69f7bfb409
Add the Kinesis Advantage 360 Pro board definition.
49 lines
4.3 KiB
Plaintext
49 lines
4.3 KiB
Plaintext
#include <behaviors.dtsi>
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#include <dt-bindings/zmk/keys.h>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/rgb.h>
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#include <dt-bindings/zmk/backlight.h>
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/ {
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keymap {
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compatible = "zmk,keymap";
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default_layer {
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bindings = <
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&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &tog 1 &mo 3 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp MINUS
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&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &none &kp Y &kp U &kp I &kp O &kp P &kp BSLH
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&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
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&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp HOME &kp PG_UP &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHFT
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&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp END &kp PG_DN &kp ENTER &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &mo 2
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>;
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};
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keypad {
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bindings = <
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&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &trans &mo 3 &kp N6 &kp KP_NUM &kp KP_EQUAL &kp KP_DIVIDE &kp KP_MULTIPLY &kp MINUS
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&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &none &kp Y &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_MINUS &kp BSLH
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&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_PLUS &kp SQT
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&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp HOME &kp PG_UP &kp N &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER &kp RSHFT
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&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp END &kp PG_DN &kp ENTER &kp KP_N0 &kp UP &kp DOWN &kp KP_DOT &kp RBKT &mo 2
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>;
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};
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fn {
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bindings = <
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&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &tog 1 &mo 3 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12
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&trans &trans &trans &trans &trans &trans &none &none &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &none &trans &trans &trans &trans &none &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
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>;
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};
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mod {
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bindings = <
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&none &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &trans &none &none &none &none &none &none
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&none &none &none &none &none &none &bootloader &bootloader &none &none &none &none &none &none
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&none &none &none &none &none &none &none &none &none &bt BT_CLR &none &none &none &none &none &none &none &none
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&none &none &none &none &none &none &none &none &none &none &none &none &none &none
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&none &none &none &none &none &none &none &none &none &bl BL_TOG &rgb_ug RGB_TOG &bl BL_INC &bl BL_DEC &none &none &none
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>;
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};
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};
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};
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