![Drashna Jaelre](/assets/img/avatar_default.png)
* Standardize the Unicode EEPROM code * Remove unicode init from process_record_* functions * Add unicode init to where it belongs: matrix_init_quantum * Move Unicode proccessing to unicode common * Add audio feedback to input mode keys to drive konstantin up a wall * Tap_code cleanup * Update keycodes * Update unicode documentation * Update unicode keycodes for consistency/easier merge * Add Audio Feedback section * Remove Functions from feature page And link to the file instead. Link to specific lines later on. * Fix spacing Co-Authored-By: drashna <drashna@live.com> * Because I missed it! Co-Authored-By: drashna <drashna@live.com> * Fix spacing Co-Authored-By: drashna <drashna@live.com> * SPAAAAAAAAAACing Co-Authored-By: drashna <drashna@live.com> * Add BSD for future compatibility * Thought I fixed that! Co-Authored-By: drashna <drashna@live.com> * non-breaking Co-Authored-By: drashna <drashna@live.com> * Considered that Co-Authored-By: drashna <drashna@live.com> * Yuuup Co-Authored-By: drashna <drashna@live.com> * consistency Co-Authored-By: drashna <drashna@live.com> * white spaces .... copied from elsewhere Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * Update keycode defines * Fix Linux Song * Update all of the songs * Cleanup * Move and update check to ensure only one unicode method is enabled * Update quantum/quantum_keycodes.h * Update documentation * Wordsmithing and cleanup * Format unicode_common (#13) * case alignment * process_record_unicode_common → process_unicode_common * Move song arrays into function where they're used, align preprocessor directives * Swap the order of UC_WIN and UC_BSD * Update Unicode docs * Reorder Unicode mode stuff to match the order of input mode constants * Fix capitalization in doc subtitle * Readd BSD and OSX_RALT songs * Reword BSD note in docs * Readd BSD keycode description * Reword explanation of input on different platforms * Steal vomindoraan's input mode documentation Co-Authored-By: vomindoraan (vomindoraan@gmail.com) * Willingly give Drashna the rest of my Unicode doc improvements * Wordsmithing Co-Authored-By: drashna <drashna@live.com> * remove merge artifacts * Unicode common cleanup (#17) * Standardize the Unicode EEPROM code * Remove unicode init from process_record_* functions * Add unicode init to where it belongs: matrix_init_quantum * Move Unicode proccessing to unicode common * Add audio feedback to input mode keys to drive konstantin up a wall * Tap_code cleanup * Update keycodes * Update unicode documentation * Update unicode keycodes for consistency/easier merge * Add Audio Feedback section * Remove Functions from feature page And link to the file instead. Link to specific lines later on. * Fix white spaces Co-Authored-By: drashna <drashna@live.com> * Fix spacing Co-Authored-By: drashna <drashna@live.com> * Because I missed it! Co-Authored-By: drashna <drashna@live.com> * Fix spacing Co-Authored-By: drashna <drashna@live.com> * SPAAAAAAAAAACing Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * Add BSD for future compatibility * Thought I fixed that! Co-Authored-By: drashna <drashna@live.com> * non-breaking Co-Authored-By: drashna <drashna@live.com> * Considered that Co-Authored-By: drashna <drashna@live.com> * Yuuup Co-Authored-By: drashna <drashna@live.com> * consistency Co-Authored-By: drashna <drashna@live.com> * white spaces .... copied from elsewhere Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * Update keycode defines * Fix Linux Song * Update all of the songs * Cleanup * Move and update check to ensure only one unicode method is enabled * Update quantum/quantum_keycodes.h * Update documentation * Wordsmithing and cleanup * Format unicode_common (#13) * case alignment * process_record_unicode_common → process_unicode_common * Move song arrays into function where they're used, align preprocessor directives * Swap the order of UC_WIN and UC_BSD * Update Unicode docs * Reorder Unicode mode stuff to match the order of input mode constants * Fix capitalization in doc subtitle * Readd BSD and OSX_RALT songs * Reword BSD note in docs * Readd BSD keycode description * Reword explanation of input on different platforms * Steal vomindoraan's input mode documentation Co-Authored-By: vomindoraan (vomindoraan@gmail.com) * Willingly give Drashna the rest of my Unicode doc improvements * Wordsmithing Co-Authored-By: drashna <drashna@live.com> * Rearrange process_unicode_common functions * Make Unicode input mode constants (UC_*) an enum * Simplify unicode_input_start/finish code * Make the key used for WinCompose configurable * Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY * Update Unicode input mode doc * Add descriptions and rearrange definitions in process_unicode_common.h * Add registry command to Unicode docs + misc updates * Reword an explanation in Unicode docs * Add TODO comment * Remove trailing whitespace * Improve Cycling documentation * Add Unicode Input method Cycling support (#19) * Standardize the Unicode EEPROM code * Remove unicode init from process_record_* functions * Add unicode init to where it belongs: matrix_init_quantum * Move Unicode proccessing to unicode common * Add audio feedback to input mode keys to drive konstantin up a wall * Tap_code cleanup * Update keycodes * Update unicode documentation * Update unicode keycodes for consistency/easier merge * Add Audio Feedback section * Remove Functions from feature page And link to the file instead. Link to specific lines later on. * Fix white