fbdffb5905
-Sorted files into different packages to clean up object list
...
Signed-off-by: Tony Grosinger <tony@grosinger.net>
2011-09-20 14:57:18 -07:00
aab755aaef
-Fixed initialization
...
-Added mapping for MoneyPiles and Objectives
Signed-off-by: Tony Grosinger <tony@grosinger.net>
2011-09-16 16:03:37 -07:00
a5e5999b4d
-Created classes for additional building types
...
-Restructred how buildings are represented
Signed-off-by: Tony Grosinger <tony@grosinger.net>
2011-09-13 15:12:14 -07:00
73cd872900
-Added a link to the team that owns a building
...
-Added method for drones to find the owner of a building
-Buildings now distinguished between public and private
Signed-off-by: Tony Grosinger <tony@grosinger.net>
2011-09-13 10:49:19 -07:00
Tony Grosinger
c7bf2268e8
-Created TownHall object
...
-Implemented Inventory
-Started Objectives
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-05-19 17:22:54 -07:00
Tony Grosinger
20e7ec66fe
-Implemented randomly generated MoneyPiles
...
-Continued implementing creation of drones and houses
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-04-27 14:15:34 -07:00
Tony Grosinger
bb5ab7a7aa
-Implemented most of creating a new drone
...
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-04-26 13:47:41 -07:00
Tony Grosinger
b53eec8a61
-Added to building class
...
-Buildings now generated and placed on map
-Maps only generated on interval
-Fixed grid lines (I think)
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-04-25 22:27:19 -07:00
Tony Grosinger
db1b945815
Added new mapping feature. Will now create a directory and output generated map files every turn. Will probably add a way to change the frequency these are generated.
...
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-04-25 20:02:34 -07:00
Tony Grosinger
f4bae64bbd
-Fixed moving, hitting an edge no longer crashes the game
...
-Other stuff that I forget now...
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-04-23 20:03:45 -07:00
Tony Grosinger
70a933ac09
-Major overhaul of design. Now using interfaces rather than extending
...
-Added DroneTools to allow a Drone to find out necessary information
-Prevented drone from accessing information it shouldn't get
-Changed moving again
-More stuff that I have forgotten by now
2011-04-22 19:46:44 -07:00
ursa-arcadius
ab8838fd31
-Completed initial version of class loading
...
-Completed initial version of drone and team creation
-Other small tweaks
Signed-off-by: ursa-arcadius <github2@grosinger.net>
2011-04-21 22:36:58 -07:00
Tony Grosinger
0530ecec96
-Worked on loading of drones into the game at runtime
...
Signed-off-by: Tony Grosinger <github2@grosinger.net>
2011-04-21 17:05:18 -07:00
unknown
9b90b7e18e
-Added debugging modes
...
Signed-off-by: unknown <github2@grosinger.net>
2011-04-19 10:15:53 -07:00
unknown
6a97a20d41
-Create building class
...
-Added console output
-Finished basic flow of program
-Added game winner announcement
-Added teamname and dronename
Signed-off-by: unknown <github2@grosinger.net>
2011-04-19 09:29:41 -07:00
unknown
e314b0168a
-Started setting up the world class
...
-Created GameObject class
-Changed Drone.java from interface to extendible class
-Formatting
Signed-off-by: unknown <github2@grosinger.net>
2011-04-19 08:43:34 -07:00