zmk/app/boards/arm/adv360pro/adv360pro.keymap
ReFil 69f7bfb409
feat(boards): Kinesis Advantage 360 pro
Add the Kinesis Advantage 360 Pro board definition.
2023-11-27 19:09:58 -05:00

49 lines
4.3 KiB
Plaintext

#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/rgb.h>
#include <dt-bindings/zmk/backlight.h>
/ {
keymap {
compatible = "zmk,keymap";
default_layer {
bindings = <
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &tog 1 &mo 3 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &none &kp Y &kp U &kp I &kp O &kp P &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp HOME &kp PG_UP &kp N &kp M &kp COMMA &kp DOT &kp FSLH &kp RSHFT
&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp END &kp PG_DN &kp ENTER &kp SPACE &kp UP &kp DOWN &kp LBKT &kp RBKT &mo 2
>;
};
keypad {
bindings = <
&kp EQUAL &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &trans &mo 3 &kp N6 &kp KP_NUM &kp KP_EQUAL &kp KP_DIVIDE &kp KP_MULTIPLY &kp MINUS
&kp TAB &kp Q &kp W &kp E &kp R &kp T &none &none &kp Y &kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_MINUS &kp BSLH
&kp ESC &kp A &kp S &kp D &kp F &kp G &none &kp LCTRL &kp LALT &kp LGUI &kp RCTRL &none &kp H &kp KP_N4 &kp KP_N5 &kp KP_N6 &kp KP_PLUS &kp SQT
&kp LSHFT &kp Z &kp X &kp C &kp V &kp B &kp HOME &kp PG_UP &kp N &kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER &kp RSHFT
&mo 2 &kp GRAVE &kp CAPS &kp LEFT &kp RIGHT &kp BSPC &kp DEL &kp END &kp PG_DN &kp ENTER &kp KP_N0 &kp UP &kp DOWN &kp KP_DOT &kp RBKT &mo 2
>;
};
fn {
bindings = <
&kp F1 &kp F2 &kp F3 &kp F4 &kp F5 &kp F6 &tog 1 &mo 3 &kp F7 &kp F8 &kp F9 &kp F10 &kp F11 &kp F12
&trans &trans &trans &trans &trans &trans &none &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &none &trans &trans &trans &trans &none &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
>;
};
mod {
bindings = <
&none &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_SEL 4 &none &trans &none &none &none &none &none &none
&none &none &none &none &none &none &bootloader &bootloader &none &none &none &none &none &none
&none &none &none &none &none &none &none &none &none &bt BT_CLR &none &none &none &none &none &none &none &none
&none &none &none &none &none &none &none &none &none &none &none &none &none &none
&none &none &none &none &none &none &none &none &none &bl BL_TOG &rgb_ug RGB_TOG &bl BL_INC &bl BL_DEC &none &none &none
>;
};
};
};