spaces Co-Authored-By: drashna <drashna@live.com> * Fix spacing Co-Authored-By: drashna <drashna@live.com> * Because I missed it! Co-Authored-By: drashna <drashna@live.com> * Fix spacing Co-Authored-By: drashna <drashna@live.com> * SPAAAAAAAAAACing Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * Add BSD for future compatibility * Thought I fixed that! Co-Authored-By: drashna <drashna@live.com> * non-breaking Co-Authored-By: drashna <drashna@live.com> * Considered that Co-Authored-By: drashna <drashna@live.com> * Yuuup Co-Authored-By: drashna <drashna@live.com> * consistency Co-Authored-By: drashna <drashna@live.com> * white spaces .... copied from elsewhere Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * white spaces Co-Authored-By: drashna <drashna@live.com> * Update keycode defines * Fix Linux Song * Update all of the songs * Cleanup * Move and update check to ensure only one unicode method is enabled * Update quantum/quantum_keycodes.h * Update documentation * Wordsmithing and cleanup * Format unicode_common (#13) * case alignment * process_record_unicode_common → process_unicode_common * Move song arrays into function where they're used, align preprocessor directives * Swap the order of UC_WIN and UC_BSD * Update Unicode docs * Reorder Unicode mode stuff to match the order of input mode constants * Fix capitalization in doc subtitle * Readd BSD and OSX_RALT songs * Reword BSD note in docs * Readd BSD keycode description * Reword explanation of input on different platforms * Steal vomindoraan's input mode documentation Co-Authored-By: vomindoraan (vomindoraan@gmail.com) * Willingly give Drashna the rest of my Unicode doc improvements * Wordsmithing Co-Authored-By: drashna <drashna@live.com> * Rearrange process_unicode_common functions * Make Unicode input mode constants (UC_*) an enum * Simplify unicode_input_start/finish code * Make the key used for WinCompose configurable * Remove UC_OSX_RALT in favor of setting the key with UNICODE_OSX_KEY * Update Unicode input mode doc * Add descriptions and rearrange definitions in process_unicode_common.h * Add registry command to Unicode docs + misc updates * Reword an explanation in Unicode docs * Add TODO comment * Add cycle_unicode_input_mode and UNICODE_SELECTED_MODES macro * Add an option for making cycle changes persistent * Add debug prints to functions that change input_mode * Use cycle_unicode_input_mode in whitefox/konstantin * Add persist_unicode_input_mode function * Add offset to cycle to allow stepping in reverse * Add keycodes: UNICODE_MODE_FORWARD, UNICODE_MODE_REVERSE Aliases: UC_MOD, UC_RMOD (respectively) * REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts * Fix wrong constant name * Revert "REVERT ME: Undo changes to whitefox/konstantin to avoid conflicts" This reverts commit 42676bf251fc8e3823f5e614dad6e510ba47a2f3. * Change dprintf text * Give selected modes priority over EEPROM when !UNICODE_CYCLE_PERSIST * Remove trailing whitespace * Cleanup of RALT code and unicode compilation stuff * Remove else for unicode handling
713 lines
17 KiB
C
713 lines
17 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_KEYCODES_H
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#define QUANTUM_KEYCODES_H
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#ifndef MIDI_ENABLE_STRICT
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#define MIDI_ENABLE_STRICT 0
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#endif
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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#ifndef MIDI_TONE_KEYCODE_OCTAVES
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#define MIDI_TONE_KEYCODE_OCTAVES 3
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#endif
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#endif
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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enum quantum_keycodes {
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// Ranges used in shortucuts - not to be used directly
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QK_TMK = 0x0000,
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QK_TMK_MAX = 0x00FF,
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QK_MODS = 0x0100,
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QK_LCTL = 0x0100,
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QK_LSFT = 0x0200,
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QK_LALT = 0x0400,
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QK_LGUI = 0x0800,
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QK_RMODS_MIN = 0x1000,
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QK_RCTL = 0x1100,
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QK_RSFT = 0x1200,
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QK_RALT = 0x1400,
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QK_RGUI = 0x1800,
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QK_MODS_MAX = 0x1FFF,
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QK_FUNCTION = 0x2000,
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QK_FUNCTION_MAX = 0x2FFF,
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QK_MACRO = 0x3000,
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QK_MACRO_MAX = 0x3FFF,
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QK_LAYER_TAP = 0x4000,
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QK_LAYER_TAP_MAX = 0x4FFF,
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QK_TO = 0x5000,
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QK_TO_MAX = 0x50FF,
