b3c0548ed3
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Joel Challis <git@zvecr.com>
134 lines
3.6 KiB
Markdown
134 lines
3.6 KiB
Markdown
# HELL0 NAVI. Interface
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HELL0 NAVI. Interface is a GUI based en [Serial Experiments Lain](https://en.wikipedia.org/wiki/Serial_Experiments_Lain). Turn your [Lily58](https://github.com/kata0510/Lily58) keyboard into a Navi computer with its own Copland OS.
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Ready to dive into the Wired ?
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HELL0 NAVI provides interactive animations for both sides :
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- a scope on left side for burst, WPM and active layer
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- a ring on right side for the last key stroke
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## Typing animation
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The scope displays your burst time on a chart. The WPM is represented by an horizontal line.
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The ring display the last letter in the upper frame. Each time you enter a key, the Navi searches into the circular database and locks the position. A special animation is displayed when Enter, Backspce or Escape are struck.
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<img src="https://imgur.com/Yf7D6UN.gif" height="400" >
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## Startup animation
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Your Navi boots when it leaves the sleep mode. The animation can be canceled by typing.
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<img src="https://imgur.com/EXU92Ev.gif" height="400" >
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## Waking up animation
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After a period of inactivity, the scope and the ring turn off and the Navi runs in Idle mode. A new key stroke wakes them up.
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<img src="https://imgur.com/9GWa7rR.gif" height="400" >
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## Idle animation
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The Copland OS is still in beta test. After a while, some visual glitches will occur.
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<img src="https://imgur.com/eKZ7qgC.gif" height="400" >
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## Shutdown animation
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The Navi runs in sleep mode after 10 seconds in Idle mode. A nice (and difficul to render in a gif) animation is run. The OLED display turns off.
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# How to build & flash
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You need to flash each side with a specific version based on config.h configuration.
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## Left side (master)
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IS_RIGHT needs to be commented in config.h
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```
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#define IS_LEFT 1
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//#define IS_RIGHT 1
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```
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Connect the left side and flash
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## Right side (slave)
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Comment IS_LEFT and uncomment IS_RIGHT in config.h
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```
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//#define IS_LEFT 1
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#define IS_RIGHT 1
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```
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Connect the right side and flash
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# Customization
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## Logo
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Logo can be change in navi_logo.c.
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The new logo must be 32x32 pixels.
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```
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static void render_logo_clean(void) {
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// your logo here
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static const char PROGMEM logo_raw[] = {
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0, 0, 0, 0, 0, 0, 128, 128, 0, 0, 128, 128, 192, 192, 204, 222, 222, 204, 192, 192, 128, 0, 0, 0, 128, 128, 0, 0,
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0, 0, 0, 0, 192, 240, 248, 28, 14, 7, 3, 249, 252, 255, 15, 7, 3, 225, 241, 241, 241, 241, 225, 3, 7, 15, 255, 252,
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249, 3, 7, 14, 28, 248, 240, 192, 192, 227, 231, 206, 28, 56, 112, 99, 15, 31, 60, 120, 240, 225, 227, 3, 3, 227,
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225, 240, 120, 60, 31, 15, 103, 112, 56, 28, 206, 231, 227, 192, 0, 1, 1, 0, 0, 0, 56, 120, 96, 192, 192, 192,
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96, 127, 63, 0, 0, 63, 127, 96, 192, 192, 192, 96, 120, 56, 0, 0, 0, 1, 1, 0,
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};
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oled_write_raw_P(logo_raw, sizeof(logo_raw));
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}
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```
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## Layer names
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The current version handle 3 differents layers. Names can be changed in layer_frame.h.
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```
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// layer name : must be 3 chars
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#define LAYER_NAME_0 "ABC"
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#define LAYER_NAME_1 "NAV"
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#define LAYER_NAME_2 "SPE"
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```
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## Timing
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You can tweak states timing in gui_state.h.
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```
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// states timing
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#define BOOTING_TIME_TRESHOLD 7000
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#define WAKING_UP_TIME_TRESHOLD 300
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#define IDLE_TIME_TRESHOLD 4000
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#define HALTING_TIME_TRESHOLD IDLE_TIME_TRESHOLD + 6000
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#define SLEEP_TIME_TRESHOLD HALTING_TIME_TRESHOLD + 8000
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```
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## Need space ?
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Boot and gliches can be commented in config.h
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```
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// states timing
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// logo glitch
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//#define WITH_GLITCH
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// boot sequence
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//#define WITH_BOOT
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```
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![My Navi](https://imgur.com/eYkgoZJ.png)
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> Keyboard : https://github.com/kata0510/Lily58
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>
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> Case : https://github.com/BoardSodie/Lily58-Acrylic-Case
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