zmk/app/src/behaviors/behavior_to_layer.c
KemoNine d207c3c30f
(feature) Add &to keycode/behavior (#489)
feat(behaviors): Add `&to` behavior to switch to a layer.
2020-12-29 11:57:49 -05:00

39 lines
1.2 KiB
C

/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#define DT_DRV_COMPAT zmk_behavior_to_layer
#include <device.h>
#include <drivers/behavior.h>
#include <logging/log.h>
#include <zmk/keymap.h>
#include <zmk/behavior.h>
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
static int behavior_to_init(const struct device *dev) { return 0; };
static int to_keymap_binding_pressed(struct zmk_behavior_binding *binding,
struct zmk_behavior_binding_event event) {
LOG_DBG("position %d layer %d", event.position, binding->param1);
return zmk_keymap_layer_to(binding->param1);
}
static int to_keymap_binding_released(struct zmk_behavior_binding *binding,
struct zmk_behavior_binding_event event) {
LOG_DBG("position %d layer %d", event.position, binding->param1);
return 0;
}
static const struct behavior_driver_api behavior_to_driver_api = {
.binding_pressed = to_keymap_binding_pressed,
.binding_released = to_keymap_binding_released,
};
DEVICE_AND_API_INIT(behavior_to, DT_INST_LABEL(0), behavior_to_init, NULL, NULL, APPLICATION,
CONFIG_KERNEL_INIT_PRIORITY_DEFAULT, &behavior_to_driver_api);