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QK_MOMENTARY = 0x5100,
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QK_MOMENTARY_MAX = 0x51FF,
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QK_DEF_LAYER = 0x5200,
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QK_DEF_LAYER_MAX = 0x52FF,
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QK_TOGGLE_LAYER = 0x5300,
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QK_TOGGLE_LAYER_MAX = 0x53FF,
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QK_ONE_SHOT_LAYER = 0x5400,
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QK_ONE_SHOT_LAYER_MAX = 0x54FF,
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QK_ONE_SHOT_MOD = 0x5500,
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QK_ONE_SHOT_MOD_MAX = 0x55FF,
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QK_TAP_DANCE = 0x5700,
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QK_TAP_DANCE_MAX = 0x57FF,
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QK_LAYER_TAP_TOGGLE = 0x5800,
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QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
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QK_LAYER_MOD = 0x5900,
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QK_LAYER_MOD_MAX = 0x59FF,
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#ifdef STENO_ENABLE
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QK_STENO = 0x5A00,
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QK_STENO_BOLT = 0x5A30,
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QK_STENO_GEMINI = 0x5A31,
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QK_STENO_MAX = 0x5A3F,
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#endif
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#ifdef SWAP_HANDS_ENABLE
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QK_SWAP_HANDS = 0x5B00,
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QK_SWAP_HANDS_MAX = 0x5BFF,
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#endif
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP_MAX = 0x7FFF,
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#ifdef UNICODE_ENABLE
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QK_UNICODE = 0x8000,
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QK_UNICODE_MAX = 0xFFFF,
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#endif
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#ifdef UNICODEMAP_ENABLE
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QK_UNICODE_MAP = 0x8000,
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QK_UNICODE_MAP_MAX = 0x83FF,
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#endif
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// Loose keycodes - to be used directly
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RESET = 0x5C00,
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DEBUG,
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MAGIC_SWAP_CONTROL_CAPSLOCK,
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MAGIC_CAPSLOCK_TO_CONTROL,
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MAGIC_SWAP_LALT_LGUI,
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MAGIC_SWAP_RALT_RGUI,
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MAGIC_NO_GUI,
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MAGIC_SWAP_GRAVE_ESC,
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MAGIC_SWAP_BACKSLASH_BACKSPACE,
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MAGIC_HOST_NKRO,
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MAGIC_SWAP_ALT_GUI,
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MAGIC_UNSWAP_CONTROL_CAPSLOCK,
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MAGIC_UNCAPSLOCK_TO_CONTROL,
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MAGIC_UNSWAP_LALT_LGUI,
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MAGIC_UNSWAP_RALT_RGUI,
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MAGIC_UNNO_GUI,
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MAGIC_UNSWAP_GRAVE_ESC,
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MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
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MAGIC_UNHOST_NKRO,
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MAGIC_UNSWAP_ALT_GUI,
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MAGIC_TOGGLE_NKRO,
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MAGIC_TOGGLE_ALT_GUI,
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GRAVE_ESC,
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// Leader key
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#ifdef LEADER_ENABLE
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KC_LEAD,
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#endif
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// Auto Shift setup
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KC_ASUP,
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KC_ASDN,
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KC_ASRP,
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KC_ASTG,
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KC_ASON,
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KC_ASOFF,
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// Audio on/off/toggle
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AU_ON,
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AU_OFF,
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AU_TOG,
