qmk_firmware/keyboards/id80/config.h
Sergey Vlasov 8fdb229b66
[Keyboard] id80: Transpose matrix to use faster COL2ROW routines (#8930)
* id80: Transpose matrix to use faster COL2ROW routines

Even the standard QMK matrix_scan() function can give about 2 times
higher scan rate (if compiled with optimizations enabled) if the COL2ROW
matrix layout is used instead of ROW2COL.  Although the ID80 PCB is
wired using the ROW2COL matrix layout, it is possible to transpose the
matrix from the QMK standpoint, so that "columns" would correspond to
horizontal connections, and "rows" would correspond to (mostly) vertical
connections; in this case the matrix could be handled as if it had the
COL2ROW layout.

The matrix layout change makes the older VIA JSON layout definition
incompatible, but the corresponding JSON was not yet accepted to the VIA
repository, so it should still be safe to make this change.

* id80: Remove obsolete comments
2020-04-29 03:52:15 -07:00

95 lines
3.5 KiB
C

/*
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0080
#define DEVICE_VER 0x0001
#define MANUFACTURER IDOBAO
#define PRODUCT ID80
#define DESCRIPTION A 75% hotswap keyboard
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
* The matrix description in the vendor-supplied JSON file for kbfirmware.com
* had 9 columns:
* { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
* and 12 rows:
* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
* However, the row 6 was completely empty, and the pin F0 was not actually
* routed anywhere on the PCB, therefore this row was removed to save some
* resources (the EEPROM space for dynamic keymaps is especially scarce).
*
* After doing the above change, the matrix was transposed (rows and columns
* were swapped), because a matrix with the COL2ROW layout can be scanned much
* more efficiently than a matrix with the ROW2COL layout (depending on various
* optimizations, the difference in scan rate can be over 2 times). Because of
* this, the "columns" in the matrix layout now mostly correspond to physical
* rows, and the "rows" have mostly vertical physical orientation.
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define CAPS_LOCK_LED_PIN C7
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
// /*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
/* Bootmagic Lite key configuration: use the Esc key */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 5