboard] SKErgo (#12923) 2021-05-26 21:00:16 -07:00
skergo.h SKergo Refactor (#17877) 2022-08-02 19:30:26 +01:00

SKErgo

skergo

An ergonomic layout keyboard with a through-hole component design

  • Keyboard Maintainer: Keyz.io
  • Hardware Supported: SKErgo, Atmega32a
  • Hardware Availability: Group Buy

Make example for this keyboard (after setting up your build environment):

make skergo:default

Flashing example for this keyboard:

make skergo:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.