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// Faux clicky as part of main audio feature
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CLICKY_TOGGLE,
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CLICKY_ENABLE,
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CLICKY_DISABLE,
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CLICKY_UP,
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CLICKY_DOWN,
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CLICKY_RESET,
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#ifdef FAUXCLICKY_ENABLE
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// Faux clicky
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FC_ON,
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FC_OFF,
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FC_TOG,
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#endif
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// Music mode on/off/toggle
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MU_ON,
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MU_OFF,
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MU_TOG,
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// Music mode cycle
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MU_MOD,
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// Music voice iterate
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MUV_IN,
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MUV_DE,
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// Midi
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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MI_ON,
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MI_OFF,
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MI_TOG,
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#endif
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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MIDI_TONE_MIN,
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
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MI_C = MIDI_TONE_MIN,
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MI_Cs,
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MI_Db = MI_Cs,
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MI_D,
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MI_Ds,
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MI_Eb = MI_Ds,
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MI_E,
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MI_F,
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MI_Fs,
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MI_Gb = MI_Fs,
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MI_G,
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MI_Gs,
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MI_Ab = MI_Gs,
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MI_A,
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MI_As,
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MI_Bb = MI_As,
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MI_B,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
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MI_C_1,
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MI_Cs_1,
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MI_Db_1 = MI_Cs_1,
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MI_D_1,
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MI_Ds_1,
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MI_Eb_1 = MI_Ds_1,
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MI_E_1,
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MI_F_1,
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MI_Fs_1,
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MI_Gb_1 = MI_Fs_1,
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MI_G_1,
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MI_Gs_1,
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MI_Ab_1 = MI_Gs_1,
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MI_A_1,
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MI_As_1,
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MI_Bb_1 = MI_As_1,
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MI_B_1,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
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MI_C_2,
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MI_Cs_2,
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MI_Db_2 = MI_Cs_2,
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MI_D_2,
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MI_Ds_2,
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MI_Eb_2 = MI_Ds_2,
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MI_E_2,
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MI_F_2,
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MI_Fs_2,
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MI_Gb_2 = MI_Fs_2,
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MI_G_2,
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MI_Gs_2,
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MI_Ab_2 = MI_Gs_2,
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MI_A_2,
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MI_As_2,
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MI_Bb_2 = MI_As_2,
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MI_B_2,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
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MI_C_3,
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MI_Cs_3,
