qmk_firmware/keyboards/rubi/rubi.h
Gregorio 1a3064afb1
[Keyboard] Add Rubi Numpad (#12283)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-05-30 21:04:26 -07:00

103 lines
2.6 KiB
C

/* Copyright 2021 gregorio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define CALC_DIGITS 12
enum rubi_keycodes {
ENC_PRESS = SAFE_RANGE,
CL_PLUS,
CL_STAR,
CL_TYPE,
NEW_SAFE_RANGE
};
enum oled_modes {
OLED_MODE_DEFAULT,
OLED_MODE_CALC,
OLED_MODE_OFF,
_NUM_OLED_MODES
};
enum encoder_modes {
ENC_MODE_VOLUME,
ENC_MODE_MEDIA,
ENC_MODE_BRIGHTNESS,
_NUM_ENCODER_MODES
};
extern uint8_t current_layer;
extern uint8_t oled_mode;
extern uint8_t encoder_mode;
extern char calc_result_display[CALC_DIGITS+1];
extern char calc_operator_display;
extern char calc_status_display[CALC_DIGITS+1];
extern uint8_t calc_display_lines;
bool process_record_user_oled(uint16_t keycode, keyrecord_t *record);
void change_oled_mode(void);
void change_encoder_mode(bool reverse);
uint16_t handle_encoder_cw(void);
uint16_t handle_encoder_ccw(void);
uint16_t handle_encoder_press(void);
void calcUpdate(void);
void calcInput(char input);
void calcOperands(void);
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
/* Rubi matrix layout
* ,---------------.
* | 23|
* |---------------|
* | 00| 01| 02| 03|
* |---------------|
* | 10| 11| 12| |
* |-----------| 13|
* | 20| 21| 22| |
* |---------------|
* | 30| 31| 32| |
* |-----------| 33|
* | 41 | 42| |
* `---------------'
*/
#define LAYOUT( \
k23, \
k00, k01, k02, k03, \
k10, k11, k12, k13, \
k20, k21, k22, \
k30, k31, k32, k33, \
k41, k42 \
) { \
{ k00, k01, k02, k03 }, \
{ k10, k11, k12, k13 }, \
{ k20, k21, k22, k23 }, \
{ k30, k31, k32, k33 }, \
{ KC_NO, k41, k42, KC_NO } \
}