qmk_firmware/keyboards/wilba_tech/zeal60/keymaps/tusing/keymap.c
Wilba bffbb4b42d Refactoring wilba.tech PCBs, updating Rama Works U80-A (#6272)
* Added WT65-B, WT75-B, minor fixes

* Update keyboards/wilba_tech/wt65_b/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/wilba_tech/wt65_b/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/wilba_tech/wt75_b/config.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Change DEBOUNCING_DELAY to DEBOUNCE

* Change DEBOUNCING_DELAY to DEBOUNCE

* Move Zeal60/Zeal65 files to keyboards/wilba_tech

* Change DEBOUNCING_DELAY to DEBOUNCE

* Refactoring zeal60 code to wilba_tech

* Moved Rama Works PCBs to wilba_tech

* Rename Rama Works files

* Cleanup info.json

* Cleanup readme.md

* Cleanup USB device strings

* U80-A RGB matrix, IS31FL3731 driver changes

* Fixed #include from keyboards/zeal60
2019-07-21 07:46:22 -04:00

49 lines
3.2 KiB
C

// Default layout for Zeal60
#include QMK_KEYBOARD_H
// For readability.
#define _x_ KC_NO
#define AUD_PRV LCTL(KC_MPRV) // Previous music track
#define AUD_PLY LCTL(KC_MPLY) // Pause music
#define AUD_NXT LCTL(KC_MNXT) // Next music track
// Zeal60-specific keys:
// EF_INC, EF_DEC, // next/previous backlight effect
// H1_INC, H1_DEC, // Color 1 hue increase/decrease
// S1_INC, S1_DEC, // Color 1 saturation increase/decrease
// H2_INC, H2_DEC, // Color 2 hue increase/decrease
// S2_INC, S2_DEC, // Color 2 saturation increase/decrease
// BR_INC, BR_DEC, // backlight brightness increase/decrease
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Default layer: Pressing caps-lock momentarily switches to Layer 1.
// This is the default layer. Pressing an empty keycode on another layer will take you here.
[0] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
{MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, _x_ },
{KC_LSFT, _x_ , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, _x_ },
{KC_LCTL, KC_LGUI, KC_LALT, _x_ , _x_ , _x_ , _x_ , KC_SPC, _x_ , _x_ , KC_LEFT, KC_UP, KC_DOWN, KC_RGHT}
},
// Layer 1: Pressing enter switches to layer 2, where backlight controls live.
// This is a momentary layer: once you let go of caps, you'll be back in layer 1.
[1] = {
{KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL },
{_______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_DEL, _______},
{_______, AUD_PRV, AUD_PLY, AUD_NXT, _______, _______, _______, _______, _______, _______, _______, _______, TO(2) , _x_ },
{KC_CAPS, _x_ , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _x_ },
{KC_RCTL, KC_RGUI, KC_RALT, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
// Layer 2: Zeal60 and backlight configuration. (Get here quickly by pressing Caps+Enter from Layer 1.)
// This is a persistent layer. Get back to the default layer by pressing enter.
[2] = {
{RESET, EF_DEC, EF_INC, BR_DEC, BR_INC, ES_DEC, ES_INC, _______, _______, _______, _______, _______, _______, _______},
{_______, H1_DEC, H1_INC, S1_DEC, S1_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, H2_DEC, H2_INC, S2_DEC, S2_INC, _______, _______, _______, _______, _______, _______, _______, TO(0) , _x_ },
{RGB_MOD, _x_ , RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _x_ },
{RGB_TOG, RGB_VAD, RGB_VAI, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , _______, _______, _______, _______}
}
};