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MI_Db_3 = MI_Cs_3,
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MI_D_3,
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MI_Ds_3,
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MI_Eb_3 = MI_Ds_3,
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MI_E_3,
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MI_F_3,
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MI_Fs_3,
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MI_Gb_3 = MI_Fs_3,
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MI_G_3,
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MI_Gs_3,
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MI_Ab_3 = MI_Gs_3,
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MI_A_3,
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MI_As_3,
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MI_Bb_3 = MI_As_3,
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MI_B_3,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
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MI_C_4,
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MI_Cs_4,
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MI_Db_4 = MI_Cs_4,
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MI_D_4,
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MI_Ds_4,
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MI_Eb_4 = MI_Ds_4,
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MI_E_4,
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MI_F_4,
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MI_Fs_4,
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MI_Gb_4 = MI_Fs_4,
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MI_G_4,
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MI_Gs_4,
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MI_Ab_4 = MI_Gs_4,
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MI_A_4,
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MI_As_4,
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MI_Bb_4 = MI_As_4,
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MI_B_4,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MI_C_5,
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MI_Cs_5,
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MI_Db_5 = MI_Cs_5,
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MI_D_5,
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MI_Ds_5,
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MI_Eb_5 = MI_Ds_5,
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MI_E_5,
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MI_F_5,
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MI_Fs_5,
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MI_Gb_5 = MI_Fs_5,
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MI_G_5,
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MI_Gs_5,
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MI_Ab_5 = MI_Gs_5,
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MI_A_5,
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MI_As_5,
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MI_Bb_5 = MI_As_5,
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MI_B_5,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MIDI_TONE_MAX = MI_B_5,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 4
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MIDI_TONE_MAX = MI_B_4,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 3
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MIDI_TONE_MAX = MI_B_3,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 2
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MIDI_TONE_MAX = MI_B_2,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 1
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MIDI_TONE_MAX = MI_B_1,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 0
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MIDI_TONE_MAX = MI_B,
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#endif
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MIDI_OCTAVE_MIN,
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MI_OCT_N2 = MIDI_OCTAVE_MIN,
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MI_OCT_N1,
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MI_OCT_0,
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MI_OCT_1,
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MI_OCT_2,
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MI_OCT_3,
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MI_OCT_4,
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MI_OCT_5,
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MI_OCT_6,
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MI_OCT_7,
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MIDI_OCTAVE_MAX = MI_OCT_7,
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MI_OCTD, // octave down
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MI_OCTU, // octave up
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MIDI_TRANSPOSE_MIN,
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MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
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MI_TRNS_N5,
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MI_TRNS_N4,
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MI_TRNS_N3,
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MI_TRNS_N2,
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MI_TRNS_N1,
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MI_TRNS_0,
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MI_TRNS_1,
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MI_TRNS_2,
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MI_TRNS_3,
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MI_TRNS_4,
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MI_TRNS_5,
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MI_TRNS_6,
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MIDI_TRANSPOSE_MAX = MI_TRNS_6,
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MI_TRNSD, // transpose down
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MI_TRNSU, // transpose up
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MIDI_VELOCITY_MIN,
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MI_VEL_1 = MIDI_VELOCITY_MIN,
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MI_VEL_2,
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MI_VEL_3,
|
|
MI_VEL_4,
|
|
MI_VEL_5,
|
|
MI_VEL_6,
|
|
MI_VEL_7,
|
|
MI_VEL_8,
|
|
MI_VEL_9,
|
|
MI_VEL_10,
|
|
MIDI_VELOCITY_MAX = MI_VEL_10,
|
|
MI_VELD, // velocity down
|
|
MI_VELU, // velocity up
|
|
|
|
MIDI_CHANNEL_MIN,
|
|
MI_CH1 = MIDI_CHANNEL_MIN,
|
|
MI_CH2,
|
|
MI_CH3,
|
|
MI_CH4,
|
|
MI_CH5,
|
|
MI_CH6,
|
|
MI_CH7,
|
|
MI_CH8,
|
|
MI_CH9,
|
|
MI_CH10,
|
|
MI_CH11,
|
|
MI_CH12,
|
|
MI_CH13,
|
|
MI_CH14,
|
|
MI_CH15,
|
|
MI_CH16,
|
|
MIDI_CHANNEL_MAX = MI_CH16,
|
|
MI_CHD, // previous channel
|
|
MI_CHU, // next channel
|
|
|
|
MI_ALLOFF, // all notes off
|
|
|
|
MI_SUS, // sustain
|
|
MI_PORT, // portamento
|
|
MI_SOST, // sostenuto
|
|
MI_SOFT, // soft pedal
|
|
MI_LEG, // legato
|
|
|
|
MI_MOD, // modulation
|
|
MI_MODSD, // decrease modulation speed
|
|
MI_MODSU, // increase modulation speed
|
|
|
|
MI_BENDD, // Bend down
|
|
MI_BENDU, // Bend up
|
|
#endif // MIDI_ADVANCED
|
|
|
|
// Backlight functionality
|
|
BL_ON,
|
|
BL_OFF,
|
|
BL_DEC,
|
|
BL_INC,
|
|
BL_TOGG,
|
|
BL_STEP,
|
|
BL_BRTG,
|
|
|
|
// RGB functionality
|
|
RGB_TOG,
|
|
RGB_MODE_FORWARD,
|
|
RGB_MODE_REVERSE,
|
|
RGB_HUI,
|
|
RGB_HUD,
|
|
RGB_SAI,
|
|
RGB_SAD,
|
|
RGB_VAI,
|
|
RGB_VAD,
|
|
RGB_SPI,
|
|
RGB_SPD,
|
|
RGB_MODE_PLAIN,
|
|
RGB_MODE_BREATHE,
|
|
RGB_MODE_RAINBOW,
|
|
RGB_MODE_SWIRL,
|
|
RGB_MODE_SNAKE,
|
|
RGB_MODE_KNIGHT,
|
|
RGB_MODE_XMAS,
|
|
RGB_MODE_GRADIENT,
|
|
RGB_MODE_RGBTEST,
|
|
|
|
// Left shift, open paren
|
|
KC_LSPO,
|
|
|
|
// Right shift, close paren
|
|
KC_RSPC,
|
|
|
|
// Shift, Enter
|
|
KC_SFTENT,
|
|
|
|
// Printing
|
|
PRINT_ON,
|
|
PRINT_OFF,
|
|
|
|
// output selection
|
|
OUT_AUTO,
|
|
OUT_USB,
|
|
#ifdef BLUETOOTH_ENABLE
|
|
OUT_BT,
|
|
#endif
|
|
|
|
#ifdef KEY_LOCK_ENABLE
|
|
KC_LOCK,
|
|
#endif
|
|
|
|
#ifdef TERMINAL_ENABLE
|
|
TERM_ON,
|
|
TERM_OFF,
|
|
#endif
|
|
|
|
EEPROM_RESET,
|
|
|
|
UNICODE_MODE_FORWARD,
|
|
UNICODE_MODE_REVERSE,
|
|
|
|
UNICODE_MODE_OSX,
|
|
UNICODE_MODE_LNX,
|
|
UNICODE_MODE_WIN,
|
|
UNICODE_MODE_BSD,
|
|
UNICODE_MODE_WINC,
|
|
|
|
// always leave at the end
|
|
SAFE_RANGE
|
|
};
|
|
|
|
// Ability to use mods in layouts
|
|
#define LCTL(kc) (QK_LCTL | (kc))
|
|
#define LSFT(kc) (QK_LSFT | (kc))
|
|
#define LALT(kc) (QK_LALT | (kc))
|
|
#define LGUI(kc) (QK_LGUI | (kc))
|
|
#define LCMD(kc) LGUI(kc)
|
|
#define LWIN(kc) LGUI(kc)
|
|
#define RCTL(kc) (QK_RCTL | (kc))
|
|
#define RSFT(kc) (QK_RSFT | (kc))
|
|
#define RALT(kc) (QK_RALT | (kc))
|
|
#define ALGR(kc) RALT(kc)
|
|
#define RGUI(kc) (QK_RGUI | (kc))
|
|
#define RCMD(kc) RGUI(kc)
|
|
#define RWIN(kc) RGUI(kc)
|
|
|
|
#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
|
|
#define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
|
|
#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
|
|
#define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
|
|
#define SCMD(kc) SGUI(kc)
|
|
#define SWIN(kc) SGUI(kc)
|
|
#define LCA(kc) (QK_LCTL | QK_LALT | (kc))
|
|
|
|
#define MOD_HYPR 0xf
|
|
#define MOD_MEH 0x7
|
|
|
|
|
|
// Aliases for shifted symbols
|
|
// Each key has a 4-letter code, and some have longer aliases too.
|
|
// While the long aliases are descriptive, the 4-letter codes
|
|
// make for nicer grid layouts (everything lines up), and are
|
|
// the preferred style for Quantum.
|
|
#define KC_TILD LSFT(KC_GRV) // ~
|
|
#define KC_TILDE KC_TILD
|
|
|
|
#define KC_EXLM LSFT(KC_1) // !
|
|
#define KC_EXCLAIM KC_EXLM
|
|
|
|
#define KC_AT LSFT(KC_2) // @
|
|
|
|
#define KC_HASH LSFT(KC_3) // #
|
|
|
|
#define KC_DLR LSFT(KC_4) // $
|
|
#define KC_DOLLAR KC_DLR
|
|
|
|
#define KC_PERC LSFT(KC_5) // %
|
|
#define KC_PERCENT KC_PERC
|
|
|
|
#define KC_CIRC LSFT(KC_6) // ^
|
|
#define KC_CIRCUMFLEX KC_CIRC
|
|
|
|
#define KC_AMPR LSFT(KC_7) // &
|
|
#define KC_AMPERSAND KC_AMPR
|
|
|
|
#define KC_ASTR LSFT(KC_8) // *
|
|
#define KC_ASTERISK KC_ASTR
|
|
|
|
#define KC_LPRN LSFT(KC_9) // (
|
|
#define KC_LEFT_PAREN KC_LPRN
|
|
|
|
#define KC_RPRN LSFT(KC_0) // )
|
|
#define KC_RIGHT_PAREN KC_RPRN
|
|
|
|
#define KC_UNDS LSFT(KC_MINS) // _
|
|
#define KC_UNDERSCORE KC_UNDS
|
|
|
|
#define KC_PLUS LSFT(KC_EQL) // +
|
|
|
|
#define KC_LCBR LSFT(KC_LBRC) // {
|
|
#define KC_LEFT_CURLY_BRACE KC_LCBR
|
|
|
|
#define KC_RCBR LSFT(KC_RBRC) // }
|
|
#define KC_RIGHT_CURLY_BRACE KC_RCBR
|
|
|
|
#define KC_LABK LSFT(KC_COMM) // <
|
|
#define KC_LEFT_ANGLE_BRACKET KC_LABK
|
|
|
|
#define KC_RABK LSFT(KC_DOT) // >
|
|
#define KC_RIGHT_ANGLE_BRACKET KC_RABK
|
|
|
|
#define KC_COLN LSFT(KC_SCLN) // :
|
|
#define KC_COLON KC_COLN
|
|
|
|
#define KC_PIPE LSFT(KC_BSLS) // |
|
|
|
|
#define KC_LT LSFT(KC_COMM) // <
|
|
|
|
#define KC_GT LSFT(KC_DOT) // >
|
|
|
|
#define KC_QUES LSFT(KC_SLSH) // ?
|
|
#define KC_QUESTION KC_QUES
|
|
|
|
#define KC_DQT LSFT(KC_QUOT) // "
|
|
#define KC_DOUBLE_QUOTE KC_DQT
|
|
#define KC_DQUO KC_DQT
|
|
|
|
#define KC_DELT KC_DELETE // Del key (four letter code)
|
|
|
|
// Alias for function layers than expand past FN31
|
|
#define FUNC(kc) (QK_FUNCTION | (kc))
|
|
|
|
// Aliases
|
|
#define S(kc) LSFT(kc)
|
|
#define F(kc) FUNC(kc)
|
|
|
|
#define M(kc) (QK_MACRO | (kc))
|
|
|
|
#define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
|
|
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
|
|
|
|
#define KC_GESC GRAVE_ESC
|
|
|
|
#define EEP_RST EEPROM_RESET
|
|
|
|
#define CK_TOGG CLICKY_TOGGLE
|
|
#define CK_RST CLICKY_RESET
|
|
#define CK_UP CLICKY_UP
|
|
#define CK_DOWN CLICKY_DOWN
|
|
#define CK_ON CLICKY_ENABLE
|
|
#define CK_OFF CLICKY_DISABLE
|
|
|
|
#define RGB_MOD RGB_MODE_FORWARD
|
|
#define RGB_RMOD RGB_MODE_REVERSE
|
|
|
|
#define RGB_M_P RGB_MODE_PLAIN
|
|
#define RGB_M_B RGB_MODE_BREATHE
|
|
#define RGB_M_R RGB_MODE_RAINBOW
|
|
#define RGB_M_SW RGB_MODE_SWIRL
|
|
#define RGB_M_SN RGB_MODE_SNAKE
|
|
#define RGB_M_K RGB_MODE_KNIGHT
|
|
#define RGB_M_X RGB_MODE_XMAS
|
|
#define RGB_M_G RGB_MODE_GRADIENT
|
|
#define RGB_M_T RGB_MODE_RGBTEST
|
|
|
|
// L-ayer, T-ap - 256 keycode max, 16 layer max
|
|
#define LT(layer, kc) (QK_LAYER_TAP | ((layer & 0xF) << 8) | ((kc) & 0xFF))
|
|
|
|
#define AG_SWAP MAGIC_SWAP_ALT_GUI
|
|
#define AG_NORM MAGIC_UNSWAP_ALT_GUI
|
|
#define AG_TOGG MAGIC_TOGGLE_ALT_GUI
|
|
|
|
// GOTO layer - 16 layers max
|
|
// when:
|
|
// ON_PRESS = 1
|
|
// ON_RELEASE = 2
|
|
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
|
|
// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
|
|
// keycode modeled after the old version, kept below for this.
|
|
/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
|
|
#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | (layer & 0xFF))
|
|
|
|
// Momentary switch layer - 256 layer max
|
|
#define MO(layer) (QK_MOMENTARY | (layer & 0xFF))
|
|
|
|
// Set default layer - 256 layer max
|
|
#define DF(layer) (QK_DEF_LAYER | (layer & 0xFF))
|
|
|
|
// Toggle to layer - 256 layer max
|
|
#define TG(layer) (QK_TOGGLE_LAYER | (layer & 0xFF))
|
|
|
|
// One-shot layer - 256 layer max
|
|
#define OSL(layer) (QK_ONE_SHOT_LAYER | (layer & 0xFF))
|
|
|
|
// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
|
|
#define LM(layer, mod) (QK_LAYER_MOD | ((layer & 0xF) << 4) | ((mod) & 0xF))
|
|
|
|
// One-shot mod
|
|
#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod) & 0xFF))
|
|
|
|
// Layer tap-toggle
|
|
#define TT(layer) (QK_LAYER_TAP_TOGGLE | (layer & 0xFF))
|
|
|
|
// M-od, T-ap - 256 keycode max
|
|
#define MT(mod, kc) (QK_MOD_TAP | (((mod) & 0x1F) << 8) | ((kc) & 0xFF))
|
|
|
|
#define CTL_T(kc) MT(MOD_LCTL, kc)
|
|
#define LCTL_T(kc) MT(MOD_LCTL, kc)
|
|
#define RCTL_T(kc) MT(MOD_RCTL, kc)
|
|
|
|
#define SFT_T(kc) MT(MOD_LSFT, kc)
|
|
#define LSFT_T(kc) MT(MOD_LSFT, kc)
|
|
#define RSFT_T(kc) MT(MOD_RSFT, kc)
|
|
|
|
#define ALT_T(kc) MT(MOD_LALT, kc)
|
|
#define LALT_T(kc) MT(MOD_LALT, kc)
|
|
#define RALT_T(kc) MT(MOD_RALT, kc)
|
|
#define ALGR_T(kc) RALT_T(kc)
|
|
|
|
#define GUI_T(kc) MT(MOD_LGUI, kc)
|
|
#define CMD_T(kc) GUI_T(kc)
|
|
#define WIN_T(kc) GUI_T(kc)
|
|
#define LGUI_T(kc) MT(MOD_LGUI, kc)
|
|
#define LCMD_T(kc) LGUI_T(kc)
|
|
#define LWIN_T(kc) LGUI_T(kc)
|
|
#define RGUI_T(kc) MT(MOD_RGUI, kc)
|
|
#define RCMD_T(kc) RGUI_T(kc)
|
|
#define RWIN_T(kc) RGUI_T(kc)
|
|
|
|
#define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Control + Shift e.g. for gnome-terminal
|
|
#define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
|
|
#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left control alt and gui
|
|
#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right control alt and gui
|
|
#define ALL_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
|
|
#define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc)
|
|
#define SCMD_T(kc) SGUI_T(kc)
|
|
#define SWIN_T(kc) SGUI_T(kc)
|
|
#define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left control and left alt
|
|
|
|
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
|
|
#define KC_HYPR HYPR(KC_NO)
|
|
#define KC_MEH MEH(KC_NO)
|
|
|
|
#ifdef UNICODE_ENABLE
|
|
// For sending unicode codes.
|
|
// You may not send codes over 7FFF -- this supports most of UTF8.
|
|
// To have a key that sends out Œ, go UC(0x0152)
|
|
#define UNICODE(n) (QK_UNICODE | (n))
|
|
#define UC(n) UNICODE(n)
|
|
#endif
|
|
|
|
#ifdef UNICODEMAP_ENABLE
|
|
#define X(n) (QK_UNICODE_MAP | (n))
|
|
#endif
|
|
|
|
#define UC_MOD UNICODE_MODE_FORWARD
|
|
#define UC_RMOD UNICODE_MODE_REVERSE
|
|
|
|
#define UC_M_OS UNICODE_MODE_OSX
|
|
#define UC_M_LN UNICODE_MODE_LNX
|
|
#define UC_M_WI UNICODE_MODE_WIN
|
|
#define UC_M_BS UNICODE_MODE_BSD
|
|
#define UC_M_WC UNICODE_MODE_WINC
|
|
|
|
#ifdef SWAP_HANDS_ENABLE
|
|
#define SH_T(kc) (QK_SWAP_HANDS | (kc))
|
|
#define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
|
|
#define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
|
|
#define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
|
|
#define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
|
|
#define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
|
|
#define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
|
|
#endif
|
|
|
|
#endif // QUANTUM_KEYCODES_H
|